Design - AdriaSeSa/Chaketeros Wiki

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Objective

In order to complete the level, the player must destroy the number of Core mechas indicated on the UI. To do this, the player will have to break through obstacles using his bomb. Once the Core Mechas are destroyed, the player has to go to the Glass Capsule to complete the level.

Detailed rules


Player

Bomberman

Bomb

Bomb


Extra Points

The Extra Points scenario is a 15 seconds long part of the level where the player can collect as many coins as he can. This scenario appears at the end of every level, except the boss battle. The coins will appear on the location of the yellow flowers. If there are none, the Extra Points scenario will not trigger, and the level will be completed. Either if the 15 seconds countdown is over or there are no coins left, the Extra Points scenario will finish.


Environment

Sprite Destructible Description
Core mechaCore mecha Yes -Destroy all of them to pass the level.-When destroyed it will give 800 points.
Red flowerRed flower Yes -Positions are fixed in the level.-When destroyed it will give 100 points.
Yellow flowerYellow flower Yes -appears randomly.-exist a probability to return a power up.
StoneStone No -Positions are fixed in the level.
BridgeBridge No -Bombs can't affect bridges nor can be placed on them.-When someone passes over, either player or enemy, the bridge will deform.
Glass CapsuleGlass Capsule Yes -Obtain the slate fragment to get to the next stage.-Automatically breaks when you destroy all the Core mecha in the level.

Power-Ups

Can be destroyed by a bomb explosion.

Some power-ups are kept between stages until the player loses or runs out of lives.

Items

Sprite Destructible Description
BombBomb Yes Allows the player to place one more bomb
FlameFlame Yes Augments the explosion tiles by 1
KickKick Yes Allows the player to kick Bombs
VestVest Yes Makes the player invincible to any damage for a short amount of time
CoinsCoins Yes Gives 500 points

Louies

Louie is a good kangaroo companion for the Bomberman, each one has a different ability and protects the player from one attack.

Sprite Hability
EggEgg Randomly gets a Louie
BlueBlue Can kick a bomb (which can also go over obstacles)
GreenGreen Can do a sprint
PinkPink Just dances!
PurplePurple Can jump over obstacles
YellowYellow Can kick soft blocks

Enemies

All the enemies share a similar IA when it comes to random movement.

Random movement: Each time an enemy passes through a crossroad, it triggers the possibility of changing direction. When it collides with a wall, it has the possibility of either going backwards or changing directions.

Minions

Sprite Life Score Speed Special
PokapokaPokapoka 1 100 Medium -Random movement.-If the player approaches two tiles horizontally, he stays still.
SnailSnail 1 100 Slow -Random movement.
MouseMouse 1 200 Fast -Random movement.
MoverMover 1 400 Medium -Tries to catch the Bomberman with the shortest possible path.
Mover & Core MechaMover & Core Mecha 1 500 Medium -Random movement.-When the robot dies, the Core Mecha falls to the ground.-The player gets damaged if it falls in the same tile where the player is.

Boss

Sprite Life Score Speed Special
SaruSaru 4 0 Fast -Controls Bananacher.-Saru runs away from the player.-The range of player detection is of 2 tiles, if the banana dies, the range becomes 1 tile.-Saru runs away to the opposite direction besides the player, EXCEPT if the player comes from the top, the monkey will take a route towards the player. Top -> Left/Right -> Repeats it 2 tiles/down.-Adds movement speed buffs to Bananacher from time to time.
BananacherBananacher 8 0 Medium (Variable) -If the monkey dies, Bananacha also dies

Level

Stage 1

lv1

Tile: 11 x 13

Enemies: 2 x Pokapoka; 2 x Mover

Environment: ? x Yellow flower; 4 x Red flower; 26 xStone; 2 x Core mecha; 1 x Glass Capsule

Power-ups: 2 x Bomb; 2 x Flame; 1 x Egg

Stage 2

lv2

Tile: 11 x 29

Enemies: 2 x Snail; 1 x Mouse; 2 x Mover; 1 x Mover & Core Mecha

Environment: ? x Yellow flower; 1 x Red flower; 55 x Stone; 1 x Bridge; 3 x Core mecha; 1 x Glass Capsule

Power-ups: 2 x Bomb; 2 x Flame; 1 x Kick

Stage 3

Stage 3 has 2 parts, the second part can be accessed when all Core Mecha are destroyed and the door on the first map opens. The time left is kept but a new spawn point is placed on the second map

lv3

Part 1

Tile: 11 x 13

Enemies: 2 x Mouse; 2 x Mover

Environment: ? x Yellow flower; 1 x Red flower; 26 x Stone; 2 x Core mecha;

Power-ups: 2 x Bomb; 2 x Flame; 1 x Vest

Part2

Tile: 11 x 13

Enemies: 1 x Pokapoka; 1 x Snail; 2 x Mouse ;1 x Mover; 1 x Mover & Core Mecha

Environment: ? x Yellow flower; 11 x Stone; 1 x Bridge, 2 x Core mecha; 1 x Glass Capsule;

Power-ups: 2 x Bomb; 2 x Flame; 1 x Egg


Controller layout

The A button has no use.