General Config - ASharpPen/Valheim.SpawnThat GitHub Wiki

Deprecated

As of v1.0.0, this page is no longer updated. Documentation for Spawn That is available and updated at https://asharppen.github.io/Valheim.SpawnThat/


General configuration options. Belongs to the file spawn_that.cfg

[Debug]

## Enable debug logging.
# Setting type: Boolean
# Default value: false
DebugLoggingOn = false

## Enables in-depth logging. Note, this might generate a LOT of log entries.
# Setting type: Boolean
# Default value: false
TraceLoggingOn = false

## Prints a set of pngs showing the area id's assigned by Spawn That to each biome 'area'. Each pixel's hex value corresponds to an area id, when converted into a decimal.
# Setting type: Boolean
# Default value: false
PrintAreaMap = false

## Prints a map of the biome of each zone.
# Setting type: Boolean
# Default value: false
PrintBiomeMap = false

## Prints maps marking where each configured world spawn template can spawn. This will be done for every config entry.
# Setting type: Boolean
# Default value: false
PrintFantasticBeastsAndWhereToKillThem = false

[General]

## Disables automatic updating and saving of configurations.
## This means no helpers will be added, but.. allows you to keep things compact.
## Note: Can have massive impact on load times.
# Setting type: Boolean
# Default value: true
StopTouchingMyConfigs = true

[LocalSpawner]

## Dumps local spawners to a file before applying configuration changes.
# Setting type: Boolean
# Default value: false
WriteSpawnTablesToFileBeforeChanges = true

## If true, locations with multiple spawners with duplicate creatures will be listed individually, instead of being only one of each creature.
# Setting type: Boolean
# Default value: false
DontCollapseFile = false

## Toggles if Spawn That changes to local spawners will be run or not.
# Setting type: Boolean
# Default value: true
Enable = true

[Simple]

## If true, fills in simple cfg with a list of creatures when file is created.
# Setting type: Boolean
# Default value: true
InitializeWithCreatures = true

[WorldSpawner]

## If true, removes all existing world spawner templates.
# Setting type: Boolean
# Default value: false
ClearAllExisting = false

## If true, will never override existing spawners, but add all custom configurations to the list.
# Setting type: Boolean
# Default value: false
AlwaysAppend = false

## Dumps world spawner templates to a file, before applying custom changes.
# Setting type: Boolean
# Default value: false
WriteSpawnTablesToFileBeforeChanges = true

## Dumps world spawner templates to a file after applying configuration changes.
# Setting type: Boolean
# Default value: false
WriteSpawnTablesToFileAfterChanges = true