Field Options - ASharpPen/Valheim.DropThat GitHub Wiki
Biomes
- Meadows
- Swamp
- Mountain
- Blackforest
- Plains
- AshLands
- DeepNorth
- Ocean
- Mistlands
Global Keys
- defeated_eikthyr
- defeated_gdking
- defeated_bonemass
- defeated_dragon
- defeated_goblinking
- defeated_queen
- KilledTroll
- killed_surtling
- KilledBat
Environments
- Clear
- Twilight_Clear
- Misty
- Darklands_dark
- Heath clear
- DeepForest Mist
- GDKing
- Rain
- LightRain
- ThunderStorm
- Eikthyr
- GoblinKing
- nofogts
- SwampRain
- Bonemass
- Snow
- Twilight_Snow
- Twilight_SnowStorm
- SnowStorm
- Moder
- Ashrain
- Crypt
- SunkenCrypt
Creature state
- Default
- Tamed
- Event
Factions
- Players
- AnimalsVeg
- ForestMonsters
- Undead
- Demon
- MountainMonsters
- SeaMonsters
- PlainsMonsters
- Boss
- MistlandsMonsters
- Dverger
Damage Types
- Blunt
- Slash
- Pierce
- Chop
- Pickaxe
- Fire
- Frost
- Lightning
- Poison
- Spirit
- Physical (Blunt, Slash, Pierce, Chop and Pickaxe)
- Elemental (Fire, Frost, Lightning)
Skill Types
- Swords
- Knives
- Clubs
- Polearms
- Spears
- Blocking
- Axes
- Bows
- ElementalMagic
- BloodMagic
- Unarmed
- Pickaxes
- WoodCutting
- Crossbows
- Jump
- Sneak
- Run
- Swim
- Fishing
- Ride
Status Effects
Valheim status effect options are not easily identified. But this is a list of at least some of the possibilities.
- Burning
- Spirit
- Poison
- Frost
- Lightning
- Smoked
- Wet
- Rested
- Shelter
- CampFire
- Resting
- Cold
- Freezing
- Encumbered
- SoftDeath
Epic Loot status effects:
- Paralyze
Entity Type
- Player
- Creature
- Other