Data DropTable Default Locations - ASharpPen/Valheim.DropThat GitHub Wiki


## DropTable Source: Container; Biome: Meadows; Location: ShipSetting01
[TreasureChest_meadows_buried]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_meadows_buried.0]
PrefabName=ArrowFire
Weight=1
AmountMin=10
AmountMax=15
DisableResourceModifierScaling=False

[TreasureChest_meadows_buried.1]
PrefabName=Coins
Weight=1
AmountMin=20
AmountMax=50
DisableResourceModifierScaling=False

[TreasureChest_meadows_buried.2]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[TreasureChest_meadows_buried.3]
PrefabName=AmberPearl
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[TreasureChest_meadows_buried.4]
PrefabName=SilverNecklace
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: ShipSetting01
[Rock_7]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=6

[Rock_7.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: StartTemple
[RaspberryBush]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[RaspberryBush.0]
PrefabName=Wood
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Meadows; Location: WoodHouse1
[TreasureChest_meadows]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_meadows.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[TreasureChest_meadows.1]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=15
DisableResourceModifierScaling=False

[TreasureChest_meadows.2]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_meadows.3]
PrefabName=ArrowFlint
Weight=1
AmountMin=10
AmountMax=20
DisableResourceModifierScaling=False

[TreasureChest_meadows.4]
PrefabName=Torch
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_meadows.5]
PrefabName=Flint
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodHouse1
[Beehive]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=2

[Beehive.0]
PrefabName=Honey
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[Beehive.1]
PrefabName=QueenBee
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Meadows; Location: WoodHouse10
[TreasureChest_meadows]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_meadows.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[TreasureChest_meadows.1]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=15
DisableResourceModifierScaling=False

[TreasureChest_meadows.2]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_meadows.3]
PrefabName=ArrowFlint
Weight=1
AmountMin=10
AmountMax=20
DisableResourceModifierScaling=False

[TreasureChest_meadows.4]
PrefabName=Torch
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_meadows.5]
PrefabName=Flint
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodHouse10
[Beehive]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=2

[Beehive.0]
PrefabName=Honey
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[Beehive.1]
PrefabName=QueenBee
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Meadows; Location: WoodHouse11
[TreasureChest_meadows]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_meadows.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[TreasureChest_meadows.1]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=15
DisableResourceModifierScaling=False

[TreasureChest_meadows.2]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_meadows.3]
PrefabName=ArrowFlint
Weight=1
AmountMin=10
AmountMax=20
DisableResourceModifierScaling=False

[TreasureChest_meadows.4]
PrefabName=Torch
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_meadows.5]
PrefabName=Flint
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodHouse11
[Beehive]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=2

[Beehive.0]
PrefabName=Honey
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[Beehive.1]
PrefabName=QueenBee
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Meadows; Location: WoodHouse12
[TreasureChest_meadows]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_meadows.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[TreasureChest_meadows.1]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=15
DisableResourceModifierScaling=False

[TreasureChest_meadows.2]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_meadows.3]
PrefabName=ArrowFlint
Weight=1
AmountMin=10
AmountMax=20
DisableResourceModifierScaling=False

[TreasureChest_meadows.4]
PrefabName=Torch
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_meadows.5]
PrefabName=Flint
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Meadows; Location: WoodHouse13
[TreasureChest_meadows]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_meadows.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[TreasureChest_meadows.1]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=15
DisableResourceModifierScaling=False

[TreasureChest_meadows.2]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_meadows.3]
PrefabName=ArrowFlint
Weight=1
AmountMin=10
AmountMax=20
DisableResourceModifierScaling=False

[TreasureChest_meadows.4]
PrefabName=Torch
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_meadows.5]
PrefabName=Flint
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodHouse13
[Beech_small1]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[Beech_small1.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[Beech_small1.1]
PrefabName=Resin
Weight=0.2
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Meadows; Location: WoodHouse2
[TreasureChest_meadows]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_meadows.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[TreasureChest_meadows.1]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=15
DisableResourceModifierScaling=False

[TreasureChest_meadows.2]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_meadows.3]
PrefabName=ArrowFlint
Weight=1
AmountMin=10
AmountMax=20
DisableResourceModifierScaling=False

[TreasureChest_meadows.4]
PrefabName=Torch
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_meadows.5]
PrefabName=Flint
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodHouse2
[Beehive]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=2

[Beehive.0]
PrefabName=Honey
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[Beehive.1]
PrefabName=QueenBee
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodHouse3
[Beehive]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=2

[Beehive.0]
PrefabName=Honey
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[Beehive.1]
PrefabName=QueenBee
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodHouse4
[Beehive]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=2

[Beehive.0]
PrefabName=Honey
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[Beehive.1]
PrefabName=QueenBee
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodHouse5
[Beehive]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=2

[Beehive.0]
PrefabName=Honey
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[Beehive.1]
PrefabName=QueenBee
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Meadows; Location: WoodHouse6
[TreasureChest_meadows]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_meadows.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[TreasureChest_meadows.1]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=15
DisableResourceModifierScaling=False

[TreasureChest_meadows.2]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_meadows.3]
PrefabName=ArrowFlint
Weight=1
AmountMin=10
AmountMax=20
DisableResourceModifierScaling=False

[TreasureChest_meadows.4]
PrefabName=Torch
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_meadows.5]
PrefabName=Flint
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodHouse6
[Beehive]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=2

[Beehive.0]
PrefabName=Honey
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[Beehive.1]
PrefabName=QueenBee
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Meadows; Location: WoodHouse7
[TreasureChest_meadows]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_meadows.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[TreasureChest_meadows.1]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=15
DisableResourceModifierScaling=False

[TreasureChest_meadows.2]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_meadows.3]
PrefabName=ArrowFlint
Weight=1
AmountMin=10
AmountMax=20
DisableResourceModifierScaling=False

[TreasureChest_meadows.4]
PrefabName=Torch
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_meadows.5]
PrefabName=Flint
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodHouse7
[Beehive]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=2

[Beehive.0]
PrefabName=Honey
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[Beehive.1]
PrefabName=QueenBee
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Meadows; Location: WoodHouse9
[TreasureChest_meadows]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_meadows.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[TreasureChest_meadows.1]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=15
DisableResourceModifierScaling=False

[TreasureChest_meadows.2]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_meadows.3]
PrefabName=ArrowFlint
Weight=1
AmountMin=10
AmountMax=20
DisableResourceModifierScaling=False

[TreasureChest_meadows.4]
PrefabName=Torch
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_meadows.5]
PrefabName=Flint
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodHouse9
[Beehive]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=2

[Beehive.0]
PrefabName=Honey
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[Beehive.1]
PrefabName=QueenBee
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Swamp; Location: BogWitch_Camp
[shrub_2]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[shrub_2.0]
PrefabName=Wood
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Swamp; Location: Grave1
[TreasureChest_swamp]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_swamp.0]
PrefabName=WitheredBone
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_swamp.1]
PrefabName=ArrowIron
Weight=1
AmountMin=10
AmountMax=15
DisableResourceModifierScaling=False

[TreasureChest_swamp.2]
PrefabName=ArrowPoison
Weight=1
AmountMin=10
AmountMax=15
DisableResourceModifierScaling=False

[TreasureChest_swamp.3]
PrefabName=Coins
Weight=1
AmountMin=20
AmountMax=60
DisableResourceModifierScaling=False

[TreasureChest_swamp.4]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=5
DisableResourceModifierScaling=False

[TreasureChest_swamp.5]
PrefabName=AmberPearl
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[TreasureChest_swamp.6]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[TreasureChest_swamp.7]
PrefabName=Chain
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_swamp.8]
PrefabName=ElderBark
Weight=1
AmountMin=20
AmountMax=30
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Swamp; Location: Grave1
[Spawner_DraugrPile]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1


## DropTable Source: DropOnDestroyed; Biome: Swamp; Location: InfestedTree01
[GuckSack]
DropChance=100
DropOnlyOnce=False
DropMin=4
DropMax=7

[GuckSack.0]
PrefabName=Guck
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Swamp; Location: SwampHut1
[TreasureChest_blackforest]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_blackforest.0]
PrefabName=Feathers
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[TreasureChest_blackforest.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_blackforest.2]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=30
DisableResourceModifierScaling=False

[TreasureChest_blackforest.3]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Swamp; Location: SwampHut2
[TreasureChest_blackforest]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_blackforest.0]
PrefabName=Feathers
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[TreasureChest_blackforest.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_blackforest.2]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=30
DisableResourceModifierScaling=False

[TreasureChest_blackforest.3]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Swamp; Location: SwampHut3
[TreasureChest_blackforest]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_blackforest.0]
PrefabName=Feathers
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[TreasureChest_blackforest.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_blackforest.2]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=30
DisableResourceModifierScaling=False

[TreasureChest_blackforest.3]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Swamp; Location: SwampHut4
[TreasureChest_blackforest]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_blackforest.0]
PrefabName=Feathers
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[TreasureChest_blackforest.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_blackforest.2]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=30
DisableResourceModifierScaling=False

[TreasureChest_blackforest.3]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Swamp; Location: SwampHut5
[TreasureChest_blackforest]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_blackforest.0]
PrefabName=Feathers
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[TreasureChest_blackforest.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_blackforest.2]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=30
DisableResourceModifierScaling=False

[TreasureChest_blackforest.3]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Swamp; Location: SwampHut5
[Crow]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[Crow.0]
PrefabName=Feathers
Weight=1
AmountMin=3
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Swamp; Location: SwampRuin1
[TreasureChest_swamp]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_swamp.0]
PrefabName=WitheredBone
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_swamp.1]
PrefabName=ArrowIron
Weight=1
AmountMin=10
AmountMax=15
DisableResourceModifierScaling=False

[TreasureChest_swamp.2]
PrefabName=ArrowPoison
Weight=1
AmountMin=10
AmountMax=15
DisableResourceModifierScaling=False

[TreasureChest_swamp.3]
PrefabName=Coins
Weight=1
AmountMin=20
AmountMax=60
DisableResourceModifierScaling=False

[TreasureChest_swamp.4]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=5
DisableResourceModifierScaling=False

[TreasureChest_swamp.5]
PrefabName=AmberPearl
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[TreasureChest_swamp.6]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[TreasureChest_swamp.7]
PrefabName=Chain
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_swamp.8]
PrefabName=ElderBark
Weight=1
AmountMin=20
AmountMax=30
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Swamp; Location: SwampRuin1
[Spawner_DraugrPile]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1


## DropTable Source: Container; Biome: Swamp; Location: SwampRuin2
[TreasureChest_swamp]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_swamp.0]
PrefabName=WitheredBone
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_swamp.1]
PrefabName=ArrowIron
Weight=1
AmountMin=10
AmountMax=15
DisableResourceModifierScaling=False

[TreasureChest_swamp.2]
PrefabName=ArrowPoison
Weight=1
AmountMin=10
AmountMax=15
DisableResourceModifierScaling=False

[TreasureChest_swamp.3]
PrefabName=Coins
Weight=1
AmountMin=20
AmountMax=60
DisableResourceModifierScaling=False

[TreasureChest_swamp.4]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=5
DisableResourceModifierScaling=False

[TreasureChest_swamp.5]
PrefabName=AmberPearl
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[TreasureChest_swamp.6]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[TreasureChest_swamp.7]
PrefabName=Chain
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_swamp.8]
PrefabName=ElderBark
Weight=1
AmountMin=20
AmountMax=30
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Swamp; Location: SwampRuin2
[Spawner_DraugrPile]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1


## DropTable Source: Container; Biome: Mountain; Location: AbandonedLogCabin02
[TreasureChest_mountains]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4

[TreasureChest_mountains.0]
PrefabName=OnionSeeds
Weight=1
AmountMin=3
AmountMax=9
DisableResourceModifierScaling=False

[TreasureChest_mountains.1]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=6
DisableResourceModifierScaling=False

[TreasureChest_mountains.2]
PrefabName=Coins
Weight=1
AmountMin=46
AmountMax=96
DisableResourceModifierScaling=False

[TreasureChest_mountains.3]
PrefabName=AmberPearl
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False

[TreasureChest_mountains.4]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[TreasureChest_mountains.5]
PrefabName=Obsidian
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_mountains.6]
PrefabName=ArrowFrost
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Mountain; Location: AbandonedLogCabin03
[TreasureChest_mountains]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4

[TreasureChest_mountains.0]
PrefabName=OnionSeeds
Weight=1
AmountMin=3
AmountMax=9
DisableResourceModifierScaling=False

[TreasureChest_mountains.1]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=6
DisableResourceModifierScaling=False

[TreasureChest_mountains.2]
PrefabName=Coins
Weight=1
AmountMin=46
AmountMax=96
DisableResourceModifierScaling=False

[TreasureChest_mountains.3]
PrefabName=AmberPearl
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False

[TreasureChest_mountains.4]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[TreasureChest_mountains.5]
PrefabName=Obsidian
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_mountains.6]
PrefabName=ArrowFrost
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Mountain; Location: AbandonedLogCabin04
[TreasureChest_mountains]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4

[TreasureChest_mountains.0]
PrefabName=OnionSeeds
Weight=1
AmountMin=3
AmountMax=9
DisableResourceModifierScaling=False

[TreasureChest_mountains.1]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=6
DisableResourceModifierScaling=False

[TreasureChest_mountains.2]
PrefabName=Coins
Weight=1
AmountMin=46
AmountMax=96
DisableResourceModifierScaling=False

[TreasureChest_mountains.3]
PrefabName=AmberPearl
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False

[TreasureChest_mountains.4]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[TreasureChest_mountains.5]
PrefabName=Obsidian
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_mountains.6]
PrefabName=ArrowFrost
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: Hildir_cave
[MountainKit_brazier_blue]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[MountainKit_brazier_blue.0]
PrefabName=Bronze
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[MountainKit_brazier_blue.1]
PrefabName=Coal
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[MountainKit_brazier_blue.2]
PrefabName=Coal
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: MountainGrave01
[MountainGraveStone01]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=6

[MountainGraveStone01.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Mountain; Location: MountainWell1
[TreasureChest_mountains]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4

[TreasureChest_mountains.0]
PrefabName=OnionSeeds
Weight=1
AmountMin=3
AmountMax=9
DisableResourceModifierScaling=False

[TreasureChest_mountains.1]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=6
DisableResourceModifierScaling=False

[TreasureChest_mountains.2]
PrefabName=Coins
Weight=1
AmountMin=46
AmountMax=96
DisableResourceModifierScaling=False

[TreasureChest_mountains.3]
PrefabName=AmberPearl
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False

[TreasureChest_mountains.4]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[TreasureChest_mountains.5]
PrefabName=Obsidian
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_mountains.6]
PrefabName=ArrowFrost
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Mountain; Location: StoneTowerRuins04
[TreasureChest_mountains]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4

[TreasureChest_mountains.0]
PrefabName=OnionSeeds
Weight=1
AmountMin=3
AmountMax=9
DisableResourceModifierScaling=False

[TreasureChest_mountains.1]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=6
DisableResourceModifierScaling=False

[TreasureChest_mountains.2]
PrefabName=Coins
Weight=1
AmountMin=46
AmountMax=96
DisableResourceModifierScaling=False

[TreasureChest_mountains.3]
PrefabName=AmberPearl
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False

[TreasureChest_mountains.4]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[TreasureChest_mountains.5]
PrefabName=Obsidian
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_mountains.6]
PrefabName=ArrowFrost
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Mountain; Location: StoneTowerRuins05
[TreasureChest_mountains]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4

[TreasureChest_mountains.0]
PrefabName=OnionSeeds
Weight=1
AmountMin=3
AmountMax=9
DisableResourceModifierScaling=False

[TreasureChest_mountains.1]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=6
DisableResourceModifierScaling=False

[TreasureChest_mountains.2]
PrefabName=Coins
Weight=1
AmountMin=46
AmountMax=96
DisableResourceModifierScaling=False

[TreasureChest_mountains.3]
PrefabName=AmberPearl
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False

[TreasureChest_mountains.4]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[TreasureChest_mountains.5]
PrefabName=Obsidian
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_mountains.6]
PrefabName=ArrowFrost
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: Waymarker01
[marker01]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=6

[marker01.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: Waymarker02
[marker02]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=6

[marker02.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: Crypt2
[Crow]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[Crow.0]
PrefabName=Feathers
Weight=1
AmountMin=3
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: Crypt3
[Crow]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[Crow.0]
PrefabName=Feathers
Weight=1
AmountMin=3
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: Crypt4
[Crow]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[Crow.0]
PrefabName=Feathers
Weight=1
AmountMin=3
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: Greydwarf_camp1
[Spawner_GreydwarfNest]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[Spawner_GreydwarfNest.0]
PrefabName=AncientSeed
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: Hildir_crypt
[Crow]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[Crow.0]
PrefabName=Feathers
Weight=1
AmountMin=3
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: BlackForest; Location: Ruin1
[TreasureChest_blackforest]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_blackforest.0]
PrefabName=Feathers
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[TreasureChest_blackforest.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_blackforest.2]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=30
DisableResourceModifierScaling=False

[TreasureChest_blackforest.3]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: Ruin1
[Crow]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[Crow.0]
PrefabName=Feathers
Weight=1
AmountMin=3
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: BlackForest; Location: Ruin2
[TreasureChest_blackforest]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_blackforest.0]
PrefabName=Feathers
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[TreasureChest_blackforest.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_blackforest.2]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=30
DisableResourceModifierScaling=False

[TreasureChest_blackforest.3]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: Ruin2
[barrell]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[barrell.0]
PrefabName=Blueberries
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[barrell.1]
PrefabName=DeerHide
Weight=1
AmountMin=2
AmountMax=3
DisableResourceModifierScaling=False

[barrell.2]
PrefabName=Flint
Weight=1
AmountMin=2
AmountMax=3
DisableResourceModifierScaling=False

[barrell.3]
PrefabName=Coal
Weight=1
AmountMin=5
AmountMax=8
DisableResourceModifierScaling=False

[barrell.4]
PrefabName=GreydwarfEye
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[barrell.5]
PrefabName=Resin
Weight=1
AmountMin=3
AmountMax=6
DisableResourceModifierScaling=False

[barrell.6]
PrefabName=LeatherScraps
Weight=1
AmountMin=2
AmountMax=3
DisableResourceModifierScaling=False

[barrell.7]
PrefabName=TinOre
Weight=1
AmountMin=2
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: Runestone_Greydwarfs
[FirTree_oldLog]
DropChance=100
DropOnlyOnce=False
DropMin=5
DropMax=7

[FirTree_oldLog.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: BlackForest; Location: StoneHouse3
[TreasureChest_blackforest]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_blackforest.0]
PrefabName=Feathers
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[TreasureChest_blackforest.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_blackforest.2]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=30
DisableResourceModifierScaling=False

[TreasureChest_blackforest.3]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: BlackForest; Location: StoneTowerRuins03
[TreasureChest_blackforest]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_blackforest.0]
PrefabName=Feathers
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[TreasureChest_blackforest.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_blackforest.2]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=30
DisableResourceModifierScaling=False

[TreasureChest_blackforest.3]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: StoneTowerRuins03
[Beehive]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=2

[Beehive.0]
PrefabName=Honey
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False

[Beehive.1]
PrefabName=QueenBee
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: BlackForest; Location: StoneTowerRuins07
[TreasureChest_blackforest]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_blackforest.0]
PrefabName=Feathers
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[TreasureChest_blackforest.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_blackforest.2]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=30
DisableResourceModifierScaling=False

[TreasureChest_blackforest.3]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: StoneTowerRuins07
[Crow]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[Crow.0]
PrefabName=Feathers
Weight=1
AmountMin=3
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: BlackForest; Location: StoneTowerRuins08
[TreasureChest_blackforest]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_blackforest.0]
PrefabName=Feathers
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[TreasureChest_blackforest.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_blackforest.2]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=30
DisableResourceModifierScaling=False

[TreasureChest_blackforest.3]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: StoneTowerRuins08
[Crow]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[Crow.0]
PrefabName=Feathers
Weight=1
AmountMin=3
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: BlackForest; Location: StoneTowerRuins09
[TreasureChest_blackforest]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_blackforest.0]
PrefabName=Feathers
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[TreasureChest_blackforest.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_blackforest.2]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=30
DisableResourceModifierScaling=False

[TreasureChest_blackforest.3]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: StoneTowerRuins09
[Crow]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[Crow.0]
PrefabName=Feathers
Weight=1
AmountMin=3
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: BlackForest; Location: StoneTowerRuins10
[TreasureChest_blackforest]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_blackforest.0]
PrefabName=Feathers
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[TreasureChest_blackforest.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_blackforest.2]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=30
DisableResourceModifierScaling=False

[TreasureChest_blackforest.3]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: StoneTowerRuins10
[Crow]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[Crow.0]
PrefabName=Feathers
Weight=1
AmountMin=3
AmountMax=3
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: BlackForest; Location: TrollCave02
[TreasureChest_trollcave]
DropChance=100
DropOnlyOnce=True
DropMin=3
DropMax=5

[TreasureChest_trollcave.0]
PrefabName=Wood
Weight=1
AmountMin=10
AmountMax=30
DisableResourceModifierScaling=False

[TreasureChest_trollcave.1]
PrefabName=Stone
Weight=1
AmountMin=10
AmountMax=30
DisableResourceModifierScaling=False

[TreasureChest_trollcave.2]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[TreasureChest_trollcave.3]
PrefabName=Coins
Weight=1
AmountMin=20
AmountMax=50
DisableResourceModifierScaling=False

[TreasureChest_trollcave.4]
PrefabName=DeerHide
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[TreasureChest_trollcave.5]
PrefabName=BoneFragments
Weight=1
AmountMin=10
AmountMax=15
DisableResourceModifierScaling=False

[TreasureChest_trollcave.6]
PrefabName=LeatherScraps
Weight=1
AmountMin=3
AmountMax=5
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Meadows, BlackForest; Location: Dolmen01
[RockDolmen_1]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[RockDolmen_1.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Meadows, BlackForest; Location: Dolmen02
[RockDolmen_2]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[RockDolmen_2.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Meadows, BlackForest; Location: Dolmen03
[RockDolmen_3]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[RockDolmen_3.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Plains; Location: Ruin3
[TreasureChest_heath]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_heath.0]
PrefabName=Barley
Weight=0.5
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[TreasureChest_heath.1]
PrefabName=BlackMetalScrap
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False

[TreasureChest_heath.2]
PrefabName=Needle
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False

[TreasureChest_heath.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=40
DisableResourceModifierScaling=False

[TreasureChest_heath.4]
PrefabName=SharpeningStone
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Plains; Location: StoneHenge1
[TreasureChest_plains_stone]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4

[TreasureChest_plains_stone.0]
PrefabName=Feathers
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_plains_stone.1]
PrefabName=ArrowObsidian
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_plains_stone.2]
PrefabName=SilverNecklace
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_plains_stone.3]
PrefabName=Coins
Weight=1
AmountMin=66
AmountMax=99
DisableResourceModifierScaling=False

[TreasureChest_plains_stone.4]
PrefabName=GoblinTotem
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Plains; Location: StoneHenge2
[TreasureChest_plains_stone]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4

[TreasureChest_plains_stone.0]
PrefabName=Feathers
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_plains_stone.1]
PrefabName=ArrowObsidian
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_plains_stone.2]
PrefabName=SilverNecklace
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_plains_stone.3]
PrefabName=Coins
Weight=1
AmountMin=66
AmountMax=99
DisableResourceModifierScaling=False

[TreasureChest_plains_stone.4]
PrefabName=GoblinTotem
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Plains; Location: StoneHenge3
[TreasureChest_plains_stone]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4

[TreasureChest_plains_stone.0]
PrefabName=Feathers
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_plains_stone.1]
PrefabName=ArrowObsidian
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_plains_stone.2]
PrefabName=SilverNecklace
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_plains_stone.3]
PrefabName=Coins
Weight=1
AmountMin=66
AmountMax=99
DisableResourceModifierScaling=False

[TreasureChest_plains_stone.4]
PrefabName=GoblinTotem
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Plains; Location: StoneHouse1_heath
[TreasureChest_heath]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_heath.0]
PrefabName=Barley
Weight=0.5
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[TreasureChest_heath.1]
PrefabName=BlackMetalScrap
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False

[TreasureChest_heath.2]
PrefabName=Needle
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False

[TreasureChest_heath.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=40
DisableResourceModifierScaling=False

[TreasureChest_heath.4]
PrefabName=SharpeningStone
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Plains; Location: StoneHouse5_heath
[TreasureChest_heath]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_heath.0]
PrefabName=Barley
Weight=0.5
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[TreasureChest_heath.1]
PrefabName=BlackMetalScrap
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False

[TreasureChest_heath.2]
PrefabName=Needle
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False

[TreasureChest_heath.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=40
DisableResourceModifierScaling=False

[TreasureChest_heath.4]
PrefabName=SharpeningStone
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Plains; Location: StoneTower1
[TreasureChest_heath]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_heath.0]
PrefabName=Barley
Weight=0.5
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[TreasureChest_heath.1]
PrefabName=BlackMetalScrap
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False

[TreasureChest_heath.2]
PrefabName=Needle
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False

[TreasureChest_heath.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=40
DisableResourceModifierScaling=False

[TreasureChest_heath.4]
PrefabName=SharpeningStone
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: StoneTower1
[goblin_woodwall_1m]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[goblin_woodwall_1m.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Plains; Location: StoneTower3
[TreasureChest_heath]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3

[TreasureChest_heath.0]
PrefabName=Barley
Weight=0.5
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False

[TreasureChest_heath.1]
PrefabName=BlackMetalScrap
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False

[TreasureChest_heath.2]
PrefabName=Needle
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False

[TreasureChest_heath.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=40
DisableResourceModifierScaling=False

[TreasureChest_heath.4]
PrefabName=SharpeningStone
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: StoneTower3
[goblin_fence]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[goblin_fence.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: TarPit1
[lox_ribs]
DropChance=100
DropOnlyOnce=False
DropMin=5
DropMax=8

[lox_ribs.0]
PrefabName=BoneFragments
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: TarPit2
[lox_ribs]
DropChance=100
DropOnlyOnce=False
DropMin=5
DropMax=8

[lox_ribs.0]
PrefabName=BoneFragments
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: TarPit3
[lox_ribs]
DropChance=100
DropOnlyOnce=False
DropMin=5
DropMax=8

[lox_ribs.0]
PrefabName=BoneFragments
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: AshLands; Location: CharredFortress
[TreasureChest_charredfortress]
DropChance=100
DropOnlyOnce=False
DropMin=5
DropMax=6

[TreasureChest_charredfortress.0]
PrefabName=GemstoneBlue
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_charredfortress.1]
PrefabName=GemstoneGreen
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_charredfortress.2]
PrefabName=GemstoneRed
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_charredfortress.3]
PrefabName=Coins
Weight=1
AmountMin=200
AmountMax=500
DisableResourceModifierScaling=False

[TreasureChest_charredfortress.4]
PrefabName=CharredBone
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False

[TreasureChest_charredfortress.5]
PrefabName=Charredskull
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[TreasureChest_charredfortress.6]
PrefabName=CelestialFeather
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[TreasureChest_charredfortress.7]
PrefabName=MoltenCore
Weight=0.5
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[TreasureChest_charredfortress.8]
PrefabName=FlametalOreNew
Weight=1
AmountMin=10
AmountMax=20
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: CharredFortress
[Ashland_Stair]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=5

[Ashland_Stair.0]
PrefabName=Stone
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: CharredRuins1
[Ashlands_Pillar4]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[Ashlands_Pillar4.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: CharredRuins2
[Ashlands_Ruins_Floor_6x6_broken1]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[Ashlands_Ruins_Floor_6x6_broken1.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: CharredRuins3
[Ashlands_Pillar4]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[Ashlands_Pillar4.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: CharredRuins4
[Ashlands_Pillar4]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[Ashlands_Pillar4.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: CharredStone_Spawner
[Spawner_CharredStone]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=5

[Spawner_CharredStone.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[Spawner_CharredStone.1]
PrefabName=Charredskull
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: CharredTowerRuins1
[Ashlands_Floor]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[Ashlands_Floor.0]
PrefabName=Grausten
Weight=1
AmountMin=0
AmountMax=0
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: CharredTowerRuins1_dvergr
[Ashlands_Floor]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[Ashlands_Floor.0]
PrefabName=Grausten
Weight=1
AmountMin=0
AmountMax=0
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: CharredTowerRuins2
[Ashlands_Pillar4]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[Ashlands_Pillar4.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: TreeBase; Biome: AshLands; Location: CharredTowerRuins2
[AshlandsTree6_big]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=2

[AshlandsTree6_big.0]
PrefabName=Blackwood
Weight=1
AmountMin=2
AmountMax=1
DisableResourceModifierScaling=False

[AshlandsTree6_big.1]
PrefabName=CharcoalResin
Weight=0.25
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: CharredTowerRuins3
[Ashlands_Pillar4]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[Ashlands_Pillar4.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: FaderLocation
[Ashlands_Ruins_Ramp_Upsidedown]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=4

[Ashlands_Ruins_Ramp_Upsidedown.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: MineRock; Biome: AshLands; Location: LeviathanLava
[LeviathanLava]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[LeviathanLava.0]
PrefabName=FlametalOreNew
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: AshLands; Location: MorgenHole1
[TreasureChest_ashland_stone]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4

[TreasureChest_ashland_stone.0]
PrefabName=MoltenCore
Weight=0.5
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[TreasureChest_ashland_stone.1]
PrefabName=CharredBone
Weight=0.5
AmountMin=3
AmountMax=12
DisableResourceModifierScaling=False

[TreasureChest_ashland_stone.2]
PrefabName=ArrowCarapace
Weight=0.5
AmountMin=3
AmountMax=12
DisableResourceModifierScaling=False

[TreasureChest_ashland_stone.3]
PrefabName=Coins
Weight=0.5
AmountMin=99
AmountMax=199
DisableResourceModifierScaling=False

[TreasureChest_ashland_stone.4]
PrefabName=Blackwood
Weight=0.5
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: MorgenHole1
[asksvin_carrion]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[asksvin_carrion.0]
PrefabName=BoneFragments
Weight=1
AmountMin=2
AmountMax=15
DisableResourceModifierScaling=False

[asksvin_carrion.1]
PrefabName=AsksvinCarrionSkull
Weight=0.02
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[asksvin_carrion.2]
PrefabName=AsksvinCarrionRibcage
Weight=0.02
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[asksvin_carrion.3]
PrefabName=AsksvinCarrionPelvic
Weight=0.02
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[asksvin_carrion.4]
PrefabName=AsksvinCarrionNeck
Weight=0.02
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: AshLands; Location: MorgenHole2
[TreasureChest_ashland_stone]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4

[TreasureChest_ashland_stone.0]
PrefabName=MoltenCore
Weight=0.5
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[TreasureChest_ashland_stone.1]
PrefabName=CharredBone
Weight=0.5
AmountMin=3
AmountMax=12
DisableResourceModifierScaling=False

[TreasureChest_ashland_stone.2]
PrefabName=ArrowCarapace
Weight=0.5
AmountMin=3
AmountMax=12
DisableResourceModifierScaling=False

[TreasureChest_ashland_stone.3]
PrefabName=Coins
Weight=0.5
AmountMin=99
AmountMax=199
DisableResourceModifierScaling=False

[TreasureChest_ashland_stone.4]
PrefabName=Blackwood
Weight=0.5
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: MorgenHole2
[asksvin_carrion]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[asksvin_carrion.0]
PrefabName=BoneFragments
Weight=1
AmountMin=2
AmountMax=15
DisableResourceModifierScaling=False

[asksvin_carrion.1]
PrefabName=AsksvinCarrionSkull
Weight=0.02
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[asksvin_carrion.2]
PrefabName=AsksvinCarrionRibcage
Weight=0.02
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[asksvin_carrion.3]
PrefabName=AsksvinCarrionPelvic
Weight=0.02
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[asksvin_carrion.4]
PrefabName=AsksvinCarrionNeck
Weight=0.02
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: AshLands; Location: MorgenHole3
[TreasureChest_ashland_stone]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4

[TreasureChest_ashland_stone.0]
PrefabName=MoltenCore
Weight=0.5
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[TreasureChest_ashland_stone.1]
PrefabName=CharredBone
Weight=0.5
AmountMin=3
AmountMax=12
DisableResourceModifierScaling=False

[TreasureChest_ashland_stone.2]
PrefabName=ArrowCarapace
Weight=0.5
AmountMin=3
AmountMax=12
DisableResourceModifierScaling=False

[TreasureChest_ashland_stone.3]
PrefabName=Coins
Weight=0.5
AmountMin=99
AmountMax=199
DisableResourceModifierScaling=False

[TreasureChest_ashland_stone.4]
PrefabName=Blackwood
Weight=0.5
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: MorgenHole3
[asksvin_carrion]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[asksvin_carrion.0]
PrefabName=BoneFragments
Weight=1
AmountMin=2
AmountMax=15
DisableResourceModifierScaling=False

[asksvin_carrion.1]
PrefabName=AsksvinCarrionSkull
Weight=0.02
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[asksvin_carrion.2]
PrefabName=AsksvinCarrionRibcage
Weight=0.02
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[asksvin_carrion.3]
PrefabName=AsksvinCarrionPelvic
Weight=0.02
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[asksvin_carrion.4]
PrefabName=AsksvinCarrionNeck
Weight=0.02
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: PlaceofMystery1
[Ashlands_Floor]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4

[Ashlands_Floor.0]
PrefabName=Grausten
Weight=1
AmountMin=0
AmountMax=0
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: PlaceofMystery2
[Spawner_CharredStone_Elite]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=5

[Spawner_CharredStone_Elite.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[Spawner_CharredStone_Elite.1]
PrefabName=Charredskull
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: PlaceofMystery3
[Ashlands_Pillar4]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3

[Ashlands_Pillar4.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: SulfurArch
[Pickable_SulfurRock]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[Pickable_SulfurRock.0]
PrefabName=SulfurStone
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: VoltureNest
[asksvin_carrion]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[asksvin_carrion.0]
PrefabName=BoneFragments
Weight=1
AmountMin=2
AmountMax=15
DisableResourceModifierScaling=False

[asksvin_carrion.1]
PrefabName=AsksvinCarrionSkull
Weight=0.02
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[asksvin_carrion.2]
PrefabName=AsksvinCarrionRibcage
Weight=0.02
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[asksvin_carrion.3]
PrefabName=AsksvinCarrionPelvic
Weight=0.02
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[asksvin_carrion.4]
PrefabName=AsksvinCarrionNeck
Weight=0.02
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Swamp, BlackForest, Plains, Ocean; Location: ShipWreck01
[shipwreck_karve_chest]
DropChance=100
DropOnlyOnce=True
DropMin=1
DropMax=4

[shipwreck_karve_chest.0]
PrefabName=Coins
Weight=5
AmountMin=50
AmountMax=100
DisableResourceModifierScaling=False

[shipwreck_karve_chest.1]
PrefabName=AmberPearl
Weight=2
AmountMin=1
AmountMax=10
DisableResourceModifierScaling=False

[shipwreck_karve_chest.2]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Swamp, BlackForest, Plains, Ocean; Location: ShipWreck01
[shipwreck_karve_bottomboards]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=6

[shipwreck_karve_bottomboards.0]
PrefabName=FineWood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Swamp, BlackForest, Plains, Ocean; Location: ShipWreck02
[shipwreck_karve_chest]
DropChance=100
DropOnlyOnce=True
DropMin=1
DropMax=4

[shipwreck_karve_chest.0]
PrefabName=Coins
Weight=5
AmountMin=50
AmountMax=100
DisableResourceModifierScaling=False

[shipwreck_karve_chest.1]
PrefabName=AmberPearl
Weight=2
AmountMin=1
AmountMax=10
DisableResourceModifierScaling=False

[shipwreck_karve_chest.2]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Swamp, BlackForest, Plains, Ocean; Location: ShipWreck02
[shipwreck_karve_bow]
DropChance=100
DropOnlyOnce=False
DropMin=10
DropMax=15

[shipwreck_karve_bow.0]
PrefabName=FineWood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Swamp, BlackForest, Plains, Ocean; Location: ShipWreck03
[shipwreck_karve_chest]
DropChance=100
DropOnlyOnce=True
DropMin=1
DropMax=4

[shipwreck_karve_chest.0]
PrefabName=Coins
Weight=5
AmountMin=50
AmountMax=100
DisableResourceModifierScaling=False

[shipwreck_karve_chest.1]
PrefabName=AmberPearl
Weight=2
AmountMin=1
AmountMax=10
DisableResourceModifierScaling=False

[shipwreck_karve_chest.2]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Swamp, BlackForest, Plains, Ocean; Location: ShipWreck03
[shipwreck_karve_bow]
DropChance=100
DropOnlyOnce=False
DropMin=10
DropMax=15

[shipwreck_karve_bow.0]
PrefabName=FineWood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: Container; Biome: Swamp, BlackForest, Plains, Ocean; Location: ShipWreck04
[shipwreck_karve_chest]
DropChance=100
DropOnlyOnce=True
DropMin=1
DropMax=4

[shipwreck_karve_chest.0]
PrefabName=Coins
Weight=5
AmountMin=50
AmountMax=100
DisableResourceModifierScaling=False

[shipwreck_karve_chest.1]
PrefabName=AmberPearl
Weight=2
AmountMin=1
AmountMax=10
DisableResourceModifierScaling=False

[shipwreck_karve_chest.2]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Swamp, BlackForest, Plains, Ocean; Location: ShipWreck04
[shipwreck_karve_bow]
DropChance=100
DropOnlyOnce=False
DropMin=10
DropMax=15

[shipwreck_karve_bow.0]
PrefabName=FineWood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrBossEntrance1
[dvergrprops_curtain]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[dvergrprops_curtain.0]
PrefabName=JuteBlue
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1
[dvergrtown_wood_beam]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[dvergrtown_wood_beam.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_Excavation1
[dvergrprops_wood_stakewall]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=5

[dvergrprops_wood_stakewall.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_Excavation2
[dvergrprops_wood_stakewall]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=5

[dvergrprops_wood_stakewall.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_Excavation3
[dvergrprops_wood_wall]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=5

[dvergrprops_wood_wall.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[dvergrprops_wood_wall.1]
PrefabName=CopperScrap
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_GuardTower1_new
[dvergrprops_curtain]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[dvergrprops_curtain.0]
PrefabName=JuteBlue
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_GuardTower1_ruined_new
[dvergrprops_wood_pole]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[dvergrprops_wood_pole.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[dvergrprops_wood_pole.1]
PrefabName=CopperScrap
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_GuardTower1_ruined_new2
[dvergrprops_wood_pole]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[dvergrprops_wood_pole.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[dvergrprops_wood_pole.1]
PrefabName=CopperScrap
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: TreeBase; Biome: Mistlands; Location: Mistlands_GuardTower1_ruined_new2
[YggaShoot3]
DropChance=50
DropOnlyOnce=False
DropMin=2
DropMax=2

[YggaShoot3.0]
PrefabName=Resin
Weight=0.25
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False

[YggaShoot3.1]
PrefabName=Feathers
Weight=0.25
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_GuardTower2_new
[dvergrprops_wood_beam]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[dvergrprops_wood_beam.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_GuardTower3_new
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_GuardTower3_ruined_new
[dvergrprops_wood_pole]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[dvergrprops_wood_pole.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[dvergrprops_wood_pole.1]
PrefabName=CopperScrap
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_Harbour1
[dvergrprops_wood_pole]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1

[dvergrprops_wood_pole.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False

[dvergrprops_wood_pole.1]
PrefabName=CopperScrap
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_Lighthouse1_new
[dvergrprops_curtain]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2

[dvergrprops_curtain.0]
PrefabName=JuteBlue
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_RoadPost1
[blackmarble_post01]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=4

[blackmarble_post01.0]
PrefabName=BlackMarble
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_RockSpire1
[blackmarble_post01]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=4

[blackmarble_post01.0]
PrefabName=BlackMarble
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False