Local Spawner Default Dungeon Templates - ASharpPen/Valheim.SpawnThat GitHub Wiki

Deprecated

As of v1.0.0, this page is no longer updated. Documentation for Spawn That is available and updated at https://asharppen.github.io/Valheim.SpawnThat/


## Room Theme: SunkenCrypt, Room: sunkencrypt_Corridor3, Spawner: 0 
[sunkencrypt_Corridor3.Blob]
PrefabName=Blob
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: SunkenCrypt, Room: sunkencrypt_Corridor3, Spawner: 1 
[sunkencrypt_Corridor3.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: SunkenCrypt, Room: sunkencrypt_MudRoom, Spawner: 0 
[sunkencrypt_MudRoom.Draugr_Elite]
PrefabName=Draugr_Elite
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: SunkenCrypt, Room: sunkencrypt_MudRoom, Spawner: 1 
[sunkencrypt_MudRoom.Blob]
PrefabName=Blob
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: SunkenCrypt, Room: sunkencrypt_MudRoom, Spawner: 2 
[sunkencrypt_MudRoom.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=10
TriggerNoise=80
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Corridor2, Spawner: 0 
[sunkencrypt_new_Corridor2.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Corridor4, Spawner: 0 
[sunkencrypt_new_Corridor4.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Corridor4, Spawner: 1 
[sunkencrypt_new_Corridor4.Blob]
PrefabName=Blob
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Corridor5, Spawner: 0 
[sunkencrypt_new_Corridor5.Blob]
PrefabName=Blob
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room1, Spawner: 0 
[sunkencrypt_new_Room1.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room1, Spawner: 1 
[sunkencrypt_new_Room1.Draugr_Elite]
PrefabName=Draugr_Elite
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room1, Spawner: 2 
[sunkencrypt_new_Room1.Blob]
PrefabName=Blob
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room2, Spawner: 0 
[sunkencrypt_new_Room2.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room2, Spawner: 1 
[sunkencrypt_new_Room2.Draugr_Elite]
PrefabName=Draugr_Elite
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room2, Spawner: 2 
[sunkencrypt_new_Room2.Blob]
PrefabName=Blob
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room3, Spawner: 0 
[sunkencrypt_new_Room3.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room3, Spawner: 1 
[sunkencrypt_new_Room3.Draugr_Elite]
PrefabName=Draugr_Elite
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room3, Spawner: 2 
[sunkencrypt_new_Room3.Blob]
PrefabName=Blob
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room4, Spawner: 0 
[sunkencrypt_new_Room4.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room4, Spawner: 1 
[sunkencrypt_new_Room4.Draugr_Elite]
PrefabName=Draugr_Elite
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room4, Spawner: 2 
[sunkencrypt_new_Room4.Blob]
PrefabName=Blob
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: SunkenCrypt, Room: sunkencrypt_Raised, Spawner: 0 
[sunkencrypt_Raised.Draugr_Elite]
PrefabName=Draugr_Elite
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: SunkenCrypt, Room: sunkencrypt_Raised, Spawner: 1 
[sunkencrypt_Raised.Blob]
PrefabName=Blob
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: SunkenCrypt, Room: sunkencrypt_Raised, Spawner: 2 
[sunkencrypt_Raised.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=10
TriggerNoise=80
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: SunkenCrypt, Room: sunkencrypt_Room1, Spawner: 0 
[sunkencrypt_Room1.Blob]
PrefabName=Blob
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: SunkenCrypt, Room: sunkencrypt_Room1, Spawner: 1 
[sunkencrypt_Room1.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: SunkenCrypt, Room: sunkencrypt_WalkToWater, Spawner: 0 
[sunkencrypt_WalkToWater.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: SunkenCrypt, Room: sunkencrypt_WalkToWater2, Spawner: 0 
[sunkencrypt_WalkToWater2.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: ForestCrypt, Room: forestcrypt_Bend2, Spawner: 0 
[forestcrypt_Bend2.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: ForestCrypt, Room: forestcrypt_BurialChamber01, Spawner: 0 
[forestcrypt_BurialChamber01.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: ForestCrypt, Room: forestcrypt_BurialChamber01, Spawner: 1 
[forestcrypt_BurialChamber01.Skeleton_Poison]
PrefabName=Skeleton_Poison
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: ForestCrypt, Room: forestcrypt_BurialChamber02, Spawner: 0 
[forestcrypt_BurialChamber02.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: ForestCrypt, Room: forestcrypt_BurialChamber02, Spawner: 1 
[forestcrypt_BurialChamber02.Skeleton_Poison]
PrefabName=Skeleton_Poison
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: ForestCrypt, Room: forestcrypt_Chasm01, Spawner: 0 
[forestcrypt_Chasm01.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: ForestCrypt, Room: forestcrypt_Chasm01, Spawner: 1 
[forestcrypt_Chasm01.Ghost]
PrefabName=Ghost
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: ForestCrypt, Room: forestcrypt_Corridor1, Spawner: 0 
[forestcrypt_Corridor1.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: ForestCrypt, Room: forestcrypt_Corridor2, Spawner: 0 
[forestcrypt_Corridor2.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: ForestCrypt, Room: forestcrypt_Corridor3, Spawner: 0 
[forestcrypt_Corridor3.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: ForestCrypt, Room: forestcrypt_new_BurialChamber01, Spawner: 0 
[forestcrypt_new_BurialChamber01.Ghost]
PrefabName=Ghost
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: ForestCrypt, Room: forestcrypt_new_BurialChamber01, Spawner: 1 
[forestcrypt_new_BurialChamber01.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: ForestCrypt, Room: forestcrypt_new_BurialChamber02, Spawner: 0 
[forestcrypt_new_BurialChamber02.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: ForestCrypt, Room: forestcrypt_new_BurialChamber02, Spawner: 1 
[forestcrypt_new_BurialChamber02.Skeleton_Poison]
PrefabName=Skeleton_Poison
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: ForestCrypt, Room: forestcrypt_new_Burialchamber03, Spawner: 0 
[forestcrypt_new_Burialchamber03.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: ForestCrypt, Room: forestcrypt_new_Burialchamber03, Spawner: 1 
[forestcrypt_new_Burialchamber03.Skeleton_Poison]
PrefabName=Skeleton_Poison
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: ForestCrypt, Room: forestcrypt_new_Burialchamber04, Spawner: 0 
[forestcrypt_new_Burialchamber04.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: ForestCrypt, Room: forestcrypt_new_Burialchamber04, Spawner: 1 
[forestcrypt_new_Burialchamber04.Skeleton_Poison]
PrefabName=Skeleton_Poison
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: ForestCrypt, Room: forestcrypt_new_Burialchamber05, Spawner: 0 
[forestcrypt_new_Burialchamber05.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: ForestCrypt, Room: forestcrypt_new_Burialchamber05, Spawner: 1 
[forestcrypt_new_Burialchamber05.Skeleton_Poison]
PrefabName=Skeleton_Poison
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: ForestCrypt, Room: forestcrypt_room_16, Spawner: 0 
[forestcrypt_room_16.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: ForestCrypt, Room: forestcrypt_room1, Spawner: 0 
[forestcrypt_room1.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: ForestCrypt, Room: forestcrypt_room2, Spawner: 0 
[forestcrypt_room2.Ghost]
PrefabName=Ghost
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: ForestCrypt, Room: forestcrypt_room2, Spawner: 1 
[forestcrypt_room2.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: ForestCrypt, Room: forestcrypt_room2, Spawner: 2 
[forestcrypt_room2.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: GoblinCamp, Room: gobvill_barley, Spawner: 0 
[gobvill_barley.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters


## Room Theme: GoblinCamp, Room: gobvill_bonfire, Spawner: 0 
[gobvill_bonfire.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters

## Room Theme: GoblinCamp, Room: gobvill_bonfire, Spawner: 1 
[gobvill_bonfire.GoblinBrute]
PrefabName=GoblinBrute
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters

## Room Theme: GoblinCamp, Room: gobvill_bonfire, Spawner: 2 
[gobvill_bonfire.GoblinShaman]
PrefabName=GoblinShaman
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters


## Room Theme: GoblinCamp, Room: gobvill_campfire, Spawner: 0 
[gobvill_campfire.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters

## Room Theme: GoblinCamp, Room: gobvill_campfire, Spawner: 1 
[gobvill_campfire.GoblinBrute]
PrefabName=GoblinBrute
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters

## Room Theme: GoblinCamp, Room: gobvill_campfire, Spawner: 2 
[gobvill_campfire.GoblinShaman]
PrefabName=GoblinShaman
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters


## Room Theme: GoblinCamp, Room: gobvill_crafting, Spawner: 0 
[gobvill_crafting.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters


## Room Theme: GoblinCamp, Room: gobvill_flax, Spawner: 0 
[gobvill_flax.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters


## Room Theme: GoblinCamp, Room: gobvill_guardplatform, Spawner: 0 
[gobvill_guardplatform.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters

## Room Theme: GoblinCamp, Room: gobvill_guardplatform, Spawner: 1 
[gobvill_guardplatform.GoblinArcher]
PrefabName=GoblinArcher
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters


## Room Theme: GoblinCamp, Room: gobvill_guardtower, Spawner: 0 
[gobvill_guardtower.GoblinArcher]
PrefabName=GoblinArcher
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters

## Room Theme: GoblinCamp, Room: gobvill_guardtower, Spawner: 1 
[gobvill_guardtower.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters


## Room Theme: GoblinCamp, Room: gobvill_hut02, Spawner: 0 
[gobvill_hut02.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters

## Room Theme: GoblinCamp, Room: gobvill_hut02, Spawner: 1 
[gobvill_hut02.GoblinBrute]
PrefabName=GoblinBrute
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters

## Room Theme: GoblinCamp, Room: gobvill_hut02, Spawner: 2 
[gobvill_hut02.GoblinShaman]
PrefabName=GoblinShaman
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters


## Room Theme: GoblinCamp, Room: gobvill_hut03, Spawner: 0 
[gobvill_hut03.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters

## Room Theme: GoblinCamp, Room: gobvill_hut03, Spawner: 1 
[gobvill_hut03.GoblinArcher]
PrefabName=GoblinArcher
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters

## Room Theme: GoblinCamp, Room: gobvill_hut03, Spawner: 2 
[gobvill_hut03.GoblinBrute]
PrefabName=GoblinBrute
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters

## Room Theme: GoblinCamp, Room: gobvill_hut03, Spawner: 3 
[gobvill_hut03.GoblinShaman]
PrefabName=GoblinShaman
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters


## Room Theme: GoblinCamp, Room: gobvill_hut1, Spawner: 0 
[gobvill_hut1.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters


## Room Theme: GoblinCamp, Room: gobvill_platform, Spawner: 0 
[gobvill_platform.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters

## Room Theme: GoblinCamp, Room: gobvill_platform, Spawner: 1 
[gobvill_platform.GoblinArcher]
PrefabName=GoblinArcher
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters


## Room Theme: GoblinCamp, Room: gobvill_refusepit, Spawner: 0 
[gobvill_refusepit.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters


## Room Theme: GoblinCamp, Room: gobvill_stakes, Spawner: 0 
[gobvill_stakes.GoblinArcher]
PrefabName=GoblinArcher
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters

## Room Theme: GoblinCamp, Room: gobvill_stakes, Spawner: 1 
[gobvill_stakes.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters


## Room Theme: GoblinCamp, Room: gobvill_tent02, Spawner: 0 
[gobvill_tent02.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters


## Room Theme: GoblinCamp, Room: gobvill_tent1, Spawner: 0 
[gobvill_tent1.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters

## Room Theme: GoblinCamp, Room: gobvill_tent1, Spawner: 1 
[gobvill_tent1.GoblinShaman]
PrefabName=GoblinShaman
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters


## Room Theme: MeadowsVillage, Room: meadowsvillage_greathall, Spawner: 0 
[meadowsvillage_greathall.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: MeadowsVillage, Room: meadowsvillage_greathall, Spawner: 1 
[meadowsvillage_greathall.Draugr_Ranged]
PrefabName=Draugr_Ranged
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: MeadowsVillage, Room: meadowsvillage_greathall, Spawner: 2 
[meadowsvillage_greathall.Draugr_Elite]
PrefabName=Draugr_Elite
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: MeadowsVillage, Room: meadowsvillage_greathallruin, Spawner: 0 
[meadowsvillage_greathallruin.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: MeadowsVillage, Room: meadowsvillage_greathallruin, Spawner: 1 
[meadowsvillage_greathallruin.Draugr_Ranged]
PrefabName=Draugr_Ranged
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: MeadowsVillage, Room: meadowsvillage_house1, Spawner: 0 
[meadowsvillage_house1.Draugr_Ranged]
PrefabName=Draugr_Ranged
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: MeadowsVillage, Room: meadowsvillage_house1, Spawner: 1 
[meadowsvillage_house1.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: MeadowsVillage, Room: meadowsvillage_house2, Spawner: 0 
[meadowsvillage_house2.Draugr_Ranged]
PrefabName=Draugr_Ranged
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: MeadowsVillage, Room: meadowsvillage_house2, Spawner: 1 
[meadowsvillage_house2.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: MeadowsVillage, Room: meadowsvillage_longhouse, Spawner: 0 
[meadowsvillage_longhouse.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: MeadowsVillage, Room: meadowsvillage_longhouse, Spawner: 1 
[meadowsvillage_longhouse.Draugr_Ranged]
PrefabName=Draugr_Ranged
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: MeadowsVillage, Room: meadowsvillage_longhouse, Spawner: 2 
[meadowsvillage_longhouse.Draugr_Elite]
PrefabName=Draugr_Elite
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: MeadowsVillage, Room: meadowsvillage_longhouseruin, Spawner: 0 
[meadowsvillage_longhouseruin.Draugr_Ranged]
PrefabName=Draugr_Ranged
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: MeadowsVillage, Room: meadowsvillage_longhouseruin, Spawner: 1 
[meadowsvillage_longhouseruin.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: MeadowsVillage, Room: meadowsvillage_tower, Spawner: 0 
[meadowsvillage_tower.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Room Theme: MeadowsVillage, Room: meadowsvillage_tower, Spawner: 1 
[meadowsvillage_tower.Draugr_Ranged]
PrefabName=Draugr_Ranged
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: MeadowsVillage, Room: meadowsvillage_towerruin, Spawner: 0 
[meadowsvillage_towerruin.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: MeadowsVillage, Room: unused_meadowsvillage_townhouse1, Spawner: 0 
[unused_meadowsvillage_townhouse1.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Room Theme: MeadowsFarm, Room: woodfarm_henpen, Spawner: 0 
[woodfarm_henpen.Boar]
PrefabName=Boar
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=ForestMonsters


## Room Theme: MeadowsFarm, Room: woodfarm_turnipfield, Spawner: 0 
[woodfarm_turnipfield.Boar]
PrefabName=Boar
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=ForestMonsters


## Room Theme: MeadowsFarm, Room: woodfarm_yard, Spawner: 0 
[woodfarm_yard.Boar]
PrefabName=Boar
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=ForestMonsters