Design - Memory-Leakers/Chaketeros GitHub Wiki
In order to complete the level, the player must destroy the number of Core mechas indicated on the UI. To do this, the player will have to break through obstacles using his bomb. Once the Core Mechas are destroyed, the player has to go to the Glass Capsule to complete the level.
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When the time runs out, the player dies immediately
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Once you have destroyed all the Core mecha and the player has reached the Glass Capsule, the enemies will die (without giving you any points) and the flowers will become coins, starting the Extra Points Scenario.
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When the player’s lives run out, the stage will restart and all the power ups will be lost.
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Once you have passed a stage, even if you play again, Core mecha will no longer appear.
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Everytime a stage is complete a piece of the emblem is placed inside the platform on the center of the Select Stage screen Select Stage Screen
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If the player dies on the Boss stage it will be returned to the beginning of the fight.
- Can move around the map and place bombs.
- The player can catch power-ups (if you have a kick) with the bomb.
- The player has 3 lives.
- Fast moving speed.
- The bombs explode after 3 seconds.
- If the explosion collides with another bomb, this one also explodes.
- The initial range of the bomb explosion area is of 2 tiles.
The Extra Points scenario is a 15 seconds long part of the level where the player can collect as many coins as he can. This scenario appears at the end of every level, except the boss battle. The coins will appear on the location of the yellow flowers. If there are none, the Extra Points scenario will not trigger, and the level will be completed. Either if the 15 seconds countdown is over or there are no coins left, the Extra Points scenario will finish.
Sprite | Destructible | Description |
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Core mecha |
Yes | -Destroy all of them to pass the level. -When destroyed it will give 800 points. |
Red flower |
Yes | -Positions are fixed in the level. -When destroyed it will give 100 points. |
Yellow flower |
Yes | -appears randomly. -exist a probability to return a power up. |
Stone |
No | -Positions are fixed in the level. |
Bridge |
No | -Bombs can't affect bridges nor can be placed on them. -When someone passes over, either player or enemy, the bridge will deform. |
Glass Capsule |
Yes | -Obtain the slate fragment to get to the next stage. -Automatically breaks when you destroy all the Core mecha in the level. |
Can be destroyed by a bomb explosion.
Some power-ups are kept between stages until the player loses or runs out of lives.
Sprite | Destructible | Description |
---|---|---|
Bomb |
Yes | Allows the player to place one more bomb |
Flame |
Yes | Augments the explosion tiles by 1 |
Kick |
Yes | Allows the player to kick Bombs |
Vest |
Yes | Makes the player invincible to any damage for a short amount of time |
Coins |
Yes | Gives 500 points |
Louie is a good kangaroo companion for the Bomberman, each one has a different ability and protects the player from one attack.
Sprite | Hability |
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Egg |
Randomly gets a Louie |
Blue |
Can kick a bomb (which can also go over obstacles) |
Green |
Can do a sprint |
Pink |
Just dances! |
Purple |
Can jump over obstacles |
Yellow |
Can kick soft blocks |
All the enemies share a similar IA when it comes to random movement.
Random movement: Each time an enemy passes through a crossroad, it triggers the possibility of changing direction. When it collides with a wall, it has the possibility of either going backwards or changing directions.
Sprite | Life | Score | Speed | Special |
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Pokapoka |
1 | 100 | Medium | -Random movement. -If the player approaches two tiles horizontally, he stays still. |
Snail |
1 | 100 | Slow | -Random movement. |
Mouse |
1 | 200 | Fast | -Random movement. |
Mover |
1 | 400 | Medium | -Tries to catch the Bomberman with the shortest possible path. |
Mover & Core Mecha |
1 | 500 | Medium | -Random movement. -When the robot dies, the Core Mecha falls to the ground. -The player gets damaged if it falls in the same tile where the player is. |
Sprite | Life | Score | Speed | Special |
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Saru |
4 | 0 | Fast | -Controls Bananacher. -Saru runs away from the player. -The range of player detection is of 2 tiles, if the banana dies, the range becomes 1 tile. -Saru runs away to the opposite direction besides the player, EXCEPT if the player comes from the top, the monkey will take a route towards the player. Top -> Left/Right -> Repeats it 2 tiles/down. -Adds movement speed buffs to Bananacher from time to time. |
Bananacher |
8 | 0 | Medium (Variable) | -If the monkey dies, Bananacha also dies |
Tile: 11 x 13
Enemies: 2 x ; 2 x
Environment: ? x ; 4 x ; 26 x; 2 x ; 1 x
Power-ups: 2 x ; 2 x ; 1 x
Tile: 11 x 29
Enemies: 2 x ; 1 x ; 2 x ; 1 x
Environment: ? x ; 1 x ; 55 x ; 1 x ; 3 x ; 1 x
Power-ups: 2 x ; 2 x ; 1 x
Stage 3 has 2 parts, the second part can be accessed when all Core Mecha are destroyed and the door on the first map opens. The time left is kept but a new spawn point is placed on the second map
Tile: 11 x 13
Enemies: 2 x ; 2 x
Environment: ? x ; 1 x ; 26 x ; 2 x ;
Power-ups: 2 x ; 2 x ; 1 x
Tile: 11 x 13
Enemies: 1 x ; 1 x ; 2 x ;1 x ; 1 x
Environment: ? x ; 11 x ; 1 x , 2 x ; 1 x ;
Power-ups: 2 x ; 2 x ; 1 x
- Controller's Pad : for player movement.
- B button: Activates Louie's skill (kangaroo).
- C button: Place a bomb or Select Option.
- Start: Pause Game.
The A button has no use.