Data DropTable Default Prefabs - ASharpPen/Valheim.DropThat GitHub Wiki


## DropTable Source: DropOnDestroyed; 
[AshCrow]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[AshCrow.0]
PrefabName=Feathers
Weight=1
AmountMin=3
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[ashland_pot1_green]
DropChance=100
DropOnlyOnce=True
DropMin=1
DropMax=2

[ashland_pot1_green.0]
PrefabName=Pot_Shard_Green
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot1_green.1]
PrefabName=Pot_Shard_Green
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot1_green.2]
PrefabName=Bronze
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot1_green.3]
PrefabName=Iron
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot1_green.4]
PrefabName=Silver
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot1_green.5]
PrefabName=MeadHealthMinor
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot1_green.6]
PrefabName=MeadStaminaMinor
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot1_green.7]
PrefabName=MeadTasty
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[ashland_pot1_red]
DropChance=100
DropOnlyOnce=True
DropMin=1
DropMax=2

[ashland_pot1_red.0]
PrefabName=Pot_Shard_Green
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot1_red.1]
PrefabName=Pot_Shard_Green
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot1_red.2]
PrefabName=Bronze
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot1_red.3]
PrefabName=Iron
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot1_red.4]
PrefabName=Silver
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot1_red.5]
PrefabName=MeadHealthMinor
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot1_red.6]
PrefabName=MeadStaminaMinor
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot1_red.7]
PrefabName=MeadTasty
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[ashland_pot2_green]
DropChance=100
DropOnlyOnce=True
DropMin=1
DropMax=2

[ashland_pot2_green.0]
PrefabName=Pot_Shard_Green
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot2_green.1]
PrefabName=Pot_Shard_Green
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot2_green.2]
PrefabName=Bronze
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot2_green.3]
PrefabName=Iron
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot2_green.4]
PrefabName=Silver
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot2_green.5]
PrefabName=MeadHealthMinor
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot2_green.6]
PrefabName=MeadStaminaMinor
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot2_green.7]
PrefabName=MeadTasty
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[ashland_pot2_red]
DropChance=100
DropOnlyOnce=True
DropMin=1
DropMax=2

[ashland_pot2_red.0]
PrefabName=Pot_Shard_Green
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot2_red.1]
PrefabName=Pot_Shard_Green
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot2_red.2]
PrefabName=Bronze
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot2_red.3]
PrefabName=Iron
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot2_red.4]
PrefabName=Silver
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot2_red.5]
PrefabName=MeadHealthMinor
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot2_red.6]
PrefabName=MeadStaminaMinor
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot2_red.7]
PrefabName=MeadTasty
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[ashland_pot3_green]
DropChance=100
DropOnlyOnce=True
DropMin=1
DropMax=2

[ashland_pot3_green.0]
PrefabName=Pot_Shard_Green
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot3_green.1]
PrefabName=Pot_Shard_Green
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot3_green.2]
PrefabName=Bronze
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot3_green.3]
PrefabName=Iron
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot3_green.4]
PrefabName=Silver
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot3_green.5]
PrefabName=MeadHealthMinor
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot3_green.6]
PrefabName=MeadStaminaMinor
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot3_green.7]
PrefabName=MeadTasty
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[ashland_pot3_red]
DropChance=100
DropOnlyOnce=True
DropMin=1
DropMax=2

[ashland_pot3_red.0]
PrefabName=Pot_Shard_Green
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot3_red.1]
PrefabName=Pot_Shard_Green
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot3_red.2]
PrefabName=Bronze
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot3_red.3]
PrefabName=Iron
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot3_red.4]
PrefabName=Silver
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot3_red.5]
PrefabName=MeadHealthMinor
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot3_red.6]
PrefabName=MeadStaminaMinor
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[ashland_pot3_red.7]
PrefabName=MeadTasty
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashland_Stair]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=5

[Ashland_Stair.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashland_Steepstair]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=4

[Ashland_Steepstair.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Altar]
DropChance=100
DropOnlyOnce=False
DropMin=4
DropMax=6

[Ashlands_Altar.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Arch2_Broken1]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[Ashlands_Arch2_Broken1.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Arch2_Broken2]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[Ashlands_Arch2_Broken2.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_ArchRoofDamaged]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=4

[Ashlands_ArchRoofDamaged.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_ArchRoofDamaged_half1]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=4

[Ashlands_ArchRoofDamaged_half1.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_ArchRoofDamaged_half2]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=4

[Ashlands_ArchRoofDamaged_half2.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_ArchRoofLong_Damaged]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=4

[Ashlands_ArchRoofLong_Damaged.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Boss_Pillar]
DropChance=100
DropOnlyOnce=False
DropMin=5
DropMax=8

[Ashlands_Boss_Pillar.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Boss_Pillar_Twist_broken1]
DropChance=100
DropOnlyOnce=False
DropMin=5
DropMax=8

[Ashlands_Boss_Pillar_Twist_broken1.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Boss_Pillar_Twist_broken2]
DropChance=100
DropOnlyOnce=False
DropMin=5
DropMax=8

[Ashlands_Boss_Pillar_Twist_broken2.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Boss_Pillar_Twist_broken3]
DropChance=100
DropOnlyOnce=False
DropMin=5
DropMax=8

[Ashlands_Boss_Pillar_Twist_broken3.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Floor]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[Ashlands_Floor.0]
PrefabName=Grausten
Weight=1
AmountMin=0
AmountMax=0
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[Ashlands_floor_large_fractured]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[Ashlands_floor_large_fractured.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Fortress_Floor]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=3

[Ashlands_Fortress_Floor.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[Ashlands_Fortress_Wall_Pillar_base_frac]
DropChance=100
DropOnlyOnce=False
DropMin=4
DropMax=8

[Ashlands_Fortress_Wall_Pillar_base_frac.0]
PrefabName=Stone
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[Ashlands_Fortress_Wall_Pillar_frac]
DropChance=100
DropOnlyOnce=False
DropMin=4
DropMax=8

[Ashlands_Fortress_Wall_Pillar_frac.0]
PrefabName=Stone
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[Ashlands_Fortress_Wall_PillarTop_frac]
DropChance=100
DropOnlyOnce=False
DropMin=4
DropMax=8

[Ashlands_Fortress_Wall_PillarTop_frac.0]
PrefabName=Stone
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[Ashlands_Fortress_Wall_PillarTopStone_frac]
DropChance=100
DropOnlyOnce=False
DropMin=4
DropMax=8

[Ashlands_Fortress_Wall_PillarTopStone_frac.0]
PrefabName=Stone
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Fortress_Wall_Spikes]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=5

[Ashlands_Fortress_Wall_Spikes.0]
PrefabName=BronzeScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Pillar4]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[Ashlands_Pillar4.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Pillar4_tip_broken1]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[Ashlands_Pillar4_tip_broken1.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Pillar4_tip_broken2]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[Ashlands_Pillar4_tip_broken2.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Pillar4_tip2_broken1]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[Ashlands_Pillar4_tip2_broken1.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Pillar4_tip2_broken2]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[Ashlands_Pillar4_tip2_broken2.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Pillar4_tip3_broken1]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[Ashlands_Pillar4_tip3_broken1.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Pillar4_tip3_broken2]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[Ashlands_Pillar4_tip3_broken2.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Pillar4_tip3_broken3]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[Ashlands_Pillar4_tip3_broken3.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_PillarBase3_double]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[Ashlands_PillarBase3_double.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Ruins_Floor_1point5x1point5]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[Ashlands_Ruins_Floor_1point5x1point5.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Ruins_Floor_1point5x1point5_broken]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[Ashlands_Ruins_Floor_1point5x1point5_broken.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Ruins_Floor_3x3]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[Ashlands_Ruins_Floor_3x3.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Ruins_Floor_3x3_broken1]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[Ashlands_Ruins_Floor_3x3_broken1.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Ruins_Floor_3x3_broken2]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[Ashlands_Ruins_Floor_3x3_broken2.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Ruins_Floor_3x3_broken3]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[Ashlands_Ruins_Floor_3x3_broken3.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Ruins_Floor_6x6]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[Ashlands_Ruins_Floor_6x6.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Ruins_Floor_6x6_broken1]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[Ashlands_Ruins_Floor_6x6_broken1.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Ruins_Floor_6x6_broken2]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[Ashlands_Ruins_Floor_6x6_broken2.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Ruins_Ramp]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=4

[Ashlands_Ruins_Ramp.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Ruins_Ramp_Upsidedown]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=4

[Ashlands_Ruins_Ramp_Upsidedown.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Ruins_TopStone]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[Ashlands_Ruins_TopStone.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Ruins_twist_ArchBig]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=3

[Ashlands_Ruins_twist_ArchBig.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Ruins_twist_PillarBase]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[Ashlands_Ruins_twist_PillarBase.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Ashlands_Ruins_twist_PillarBaseSmall]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[Ashlands_Ruins_twist_PillarBaseSmall.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[AshlandsBranch1]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=4

[AshlandsBranch1.0]
PrefabName=Blackwood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[AshlandsBranch2]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[AshlandsBranch2.0]
PrefabName=Blackwood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[AshlandsBranch3]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=4

[AshlandsBranch3.0]
PrefabName=Blackwood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[AshlandsBush1]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[AshlandsBush1.0]
PrefabName=Blackwood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[AshlandsBush2]
DropChance=100
DropOnlyOnce=False
DropMin=0
DropMax=2

[AshlandsBush2.0]
PrefabName=CharredBone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: TreeBase; 
[AshlandsTree1]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=2

[AshlandsTree1.0]
PrefabName=Blackwood
Weight=1
AmountMin=2
AmountMax=1
DisableResourceModifierScaling=False

[AshlandsTree1.1]
PrefabName=CharcoalResin
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: TreeBase; 
[AshlandsTree3]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=2

[AshlandsTree3.0]
PrefabName=Blackwood
Weight=1
AmountMin=2
AmountMax=1
DisableResourceModifierScaling=False

[AshlandsTree3.1]
PrefabName=CharcoalResin
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: TreeBase; 
[AshlandsTree4]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=2

[AshlandsTree4.0]
PrefabName=Blackwood
Weight=1
AmountMin=2
AmountMax=1
DisableResourceModifierScaling=False

[AshlandsTree4.1]
PrefabName=CharcoalResin
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: TreeBase; 
[AshlandsTree5]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=2

[AshlandsTree5.0]
PrefabName=Blackwood
Weight=1
AmountMin=2
AmountMax=1
DisableResourceModifierScaling=False

[AshlandsTree5.1]
PrefabName=CharcoalResin
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: TreeBase; 
[AshlandsTree6]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=2

[AshlandsTree6.0]
PrefabName=Blackwood
Weight=1
AmountMin=2
AmountMax=1
DisableResourceModifierScaling=False

[AshlandsTree6.1]
PrefabName=CharcoalResin
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: TreeBase; 
[AshlandsTree6_big]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=2

[AshlandsTree6_big.0]
PrefabName=Blackwood
Weight=1
AmountMin=2
AmountMax=1
DisableResourceModifierScaling=False

[AshlandsTree6_big.1]
PrefabName=CharcoalResin
Weight=0.25
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: TreeLog; 
[AshlandsTreeLog1]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: TreeLog; 
[AshlandsTreeLog2]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: TreeLog; 
[AshlandsTreeLogHalf1]
DropChance=100
DropOnlyOnce=False
DropMin=10
DropMax=10

[AshlandsTreeLogHalf1.0]
PrefabName=Blackwood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[AshlandsTreeLogHalf1.1]
PrefabName=Wood
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: TreeLog; 
[AshlandsTreeLogHalf2]
DropChance=100
DropOnlyOnce=False
DropMin=10
DropMax=10

[AshlandsTreeLogHalf2.0]
PrefabName=Blackwood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[AshlandsTreeLogHalf2.1]
PrefabName=Wood
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[AshlandsTreeStump1]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=2

[AshlandsTreeStump1.0]
PrefabName=Blackwood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[AshlandsTreeStump2]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=2

[AshlandsTreeStump2.0]
PrefabName=Blackwood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[AshlandsTreeStump3]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=2

[AshlandsTreeStump3.0]
PrefabName=Blackwood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[asksvin_carrion]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[asksvin_carrion.0]
PrefabName=BoneFragments
Weight=1
AmountMin=2
AmountMax=15
DisableResourceModifierScaling=False

[asksvin_carrion.1]
PrefabName=AsksvinCarrionSkull
Weight=0.02
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[asksvin_carrion.2]
PrefabName=AsksvinCarrionRibcage
Weight=0.02
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[asksvin_carrion.3]
PrefabName=AsksvinCarrionPelvic
Weight=0.02
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[asksvin_carrion.4]
PrefabName=AsksvinCarrionNeck
Weight=0.02
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[asksvin_carrion2]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[asksvin_carrion2.0]
PrefabName=BoneFragments
Weight=1
AmountMin=2
AmountMax=15
DisableResourceModifierScaling=False

[asksvin_carrion2.1]
PrefabName=AsksvinCarrionSkull
Weight=0.02
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[asksvin_carrion2.2]
PrefabName=AsksvinCarrionRibcage
Weight=0.02
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[asksvin_carrion2.3]
PrefabName=AsksvinCarrionPelvic
Weight=0.02
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[asksvin_carrion2.4]
PrefabName=AsksvinCarrionNeck
Weight=0.02
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[barrell]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[barrell.0]
PrefabName=Blueberries
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[barrell.1]
PrefabName=DeerHide
Weight=1
AmountMin=2
AmountMax=3
DisableResourceModifierScaling=False

[barrell.2]
PrefabName=Flint
Weight=1
AmountMin=2
AmountMax=3
DisableResourceModifierScaling=False

[barrell.3]
PrefabName=Coal
Weight=1
AmountMin=5
AmountMax=8
DisableResourceModifierScaling=False

[barrell.4]
PrefabName=GreydwarfEye
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[barrell.5]
PrefabName=Resin
Weight=1
AmountMin=3
AmountMax=6
DisableResourceModifierScaling=False

[barrell.6]
PrefabName=LeatherScraps
Weight=1
AmountMin=2
AmountMax=3
DisableResourceModifierScaling=False

[barrell.7]
PrefabName=TinOre
Weight=1
AmountMin=2
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: TreeLog; 
[beech_log]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: TreeLog; 
[beech_log_half]
DropChance=100
DropOnlyOnce=False
DropMin=10
DropMax=10

[beech_log_half.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Beech_small1]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[Beech_small1.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[Beech_small1.1]
PrefabName=Resin
Weight=0.2
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Beech_small2]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[Beech_small2.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[Beech_small2.1]
PrefabName=Resin
Weight=0.2
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Beech_Stub]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=2

[Beech_Stub.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: TreeBase; 
[Beech1]
DropChance=50
DropOnlyOnce=False
DropMin=2
DropMax=2

[Beech1.0]
PrefabName=Resin
Weight=0.25
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[Beech1.1]
PrefabName=Feathers
Weight=0.25
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[Beech1.2]
PrefabName=BeechSeeds
Weight=1
AmountMin=2
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Beehive]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=2

[Beehive.0]
PrefabName=Honey
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[Beehive.1]
PrefabName=QueenBee
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: TreeLog; 
[Birch_log]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: TreeLog; 
[Birch_log_half]
DropChance=100
DropOnlyOnce=False
DropMin=10
DropMax=10

[Birch_log_half.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[Birch_log_half.1]
PrefabName=FineWood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: TreeBase; 
[Birch1]
DropChance=50
DropOnlyOnce=False
DropMin=2
DropMax=2

[Birch1.0]
PrefabName=Resin
Weight=0.5
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[Birch1.1]
PrefabName=Feathers
Weight=0.5
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[Birch1.2]
PrefabName=BirchSeeds
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: TreeBase; 
[Birch1_aut]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=2

[Birch1_aut.0]
PrefabName=Resin
Weight=0.5
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[Birch1_aut.1]
PrefabName=Feathers
Weight=0.5
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[Birch1_aut.2]
PrefabName=BirchSeeds
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: TreeBase; 
[Birch2]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=2

[Birch2.0]
PrefabName=Resin
Weight=0.5
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[Birch2.1]
PrefabName=Feathers
Weight=0.5
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[Birch2.2]
PrefabName=BirchSeeds
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: TreeBase; 
[Birch2_aut]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=2

[Birch2_aut.0]
PrefabName=Resin
Weight=0.5
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[Birch2_aut.1]
PrefabName=Feathers
Weight=0.5
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[Birch2_aut.2]
PrefabName=BirchSeeds
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[BirchStub]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=2

[BirchStub.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[blackmarble_altar_crystal_broken]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[blackmarble_altar_crystal_broken.0]
PrefabName=
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[blackmarble_post01]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=4

[blackmarble_post01.0]
PrefabName=BlackMarble
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[BlueberryBush]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[BlueberryBush.0]
PrefabName=Wood
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Bush01]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[Bush01.0]
PrefabName=Wood
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Bush01_heath]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[Bush01_heath.0]
PrefabName=Wood
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Bush02_en]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[Bush02_en.0]
PrefabName=Wood
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[CargoCrate]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: Container; 
[Container]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: DropOnDestroyed; 
[CastleKit_brazier]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[CastleKit_brazier.0]
PrefabName=Bronze
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[CastleKit_brazier.1]
PrefabName=Coal
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[CastleKit_brazier.2]
PrefabName=Coal
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: TreeLog; 
[caverock_ice_stalagtite_falling]
DropChance=100
DropOnlyOnce=False
DropMin=10
DropMax=10


## DropTable Source: DropOnDestroyed; 
[Charred_altar_bellfragment]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[Charred_altar_bellfragment.0]
PrefabName=BellFragment
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[CharredBanner1]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=2

[CharredBanner1.0]
PrefabName=Blackwood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[CharredBanner2]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=2

[CharredBanner2.0]
PrefabName=Blackwood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[CharredBanner3]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=2

[CharredBanner3.0]
PrefabName=Blackwood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[Chest]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1


## DropTable Source: MineRock5; 
[cliff_ashlands_Arch_frac]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[cliff_ashlands_Arch_frac.0]
PrefabName=Stone
Weight=0.2
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[cliff_ashlands_Arch_frac.1]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[cliff_ashlands1_frac]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[cliff_ashlands1_frac.0]
PrefabName=Stone
Weight=0.2
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[cliff_ashlands1_frac.1]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[cliff_ashlands2_frac]
DropChance=100
DropOnlyOnce=False
DropMin=4
DropMax=8

[cliff_ashlands2_frac.0]
PrefabName=Stone
Weight=0.2
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[cliff_ashlands2_frac.1]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[cliff_ashlands4_frac]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[cliff_ashlands4_frac.0]
PrefabName=Stone
Weight=0.2
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[cliff_ashlands4_frac.1]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[cliff_ashlands6_frac]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[cliff_ashlands6_frac.0]
PrefabName=Stone
Weight=0.2
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[cliff_ashlands6_frac.1]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[cliff_ashlands7_HalfArch_frac]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[cliff_ashlands7_HalfArch_frac.0]
PrefabName=Stone
Weight=0.2
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[cliff_ashlands7_HalfArch_frac.1]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[cliff_ashlandsflowrock_frac]
DropChance=100
DropOnlyOnce=False
DropMin=4
DropMax=8

[cliff_ashlandsflowrock_frac.0]
PrefabName=Stone
Weight=0.2
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[cliff_ashlandsflowrock_frac.1]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[cliff_mistlands1_creep_frac]
DropChance=100
DropOnlyOnce=False
DropMin=4
DropMax=8

[cliff_mistlands1_creep_frac.0]
PrefabName=Stone
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[cliff_mistlands1_frac]
DropChance=100
DropOnlyOnce=False
DropMin=4
DropMax=8

[cliff_mistlands1_frac.0]
PrefabName=Stone
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[cliff_mistlands2_frac]
DropChance=100
DropOnlyOnce=False
DropMin=4
DropMax=8

[cliff_mistlands2_frac.0]
PrefabName=Stone
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[cloth_hanging_door]
DropChance=20
DropOnlyOnce=False
DropMin=1
DropMax=1

[cloth_hanging_door.0]
PrefabName=JuteRed
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[cloth_hanging_door_double]
DropChance=20
DropOnlyOnce=False
DropMin=1
DropMax=2

[cloth_hanging_door_double.0]
PrefabName=JuteRed
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[cloth_hanging_long]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=2

[cloth_hanging_long.0]
PrefabName=JuteRed
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[CreepProp_egg_hanging01]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=1

[CreepProp_egg_hanging01.0]
PrefabName=SeekerBrood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Crow]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[Crow.0]
PrefabName=Feathers
Weight=1
AmountMin=3
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[crypt_skeleton_chest]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[crypt_skeleton_chest.0]
PrefabName=Skeleton
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=True


## DropTable Source: DropOnDestroyed; 
[dungeon_sunkencrypt_irongate_rusty]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[dungeon_sunkencrypt_irongate_rusty.0]
PrefabName=IronScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrprops_banner]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[dvergrprops_banner.0]
PrefabName=JuteBlue
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrprops_barrel]
DropChance=100
DropOnlyOnce=True
DropMin=3
DropMax=6

[dvergrprops_barrel.0]
PrefabName=FineWood
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[dvergrprops_barrel.1]
PrefabName=CopperScrap
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[dvergrprops_barrel.2]
PrefabName=MeadTasty
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrprops_bed]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4

[dvergrprops_bed.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[dvergrprops_bed.1]
PrefabName=CopperScrap
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrprops_chair]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=3

[dvergrprops_chair.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[dvergrprops_chair.1]
PrefabName=CopperScrap
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrprops_crate]
DropChance=100
DropOnlyOnce=True
DropMin=1
DropMax=4

[dvergrprops_crate.0]
PrefabName=FineWood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[dvergrprops_crate.1]
PrefabName=Softtissue
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrprops_crate_ashlands]
DropChance=100
DropOnlyOnce=True
DropMin=1
DropMax=4

[dvergrprops_crate_ashlands.0]
PrefabName=Blackwood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[dvergrprops_crate_ashlands.1]
PrefabName=FlametalOreNew
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrprops_crate_long]
DropChance=100
DropOnlyOnce=True
DropMin=1
DropMax=1

[dvergrprops_crate_long.0]
PrefabName=DvergrNeedle
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrprops_curtain]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[dvergrprops_curtain.0]
PrefabName=JuteBlue
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrprops_hooknchain]
DropChance=100
DropOnlyOnce=True
DropMin=1
DropMax=2

[dvergrprops_hooknchain.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[dvergrprops_hooknchain.1]
PrefabName=Chain
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrprops_lantern_standing]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[dvergrprops_lantern_standing.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[dvergrprops_lantern_standing.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrprops_pickaxe]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=1

[dvergrprops_pickaxe.0]
PrefabName=IronScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrprops_shelf]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=3

[dvergrprops_shelf.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[dvergrprops_shelf.1]
PrefabName=CopperScrap
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrprops_stool]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=3

[dvergrprops_stool.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[dvergrprops_stool.1]
PrefabName=CopperScrap
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrprops_table]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=3

[dvergrprops_table.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[dvergrprops_table.1]
PrefabName=CopperScrap
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrprops_wood_beam]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[dvergrprops_wood_beam.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrprops_wood_pole]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[dvergrprops_wood_pole.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[dvergrprops_wood_pole.1]
PrefabName=CopperScrap
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrprops_wood_stake]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[dvergrprops_wood_stake.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrprops_wood_stakewall]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=5

[dvergrprops_wood_stakewall.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrprops_wood_wall]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=5

[dvergrprops_wood_wall.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[dvergrprops_wood_wall.1]
PrefabName=CopperScrap
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrtown_stair_corner_wood_left]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=3

[dvergrtown_stair_corner_wood_left.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[dvergrtown_stair_corner_wood_left.1]
PrefabName=CopperScrap
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrtown_wood_beam]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[dvergrtown_wood_beam.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrtown_wood_crane]
DropChance=100
DropOnlyOnce=True
DropMin=1
DropMax=4

[dvergrtown_wood_crane.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[dvergrtown_wood_crane.1]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[dvergrtown_wood_crane.2]
PrefabName=Chain
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrtown_wood_pole]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[dvergrtown_wood_pole.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[dvergrtown_wood_pole.1]
PrefabName=CopperScrap
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrtown_wood_support]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[dvergrtown_wood_support.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrtown_wood_wall01]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=3

[dvergrtown_wood_wall01.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[dvergrtown_wood_wall01.1]
PrefabName=CopperScrap
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrtown_wood_wall02]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[dvergrtown_wood_wall02.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[dvergrtown_wood_wall03]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[dvergrtown_wood_wall03.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[EvilHeart_Forest]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[EvilHeart_Forest.0]
PrefabName=AncientSeed
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[EvilHeart_Swamp]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[EvilHeart_Swamp.0]
PrefabName=AncientSeed
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[fenrirhide_hanging]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[fenrirhide_hanging.0]
PrefabName=WolfHairBundle
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[FernFiddleHeadAshlands]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[FernFiddleHeadAshlands.0]
PrefabName=Wood
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: TreeBase; 
[FirTree]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=2

[FirTree.0]
PrefabName=FirCone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[FirTree.1]
PrefabName=Feathers
Weight=0.25
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[FirTree.2]
PrefabName=Resin
Weight=0.25
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: TreeLog; 
[FirTree_log]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: TreeLog; 
[FirTree_log_half]
DropChance=100
DropOnlyOnce=False
DropMin=10
DropMax=10

[FirTree_log_half.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[FirTree_oldLog]
DropChance=100
DropOnlyOnce=False
DropMin=5
DropMax=7

[FirTree_oldLog.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[FirTree_small]
DropChance=100
DropOnlyOnce=False
DropMin=4
DropMax=5

[FirTree_small.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[FirTree_small.1]
PrefabName=FirCone
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[FirTree_small.2]
PrefabName=Resin
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[FirTree_small_dead]
DropChance=100
DropOnlyOnce=False
DropMin=4
DropMax=5

[FirTree_small_dead.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[FirTree_Stub]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=2

[FirTree_Stub.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[FlametalRockstand_frac]
DropChance=100
DropOnlyOnce=False
DropMin=4
DropMax=8

[FlametalRockstand_frac.0]
PrefabName=Coal
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[giant_brain_frac]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=1

[giant_brain_frac.0]
PrefabName=Softtissue
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[giant_helmet1_destruction]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[giant_helmet1_destruction.0]
PrefabName=IronScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[giant_helmet1_destruction.1]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[giant_helmet2_destruction]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[giant_helmet2_destruction.0]
PrefabName=IronScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[giant_helmet2_destruction.1]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[giant_ribs_frac]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[giant_ribs_frac.0]
PrefabName=BlackMarble
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[giant_skull_frac]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[giant_skull_frac.0]
PrefabName=BlackMarble
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[giant_sword1_destruction]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[giant_sword1_destruction.0]
PrefabName=IronScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[giant_sword1_destruction.1]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[giant_sword2_destruction]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[giant_sword2_destruction.0]
PrefabName=IronScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[giant_sword2_destruction.1]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[goblin_banner]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[goblin_banner.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[goblin_banner.1]
PrefabName=DeerHide
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[goblin_fence]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[goblin_fence.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[goblin_pole]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[goblin_pole.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[goblin_pole_small]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[goblin_pole_small.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[goblin_roof_45d]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=3

[goblin_roof_45d.0]
PrefabName=DeerHide
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[goblin_roof_45d_corner]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=3

[goblin_roof_45d_corner.0]
PrefabName=DeerHide
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[goblin_roof_cap]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=5

[goblin_roof_cap.0]
PrefabName=DeerHide
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[goblin_totempole]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[goblin_totempole.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[goblin_trashpile]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[goblin_trashpile.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[goblin_woodwall_1m]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[goblin_woodwall_1m.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[goblin_woodwall_2m]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[goblin_woodwall_2m.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[goblin_woodwall_2m_ribs]
DropChance=100
DropOnlyOnce=False
DropMin=5
DropMax=8

[goblin_woodwall_2m_ribs.0]
PrefabName=BoneFragments
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[GraveStone_Broken_CharredTwitcherNest]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[GraveStone_Broken_CharredTwitcherNest.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[GraveStone_Broken_World]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[GraveStone_Broken_World.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[GraveStone_CharredTwitcherNest]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[GraveStone_CharredTwitcherNest.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[GraveStone_Elite_Broken_CharredTwitcherNest]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[GraveStone_Elite_Broken_CharredTwitcherNest.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[GraveStone_Elite_CharredTwitcherNest]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[GraveStone_Elite_CharredTwitcherNest.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Greydwarf_Root]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[Greydwarf_Root.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[Greydwarf_Root.1]
PrefabName=Resin
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[GuckSack]
DropChance=100
DropOnlyOnce=False
DropMin=4
DropMax=7

[GuckSack.0]
PrefabName=Guck
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[GuckSack_small]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[GuckSack_small.0]
PrefabName=Guck
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[hanging_hairstrands]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[hanging_hairstrands.0]
PrefabName=WolfHairBundle
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[HeathRockPillar_frac]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=3

[HeathRockPillar_frac.0]
PrefabName=Stone
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[highstone_frac]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[highstone_frac.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[HugeRoot1]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=2

[HugeRoot1.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[Ice_floor_fractured]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4


## DropTable Source: MineRock5; 
[ice_rock1_frac]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4


## DropTable Source: Container; 
[container]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: Container; 
[piece_chest]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: MineRock; 
[Leviathan]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=4

[Leviathan.0]
PrefabName=Chitin
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock; 
[LeviathanLava]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[LeviathanLava.0]
PrefabName=FlametalOreNew
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[loot_chest_stone]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3


## DropTable Source: Container; 
[loot_chest_wood]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3


## DropTable Source: LootSpawner; 
[LootSpawner_pineforest]
DropChance=100
DropOnlyOnce=True
DropMin=1
DropMax=1

[LootSpawner_pineforest.0]
PrefabName=Coal
Weight=1
AmountMin=4
AmountMax=8
DisableResourceModifierScaling=False

[LootSpawner_pineforest.1]
PrefabName=CopperOre
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False

[LootSpawner_pineforest.2]
PrefabName=CookedMeat
Weight=1
AmountMin=2
AmountMax=3
DisableResourceModifierScaling=False

[LootSpawner_pineforest.3]
PrefabName=Flint
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[LootSpawner_pineforest.4]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[LootSpawner_pineforest.5]
PrefabName=MeadHealthMinor
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[LootSpawner_pineforest.6]
PrefabName=AncientSeed
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[LootSpawner_pineforest.7]
PrefabName=TurnipStew
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[LootSpawner_pineforest.8]
PrefabName=Guck
Weight=0.5
AmountMin=3
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[lox_ribs]
DropChance=100
DropOnlyOnce=False
DropMin=5
DropMax=8

[lox_ribs.0]
PrefabName=BoneFragments
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[marker01]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=6

[marker01.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[marker02]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=6

[marker02.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock; 
[MineRock_Copper]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[MineRock_Copper.0]
PrefabName=CopperOre
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[MineRock_Copper.1]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock; 
[MineRock_Iron]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[MineRock_Iron.0]
PrefabName=IronOre
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[MineRock_Iron.1]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock; 
[MineRock_Meteorite]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=2

[MineRock_Meteorite.0]
PrefabName=FlametalOreNew
Weight=1
AmountMin=3
AmountMax=8
DisableResourceModifierScaling=False

[MineRock_Meteorite.1]
PrefabName=Stone
Weight=0.5
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[MineRock_Obsidian]
DropChance=100
DropOnlyOnce=False
DropMin=5
DropMax=8

[MineRock_Obsidian.0]
PrefabName=Obsidian
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock; 
[MineRock_Stone]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[MineRock_Stone.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[MineRock_Tin]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=4

[MineRock_Tin.0]
PrefabName=TinOre
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[morgenhole_pile]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=4

[morgenhole_pile.0]
PrefabName=RottenMeat
Weight=1
AmountMin=1
AmountMax=0
DisableResourceModifierScaling=False

[morgenhole_pile.1]
PrefabName=BoneFragments
Weight=1
AmountMin=5
AmountMax=15
DisableResourceModifierScaling=False

[morgenhole_pile.2]
PrefabName=Softtissue
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[MountainGraveStone01]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=6

[MountainGraveStone01.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[MountainKit_brazier]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[MountainKit_brazier.0]
PrefabName=Bronze
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[MountainKit_brazier.1]
PrefabName=Coal
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[MountainKit_brazier.2]
PrefabName=Coal
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[MountainKit_brazier_blue]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[MountainKit_brazier_blue.0]
PrefabName=Bronze
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[MountainKit_brazier_blue.1]
PrefabName=Coal
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[MountainKit_brazier_blue.2]
PrefabName=Coal
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[MountainKit_brazier_purple]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[MountainKit_brazier_purple.0]
PrefabName=Bronze
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[MountainKit_brazier_purple.1]
PrefabName=Coal
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[MountainKit_brazier_purple.2]
PrefabName=Coal
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[mountainkit_chair]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[mountainkit_chair.0]
PrefabName=FineWood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[mountainkit_table]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[mountainkit_table.0]
PrefabName=FineWood
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[MountainKit_wood_gate]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[MountainKit_wood_gate.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[MountainKit_wood_gate.1]
PrefabName=Wood
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[MountainKit_wood_gate.2]
PrefabName=Iron
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[mudpile_frac]
DropChance=30
DropOnlyOnce=False
DropMin=1
DropMax=1

[mudpile_frac.0]
PrefabName=IronScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[mudpile_frac.1]
PrefabName=WitheredBone
Weight=0.01
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock; 
[mudpile_old]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=1

[mudpile_old.0]
PrefabName=IronScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[mudpile_old.1]
PrefabName=WitheredBone
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[mudpile2_frac]
DropChance=20
DropOnlyOnce=False
DropMin=1
DropMax=1

[mudpile2_frac.0]
PrefabName=IronScrap
Weight=5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[mudpile2_frac.1]
PrefabName=WitheredBone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[mudpile2_frac.2]
PrefabName=LeatherScraps
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: TreeLog; 
[Oak_log]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: TreeLog; 
[Oak_log_half]
DropChance=100
DropOnlyOnce=False
DropMin=25
DropMax=25

[Oak_log_half.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[Oak_log_half.1]
PrefabName=FineWood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: TreeBase; 
[Oak1]
DropChance=50
DropOnlyOnce=False
DropMin=2
DropMax=3

[Oak1.0]
PrefabName=Resin
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[Oak1.1]
PrefabName=Acorn
Weight=1
AmountMin=2
AmountMax=3
DisableResourceModifierScaling=False

[Oak1.2]
PrefabName=Feathers
Weight=0.5
AmountMin=2
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[OakStub]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=2

[OakStub.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Pickable_Barley]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[Pickable_Barley.0]
PrefabName=Barley
Weight=1
AmountMin=2
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Pickable_Barley_Wild]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[Pickable_Barley_Wild.0]
PrefabName=Barley
Weight=1
AmountMin=2
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Pickable_Flax]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[Pickable_Flax.0]
PrefabName=Flax
Weight=1
AmountMin=2
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Pickable_Flax_Wild]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[Pickable_Flax_Wild.0]
PrefabName=Flax
Weight=1
AmountMin=2
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Pickable_MountainCaveCrystal]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[Pickable_MountainCaveCrystal.0]
PrefabName=Crystal
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Pickable_MountainCaveObsidian]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[Pickable_MountainCaveObsidian.0]
PrefabName=Obsidian
Weight=1
AmountMin=2
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Pickable_SulfurRock]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[Pickable_SulfurRock.0]
PrefabName=SulfurStone
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[piece_Charred_Balista]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=2

[piece_Charred_Balista.0]
PrefabName=CharredCogwheel
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[piece_Charred_Balista.1]
PrefabName=BoneFragments
Weight=1
AmountMin=5
AmountMax=15
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[piece_chest]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: Container; 
[piece_chest_barrel]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: Container; 
[piece_chest_blackmetal]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: Container; 
[piece_chest_private]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: Container; 
[piece_chest_wood]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: Container; 
[piece_gift1]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: Container; 
[piece_gift2]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: Container; 
[piece_gift3]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: Container; 
[piece_pot1]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: Container; 
[piece_pot1_cracked]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: Container; 
[piece_pot1_red]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: Container; 
[piece_pot2]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: Container; 
[piece_pot2_cracked]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: Container; 
[piece_pot2_red]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: Container; 
[piece_pot3]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: Container; 
[piece_pot3_cracked]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: Container; 
[piece_pot3_red]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: TreeBase; 
[PineTree]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1


## DropTable Source: TreeBase; 
[Pinetree_01]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=2

[Pinetree_01.0]
PrefabName=Resin
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[Pinetree_01.1]
PrefabName=Feathers
Weight=0.25
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[Pinetree_01.2]
PrefabName=PineCone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Pinetree_01_Stub]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=2

[Pinetree_01_Stub.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: TreeLog; 
[PineTree_log]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: TreeLog; 
[PineTree_log_half]
DropChance=100
DropOnlyOnce=False
DropMin=15
DropMax=15

[PineTree_log_half.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[PineTree_log_half.1]
PrefabName=RoundLog
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: TreeLog; 
[PineTree_log_halfOLD]
DropChance=100
DropOnlyOnce=False
DropMin=10
DropMax=10

[PineTree_log_halfOLD.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: TreeLog; 
[PineTree_logOLD]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: Container; 
[Player_tombstone]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: DropOnDestroyed; 
[RaspberryBush]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[RaspberryBush.0]
PrefabName=Wood
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[Rock_3_frac]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=6

[Rock_3_frac.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Rock_4]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=6

[Rock_4.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Rock_4_plains]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=6

[Rock_4_plains.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Rock_7]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=6

[Rock_7.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock; 
[Rock_destructible_test]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=3

[Rock_destructible_test.0]
PrefabName=Iron
Weight=0.01
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[Rock_destructible_test.1]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[rock_mistlands1_frac]
DropChance=100
DropOnlyOnce=False
DropMin=4
DropMax=8

[rock_mistlands1_frac.0]
PrefabName=Stone
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[rock1_mountain_frac]
DropChance=100
DropOnlyOnce=False
DropMin=4
DropMax=8

[rock1_mountain_frac.0]
PrefabName=Stone
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[rock2_heath_frac]
DropChance=100
DropOnlyOnce=False
DropMin=4
DropMax=8

[rock2_heath_frac.0]
PrefabName=Stone
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[rock2_mountain_frac]
DropChance=100
DropOnlyOnce=False
DropMin=4
DropMax=8

[rock2_mountain_frac.0]
PrefabName=Stone
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[rock3_ice_frac]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4


## DropTable Source: MineRock5; 
[rock3_mountain_frac]
DropChance=100
DropOnlyOnce=False
DropMin=4
DropMax=8

[rock3_mountain_frac.0]
PrefabName=Stone
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[rock3_silver_frac]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[rock3_silver_frac.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[rock3_silver_frac.1]
PrefabName=SilverOre
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[rock4_ashlands_frac]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=6

[rock4_ashlands_frac.0]
PrefabName=Stone
Weight=0.2
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[rock4_ashlands_frac.1]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[rock4_coast_frac]
DropChance=100
DropOnlyOnce=False
DropMin=4
DropMax=8

[rock4_coast_frac.0]
PrefabName=Stone
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[rock4_copper_frac]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[rock4_copper_frac.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[rock4_copper_frac.1]
PrefabName=CopperOre
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[rock4_forest_frac]
DropChance=100
DropOnlyOnce=False
DropMin=4
DropMax=8

[rock4_forest_frac.0]
PrefabName=Stone
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[rock4_heath_frac]
DropChance=100
DropOnlyOnce=False
DropMin=4
DropMax=8

[rock4_heath_frac.0]
PrefabName=Stone
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[RockDolmen_1]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[RockDolmen_1.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[RockDolmen_2]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[RockDolmen_2.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[RockDolmen_3]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[RockDolmen_3.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[RockFinger_frac]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[RockFinger_frac.0]
PrefabName=Stone
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[RockFingerBroken_frac]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[RockFingerBroken_frac.0]
PrefabName=Stone
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[RockThumb_frac]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[RockThumb_frac.0]
PrefabName=Stone
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[root07]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[root07.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[root08]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[root08.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[root11]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[root11.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[root12]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[root12.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Seagal]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[Seagal.0]
PrefabName=Feathers
Weight=1
AmountMin=3
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[SeekerEgg]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=1

[SeekerEgg.0]
PrefabName=SeekerBrood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=True


## DropTable Source: DropOnDestroyed; 
[SeekerEgg_alwayshatch]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[SeekerEgg_alwayshatch.0]
PrefabName=SeekerBrood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=True


## DropTable Source: DropOnDestroyed; 
[shipwreck_karve_bottomboards]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=6

[shipwreck_karve_bottomboards.0]
PrefabName=FineWood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[shipwreck_karve_bow]
DropChance=100
DropOnlyOnce=False
DropMin=10
DropMax=15

[shipwreck_karve_bow.0]
PrefabName=FineWood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[shipwreck_karve_chest]
DropChance=100
DropOnlyOnce=True
DropMin=1
DropMax=4

[shipwreck_karve_chest.0]
PrefabName=Coins
Weight=5
AmountMin=50
AmountMax=100
DisableResourceModifierScaling=False

[shipwreck_karve_chest.1]
PrefabName=AmberPearl
Weight=2
AmountMin=1
AmountMax=10
DisableResourceModifierScaling=False

[shipwreck_karve_chest.2]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[shipwreck_karve_dragonhead]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[shipwreck_karve_dragonhead.0]
PrefabName=FineWood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[shipwreck_karve_stern]
DropChance=100
DropOnlyOnce=False
DropMin=10
DropMax=15

[shipwreck_karve_stern.0]
PrefabName=FineWood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[shipwreck_karve_sternpost]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=6

[shipwreck_karve_sternpost.0]
PrefabName=FineWood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[ShootStump]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=2

[ShootStump.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[shrub_2]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[shrub_2.0]
PrefabName=Wood
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[shrub_2_heath]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[shrub_2_heath.0]
PrefabName=Wood
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[silvervein_frac]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[silvervein_frac.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[silvervein_frac.1]
PrefabName=SilverOre
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Spawner_CharredStone]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=5

[Spawner_CharredStone.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[Spawner_CharredStone.1]
PrefabName=Charredskull
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Spawner_CharredStone_Elite]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=5

[Spawner_CharredStone_Elite.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[Spawner_CharredStone_Elite.1]
PrefabName=Charredskull
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Spawner_CharredStone_event]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=5

[Spawner_CharredStone_event.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[Spawner_CharredStone_event.1]
PrefabName=Charredskull
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[Spawner_DraugrPile]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1


## DropTable Source: DropOnDestroyed; 
[Spawner_GreydwarfNest]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[Spawner_GreydwarfNest.0]
PrefabName=AncientSeed
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock; 
[stoneblock_fracture]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: Container; 
[stonechest]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: DropOnDestroyed; 
[stubbe]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=4

[stubbe.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[stubbe_spawner]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=4

[stubbe_spawner.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: TreeBase; 
[SwampTree1]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1


## DropTable Source: TreeLog; 
[SwampTree1_log]
DropChance=100
DropOnlyOnce=False
DropMin=10
DropMax=10

[SwampTree1_log.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[SwampTree1_log.1]
PrefabName=ElderBark
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[SwampTree1_Stub]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=2

[SwampTree1_Stub.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock5; 
[tarlump1_frac]
DropChance=100
DropOnlyOnce=False
DropMin=4
DropMax=8

[tarlump1_frac.0]
PrefabName=Stone
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[trader_wagon_destructable]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=5

[trader_wagon_destructable.0]
PrefabName=FineWood
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[piece_chest]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: Container; 
[TreasureChest_ashland_stone]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4

[TreasureChest_ashland_stone.0]
PrefabName=MoltenCore
Weight=0.5
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[TreasureChest_ashland_stone.1]
PrefabName=CharredBone
Weight=0.5
AmountMin=3
AmountMax=12
DisableResourceModifierScaling=False

[TreasureChest_ashland_stone.2]
PrefabName=ArrowCarapace
Weight=0.5
AmountMin=3
AmountMax=12
DisableResourceModifierScaling=False

[TreasureChest_ashland_stone.3]
PrefabName=Coins
Weight=0.5
AmountMin=99
AmountMax=199
DisableResourceModifierScaling=False

[TreasureChest_ashland_stone.4]
PrefabName=Blackwood
Weight=0.5
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[TreasureChest_blackforest]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_blackforest.0]
PrefabName=Feathers
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[TreasureChest_blackforest.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_blackforest.2]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=30
DisableResourceModifierScaling=False

[TreasureChest_blackforest.3]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[TreasureChest_charredfortress]
DropChance=100
DropOnlyOnce=False
DropMin=5
DropMax=6

[TreasureChest_charredfortress.0]
PrefabName=GemstoneBlue
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_charredfortress.1]
PrefabName=GemstoneGreen
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_charredfortress.2]
PrefabName=GemstoneRed
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_charredfortress.3]
PrefabName=Coins
Weight=1
AmountMin=200
AmountMax=500
DisableResourceModifierScaling=False

[TreasureChest_charredfortress.4]
PrefabName=CharredBone
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_charredfortress.5]
PrefabName=Charredskull
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[TreasureChest_charredfortress.6]
PrefabName=CelestialFeather
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_charredfortress.7]
PrefabName=MoltenCore
Weight=0.5
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[TreasureChest_charredfortress.8]
PrefabName=FlametalOreNew
Weight=1
AmountMin=10
AmountMax=20
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[TreasureChest_dvergr_loose_stone]
DropChance=100
DropOnlyOnce=True
DropMin=1
DropMax=2

[TreasureChest_dvergr_loose_stone.0]
PrefabName=Coins
Weight=1
AmountMin=19
AmountMax=99
DisableResourceModifierScaling=False

[TreasureChest_dvergr_loose_stone.1]
PrefabName=BoneFragments
Weight=0.5
AmountMin=2
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[TreasureChest_dvergrtower]
DropChance=100
DropOnlyOnce=True
DropMin=3
DropMax=3

[TreasureChest_dvergrtower.0]
PrefabName=Coins
Weight=1
AmountMin=12
AmountMax=54
DisableResourceModifierScaling=False

[TreasureChest_dvergrtower.1]
PrefabName=Softtissue
Weight=1
AmountMin=1
AmountMax=8
DisableResourceModifierScaling=False

[TreasureChest_dvergrtower.2]
PrefabName=DvergrNeedle
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[TreasureChest_dvergrtown]
DropChance=100
DropOnlyOnce=True
DropMin=3
DropMax=4

[TreasureChest_dvergrtown.0]
PrefabName=MeadHealthMinor
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[TreasureChest_dvergrtown.1]
PrefabName=MeadStaminaMinor
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[TreasureChest_dvergrtown.2]
PrefabName=MeadPoisonResist
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[TreasureChest_dvergrtown.3]
PrefabName=Sausages
Weight=1
AmountMin=3
AmountMax=6
DisableResourceModifierScaling=False

[TreasureChest_dvergrtown.4]
PrefabName=Tankard_dvergr
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_dvergrtown.5]
PrefabName=Coins
Weight=1
AmountMin=33
AmountMax=66
DisableResourceModifierScaling=False

[TreasureChest_dvergrtown.6]
PrefabName=Coins
Weight=1
AmountMin=33
AmountMax=66
DisableResourceModifierScaling=False

[TreasureChest_dvergrtown.7]
PrefabName=Coins
Weight=1
AmountMin=33
AmountMax=66
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[TreasureChest_fCrypt]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4

[TreasureChest_fCrypt.0]
PrefabName=Feathers
Weight=1
AmountMin=5
AmountMax=15
DisableResourceModifierScaling=False

[TreasureChest_fCrypt.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_fCrypt.2]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=50
DisableResourceModifierScaling=False

[TreasureChest_fCrypt.3]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[TreasureChest_forestcrypt]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4

[TreasureChest_forestcrypt.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_forestcrypt.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_forestcrypt.2]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[TreasureChest_forestcrypt.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=30
DisableResourceModifierScaling=False

[TreasureChest_forestcrypt.4]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[TreasureChest_forestcrypt_hildir]
DropChance=100
DropOnlyOnce=True
DropMin=1
DropMax=1

[TreasureChest_forestcrypt_hildir.0]
PrefabName=HildirKey_forestcrypt
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[TreasureChest_heath]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_heath.0]
PrefabName=Barley
Weight=0.5
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[TreasureChest_heath.1]
PrefabName=BlackMetalScrap
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False

[TreasureChest_heath.2]
PrefabName=Needle
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False

[TreasureChest_heath.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=40
DisableResourceModifierScaling=False

[TreasureChest_heath.4]
PrefabName=SharpeningStone
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[TreasureChest_heath_hildir]
DropChance=100
DropOnlyOnce=True
DropMin=4
DropMax=5

[TreasureChest_heath_hildir.0]
PrefabName=AmberPearl
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[TreasureChest_heath_hildir.1]
PrefabName=Chain
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False

[TreasureChest_heath_hildir.2]
PrefabName=Coins
Weight=1
AmountMin=11
AmountMax=66
DisableResourceModifierScaling=False

[TreasureChest_heath_hildir.3]
PrefabName=Coins
Weight=1
AmountMin=33
AmountMax=99
DisableResourceModifierScaling=False

[TreasureChest_heath_hildir.4]
PrefabName=ChickenEgg
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[TreasureChest_meadows]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_meadows.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[TreasureChest_meadows.1]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=15
DisableResourceModifierScaling=False

[TreasureChest_meadows.2]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_meadows.3]
PrefabName=ArrowFlint
Weight=1
AmountMin=10
AmountMax=20
DisableResourceModifierScaling=False

[TreasureChest_meadows.4]
PrefabName=Torch
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_meadows.5]
PrefabName=Flint
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[TreasureChest_meadows_buried]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_meadows_buried.0]
PrefabName=ArrowFire
Weight=1
AmountMin=10
AmountMax=15
DisableResourceModifierScaling=False

[TreasureChest_meadows_buried.1]
PrefabName=Coins
Weight=1
AmountMin=20
AmountMax=50
DisableResourceModifierScaling=False

[TreasureChest_meadows_buried.2]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[TreasureChest_meadows_buried.3]
PrefabName=AmberPearl
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[TreasureChest_meadows_buried.4]
PrefabName=SilverNecklace
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[TreasureChest_mountaincave]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=5

[TreasureChest_mountaincave.0]
PrefabName=Obsidian
Weight=0.5
AmountMin=3
AmountMax=9
DisableResourceModifierScaling=False

[TreasureChest_mountaincave.1]
PrefabName=SilverNecklace
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_mountaincave.2]
PrefabName=Ruby
Weight=0.5
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[TreasureChest_mountaincave.3]
PrefabName=Coins
Weight=1
AmountMin=15
AmountMax=35
DisableResourceModifierScaling=False

[TreasureChest_mountaincave.4]
PrefabName=Coins
Weight=1
AmountMin=15
AmountMax=35
DisableResourceModifierScaling=False

[TreasureChest_mountaincave.5]
PrefabName=Obsidian
Weight=1
AmountMin=1
AmountMax=5
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[TreasureChest_mountaincave_hildir]
DropChance=100
DropOnlyOnce=True
DropMin=1
DropMax=1

[TreasureChest_mountaincave_hildir.0]
PrefabName=HildirKey_mountaincave
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[TreasureChest_mountains]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4

[TreasureChest_mountains.0]
PrefabName=OnionSeeds
Weight=1
AmountMin=3
AmountMax=9
DisableResourceModifierScaling=False

[TreasureChest_mountains.1]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=6
DisableResourceModifierScaling=False

[TreasureChest_mountains.2]
PrefabName=Coins
Weight=1
AmountMin=46
AmountMax=96
DisableResourceModifierScaling=False

[TreasureChest_mountains.3]
PrefabName=AmberPearl
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False

[TreasureChest_mountains.4]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[TreasureChest_mountains.5]
PrefabName=Obsidian
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_mountains.6]
PrefabName=ArrowFrost
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[TreasureChest_plains_stone]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4

[TreasureChest_plains_stone.0]
PrefabName=Feathers
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_plains_stone.1]
PrefabName=ArrowObsidian
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_plains_stone.2]
PrefabName=SilverNecklace
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_plains_stone.3]
PrefabName=Coins
Weight=1
AmountMin=66
AmountMax=99
DisableResourceModifierScaling=False

[TreasureChest_plains_stone.4]
PrefabName=GoblinTotem
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[TreasureChest_plainsfortress_hildir]
DropChance=100
DropOnlyOnce=True
DropMin=1
DropMax=1

[TreasureChest_plainsfortress_hildir.0]
PrefabName=HildirKey_plainsfortress
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[TreasureChest_sunkencrypt]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_sunkencrypt.0]
PrefabName=WitheredBone
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_sunkencrypt.1]
PrefabName=ArrowIron
Weight=1
AmountMin=10
AmountMax=15
DisableResourceModifierScaling=False

[TreasureChest_sunkencrypt.2]
PrefabName=ArrowPoison
Weight=1
AmountMin=10
AmountMax=15
DisableResourceModifierScaling=False

[TreasureChest_sunkencrypt.3]
PrefabName=Coins
Weight=1
AmountMin=20
AmountMax=60
DisableResourceModifierScaling=False

[TreasureChest_sunkencrypt.4]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=5
DisableResourceModifierScaling=False

[TreasureChest_sunkencrypt.5]
PrefabName=AmberPearl
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[TreasureChest_sunkencrypt.6]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[TreasureChest_sunkencrypt.7]
PrefabName=Chain
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[TreasureChest_sunkencrypt.8]
PrefabName=ElderBark
Weight=1
AmountMin=20
AmountMax=30
DisableResourceModifierScaling=False

[TreasureChest_sunkencrypt.9]
PrefabName=IronScrap
Weight=2
AmountMin=10
AmountMax=20
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[TreasureChest_swamp]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_swamp.0]
PrefabName=WitheredBone
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_swamp.1]
PrefabName=ArrowIron
Weight=1
AmountMin=10
AmountMax=15
DisableResourceModifierScaling=False

[TreasureChest_swamp.2]
PrefabName=ArrowPoison
Weight=1
AmountMin=10
AmountMax=15
DisableResourceModifierScaling=False

[TreasureChest_swamp.3]
PrefabName=Coins
Weight=1
AmountMin=20
AmountMax=60
DisableResourceModifierScaling=False

[TreasureChest_swamp.4]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=5
DisableResourceModifierScaling=False

[TreasureChest_swamp.5]
PrefabName=AmberPearl
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[TreasureChest_swamp.6]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[TreasureChest_swamp.7]
PrefabName=Chain
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_swamp.8]
PrefabName=ElderBark
Weight=1
AmountMin=20
AmountMax=30
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[TreasureChest_trollcave]
DropChance=100
DropOnlyOnce=True
DropMin=3
DropMax=5

[TreasureChest_trollcave.0]
PrefabName=Wood
Weight=1
AmountMin=10
AmountMax=30
DisableResourceModifierScaling=False

[TreasureChest_trollcave.1]
PrefabName=Stone
Weight=1
AmountMin=10
AmountMax=30
DisableResourceModifierScaling=False

[TreasureChest_trollcave.2]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[TreasureChest_trollcave.3]
PrefabName=Coins
Weight=1
AmountMin=20
AmountMax=50
DisableResourceModifierScaling=False

[TreasureChest_trollcave.4]
PrefabName=DeerHide
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[TreasureChest_trollcave.5]
PrefabName=BoneFragments
Weight=1
AmountMin=10
AmountMax=15
DisableResourceModifierScaling=False

[TreasureChest_trollcave.6]
PrefabName=LeatherScraps
Weight=1
AmountMin=3
AmountMax=5
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[UnstableLavaRock]
DropChance=100
DropOnlyOnce=False
DropMin=4
DropMax=7

[UnstableLavaRock.0]
PrefabName=ProustitePowder
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[veg_skull_Ashlands]
DropChance=100
DropOnlyOnce=False
DropMin=0
DropMax=2

[veg_skull_Ashlands.0]
PrefabName=CharredBone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; 
[piece_chest]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: Container; 
[piece_chest]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: MineRock5; 
[widestone_frac]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[widestone_frac.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: TreeLog; 
[yggashoot_log]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=4


## DropTable Source: TreeLog; 
[yggashoot_log_half]
DropChance=100
DropOnlyOnce=False
DropMin=10
DropMax=10

[yggashoot_log_half.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[yggashoot_log_half.1]
PrefabName=YggdrasilWood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; 
[YggaShoot_small1]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[YggaShoot_small1.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[YggaShoot_small1.1]
PrefabName=YggdrasilWood
Weight=0.2
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: TreeBase; 
[YggaShoot1]
DropChance=50
DropOnlyOnce=False
DropMin=2
DropMax=2

[YggaShoot1.0]
PrefabName=Resin
Weight=0.25
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[YggaShoot1.1]
PrefabName=Feathers
Weight=0.25
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: TreeBase; 
[YggaShoot2]
DropChance=50
DropOnlyOnce=False
DropMin=2
DropMax=2

[YggaShoot2.0]
PrefabName=Resin
Weight=0.25
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[YggaShoot2.1]
PrefabName=Feathers
Weight=0.25
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: TreeBase; 
[YggaShoot3]
DropChance=50
DropOnlyOnce=False
DropMin=2
DropMax=2

[YggaShoot3.0]
PrefabName=Resin
Weight=0.25
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[YggaShoot3.1]
PrefabName=Feathers
Weight=0.25
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False