Field Options - ASharpPen/Valheim.DropThat GitHub Wiki

Biomes

  • Meadows
  • Swamp
  • Mountain
  • Blackforest
  • Plains
  • AshLands
  • DeepNorth
  • Ocean
  • Mistlands

Global Keys

  • defeated_eikthyr
  • defeated_gdking
  • defeated_bonemass
  • defeated_dragon
  • defeated_goblinking
  • defeated_queen
  • KilledTroll
  • killed_surtling
  • KilledBat

Environments

  • Clear
  • Twilight_Clear
  • Misty
  • Darklands_dark
  • Heath clear
  • DeepForest Mist
  • GDKing
  • Rain
  • LightRain
  • ThunderStorm
  • Eikthyr
  • GoblinKing
  • nofogts
  • SwampRain
  • Bonemass
  • Snow
  • Twilight_Snow
  • Twilight_SnowStorm
  • SnowStorm
  • Moder
  • Ashrain
  • Crypt
  • SunkenCrypt

Creature state

  • Default
  • Tamed
  • Event

Factions

  • Players
  • AnimalsVeg
  • ForestMonsters
  • Undead
  • Demon
  • MountainMonsters
  • SeaMonsters
  • PlainsMonsters
  • Boss
  • MistlandsMonsters
  • Dverger

Damage Types

  • Blunt
  • Slash
  • Pierce
  • Chop
  • Pickaxe
  • Fire
  • Frost
  • Lightning
  • Poison
  • Spirit
  • Physical (Blunt, Slash, Pierce, Chop and Pickaxe)
  • Elemental (Fire, Frost, Lightning)

Skill Types

  • Swords
  • Knives
  • Clubs
  • Polearms
  • Spears
  • Blocking
  • Axes
  • Bows
  • ElementalMagic
  • BloodMagic
  • Unarmed
  • Pickaxes
  • WoodCutting
  • Crossbows
  • Jump
  • Sneak
  • Run
  • Swim
  • Fishing
  • Ride

Status Effects

Valheim status effect options are not easily identified. But this is a list of at least some of the possibilities.

  • Burning
  • Spirit
  • Poison
  • Frost
  • Lightning
  • Smoked
  • Wet
  • Rested
  • Shelter
  • CampFire
  • Resting
  • Cold
  • Freezing
  • Encumbered
  • SoftDeath

Epic Loot status effects:

  • Paralyze

Entity Type

  • Player
  • Creature
  • Other