Playtest Bugs - ActionIV/pillar GitHub Wiki

BUGS

  • Need mid-battle position change as an action

IMPROVEMENTS TO MAKE

  • Add more try-except statements to avoid explosions due to incorrect commands/targets
  • Add Variant skill to each monster family, allowing a roll to gain one of them when a player transforms into it
  • Consider random stat boost to Monster PCs, perhaps +1-3 in each stat when transforming?

FIXED BUGS / IMPROVEMENTS MADE

  • Stopped printing "GOOD" status and changed code to look for an empty characterStatus() when looking for a character in GOOD condition
  • Made group attacks a little more distinct from Single target attacks
  • Group attack "missed" message does not count misses from rolls that don't hit (lines 857-858)
  • Group damage is not going front-to-back; it is going against initiative score (line 943)
    • FIX: Capture position from target.position after running frontOfGroup. Add "and combatants[who].position ==" logic to line 943. Increment position after incrementing num_hits
  • Remove debug message in affectStat function and print for all stats, not just AGL
  • "Hard to cut" logic was missing a continue statement, causing a crash