squad_sprite_loader.lua - AUTOMATIC1111/IntoTheBreachLua GitHub Wiki
return function(mod,table)
for i=1,#table do
local object = table[i]
local name = object.Name
local filename = object.Filename
local path = object.Path or "units"
local innerPath = object.ResourcePath or "units/player"
local function replaceSprite(obj,addition)
if obj then
modApi:appendAsset("img/"..innerPath.."/"..filename..addition..".png",mod.resourcePath.."/"..path.."/"..filename..addition..".png")
else
modApi:appendAsset("img/"..innerPath.."/"..filename..addition..".png",mod.resourcePath.."/"..path.."/"..filename..".png")
end
end
replaceSprite(object.Default,"")
replaceSprite(object.Animated,"_a")
replaceSprite(object.Broken,"_broken")
if object.Death then replaceSprite(object.Death,"_d") end
replaceSprite(object.Icon,"_ns")
replaceSprite(object.Icon,"_h")
replaceSprite(object.Submerged,"_w")
replaceSprite(object.SubmergedBroken,"_w_broken")
local function addImage(obj, addition)
if obj == nil then obj = object.Default end
obj.Image = innerPath.."/"..filename..addition..".png"
return obj
end
ANIMS[name] = ANIMS.MechUnit:new(addImage(object.Default,""))
ANIMS[name.."a"] = ANIMS.MechUnit:new(addImage(object.Animated,"_a"))
ANIMS[name.."w"] = ANIMS.MechUnit:new(addImage(object.Submerged,"_w"))
ANIMS[name.."_broken"] = ANIMS.MechUnit:new(addImage(object.Broken,"_broken"))
ANIMS[name.."w_broken"] = ANIMS.MechUnit:new(addImage(object.SubmergedBroken,"_w_broken"))
ANIMS[name.."_ns"] = ANIMS.MechIcon:new(addImage(object.Icon,"_ns"))
ANIMS[name.."d"] = ANIMS.MechIcon:new(addImage(object.Death,"_d"))
end
end