Team Post Mortem - AdamCvijanovic/Herding-Ghosts-Unity GitHub Wiki

What went well?

  • Consistent weekly updates.
  • The 2D art and animations came out well.
  • The lighting in the game.
  • Team role designation.
  • Team communication.
  • Navigation.
  • Player Movement.
  • Github version control & merging.

What didn’t go well?

  • Consistency interacting with Trello task management.
  • Team Stardew Valley game sessions.
  • Game testing in the labs.
  • Scheduling & time management.
  • Task delegation, too dependant on one team member.
  • Possession mechanic implementation.
  • UI menus.
  • Idea execution.
  • Naming and file management.

What would you change or do differently next time?

  • Internal testing.
  • Keep to the main intent of the game.
  • Flesh out the game earlier and get a more solid foundation.
  • Creating a tutorial level.
  • More external testing