Changes - AXDOOMER/doom-vanille GitHub Wiki
- Can run any version of the Doom IWADs without crashes
- Will play
demo4 if found but will not crash if it's missing
- You can specify the IWAD you want using
-iwad
- The READ THIS menu or F1 won't crash The Ultimate Doom
- Can load maps from MAP35 to MAP40 (no music index error)
- No joystick support
- Better floor and ceiling rendering
- Don't lockup when too much lumps are loaded
- SSG firing frame fixed
- Respawn fog at wrong location fixed
- Unknown mapthings are ignored so maps with invalid things can be loaded
- Crash when trying to open a single-sided "door" linedef was fixed
- "Picked up a medikit that you REALLY need!" fixed
- Dead players don't make the "oof" sound after falling
- Arch-Vile fire spawned at the wrong location fixed
- Sound pitch is now working and can be activated with
-sndpitch or -pitch
- Support for newschool deathmatch (Deathmatch 3.0) using
-dm3
- Hide par times in Final Doom because they are irrelevant
- Display an error message when there are too many scrolling walls
- Fix I_Error messages not being displayed and locking up the game
- Alternative Final Doom compatibility using
-altfinal or -alt
- You can use
-mb to change the maximum memory that Doom will allocate
- Doesn't crash when mouse sensitivity is higher than 30
- Sector tag 666 works correctly when a boss dies
- Internal demos will not desync because of revenants
- Fix disappearing grid lines near the automap boundary