Enhancements from Original - ActionIV/pillar GitHub Wiki
Added
Reflect - Mutant version of Mirror now activates similarly to a shield and turns the caster of a Magic command into the target. Affects both enemy and ally abilities
Shields - barriers activate at the start of a round instead of on action. Causing a bug, currently...
Blindness also reduces AGL-based Damage (loss of precision in the attack)
If paralyzed or asleep, AGL = 0
No Race bonus to gun and cannon damage for Robots
Bows add Str as a random component to damage
Initiative factors in weight (Defense - Strength) to provide more value to Str
Improved growth rates for humans and mutants
Multiple effects allowed for an ability
Some non-Magic group attacks now roll to hit against each enemy in the group (e.g. SMG)
Multiple stat increases per battle for Humans and Mutants
Some Status attacks have been reworked to now have a damage component
Many ranged group attacks can now miss and be blocked
Considerations
STR-based Counter has no random component. Add one?
Create debuffs that do damage (Sand doing Quake damage + debuff Agl?)
Create status attacks that do damage (Ink doing damage + blind?)
STR weapons use STR for accuracy
STR reqs on armor
Accessories as a human benefit (due to inventory space)
Add "light" effect to Armor to reduce its weight for initiative purposes
Give humans some kind of trait. Perhaps a race bonus to all rolls?