Add more try-except statements to avoid explosions due to incorrect commands/targets
Add Variant skill to each monster family, allowing a roll to gain one of them when a player transforms into it
Consider random stat boost to Monster PCs, perhaps +1-3 in each stat when transforming?
FIXED BUGS / IMPROVEMENTS MADE
Stopped printing "GOOD" status and changed code to look for an empty characterStatus() when looking for a character in GOOD condition
Made group attacks a little more distinct from Single target attacks
Group attack "missed" message does not count misses from rolls that don't hit (lines 857-858)
Group damage is not going front-to-back; it is going against initiative score (line 943)
FIX: Capture position from target.position after running frontOfGroup. Add "and combatants[who].position ==" logic to line 943. Increment position after incrementing num_hits
Remove debug message in affectStat function and print for all stats, not just AGL
"Hard to cut" logic was missing a continue statement, causing a crash