Units - Acknex/CommandAndLotter GitHub Wiki

Altbewährtes grundlegendes RTS Unit Setup:

  1. Maschinengewehrinfanterie (oder vergleichbar), stark gegen Infanterie, mittelmäßig gegen leichtes Fahrzeug, schlecht gegen Panzer
  2. Raketeninfanterie, schwach gegen Infanterie, mittelprächtig gegen leichte Fahrzeuge (Schaden eig. gut, aber stirbt schnell), stark gegen Panzer
  3. Leichtes Fahrzeug, stark gegen Infanterie (kann aber auch schnell gegen Raketen sterben), schwach gegen Panzer
  4. Panzer, schwach gegen Infanterie, stark gegen Fahrzeuge (beinhaltet Panzer)

Liste von Modellen (eines als Zusatz)

  • cEselslerche.mdl
  • enemy_eye.mdl (- hex_01.mdl )
  • sphere_of_death.mdl
  • sputnik.mdl
  • whiskas.mdl

Infos Units: "Infusing the Donkey-Lark DNA with Nitroglycerine might have been a bad idea. These little buggers seem to have developed some... explosive tendencies. Whenever they get excited or agitated they violently explode. We've already lost 3 interns trying to feed them. I will have to look into reinforcing the cages lest they blow their way free. If they get loose, we'll have big problems on our hands.";

"On second thought, maybe giving eyeballs some brains and an antigravity drive might also not have been the greatest move. But to be fair, how could we know what was going to happen. Maybe we can apply this tech for espionage or something.";

"Look, I'm not going to stand around and pretend that giving those robots swords for arms was my best idea. But we can all agree on at least one thing: They look pretty, frickin' cool. And aside from that whole "homicidal attitude problem", they have pretty much filled every checkbox we set out for this project... Well, except for their tendency to get stuck in railings and behind chest-high obstacles. But other than that, complete success!"