Team Post Mortem - AdamCvijanovic/Herding-Ghosts-Unity GitHub Wiki
What went well?
- Consistent weekly updates.
- The 2D art and animations came out well.
- The lighting in the game.
- Team role designation.
- Team communication.
- Navigation.
- Player Movement.
- Github version control & merging.
What didn’t go well?
- Consistency interacting with Trello task management.
- Team Stardew Valley game sessions.
- Game testing in the labs.
- Scheduling & time management.
- Task delegation, too dependant on one team member.
- Possession mechanic implementation.
- UI menus.
- Idea execution.
- Naming and file management.
What would you change or do differently next time?
- Internal testing.
- Keep to the main intent of the game.
- Flesh out the game earlier and get a more solid foundation.
- Creating a tutorial level.
- More external testing