Data DropTable Default Dungeons - ASharpPen/Valheim.DropThat GitHub Wiki
## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodFarm1; Room Theme: MeadowsFarm; Room: woodfarm_turnipfield
[RaspberryBush]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[RaspberryBush.0]
PrefabName=Wood
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Meadows; Location: WoodFarm1; Room Theme: MeadowsFarm; Room: woodfarm_farmhouse2
[TreasureChest_meadows]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3
[TreasureChest_meadows.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[TreasureChest_meadows.1]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=15
DisableResourceModifierScaling=False
[TreasureChest_meadows.2]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[TreasureChest_meadows.3]
PrefabName=ArrowFlint
Weight=1
AmountMin=10
AmountMax=20
DisableResourceModifierScaling=False
[TreasureChest_meadows.4]
PrefabName=Torch
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[TreasureChest_meadows.5]
PrefabName=Flint
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodFarm1; Room Theme: MeadowsFarm; Room: woodfarm_farmhouse2
[Beehive]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=2
[Beehive.0]
PrefabName=Honey
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[Beehive.1]
PrefabName=QueenBee
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Meadows; Location: WoodFarm1; Room Theme: MeadowsFarm; Room: woodfarm_farmhouse3
[TreasureChest_meadows]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3
[TreasureChest_meadows.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[TreasureChest_meadows.1]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=15
DisableResourceModifierScaling=False
[TreasureChest_meadows.2]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[TreasureChest_meadows.3]
PrefabName=ArrowFlint
Weight=1
AmountMin=10
AmountMax=20
DisableResourceModifierScaling=False
[TreasureChest_meadows.4]
PrefabName=Torch
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[TreasureChest_meadows.5]
PrefabName=Flint
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodFarm1; Room Theme: MeadowsFarm; Room: woodfarm_farmhouse3
[Beehive]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=2
[Beehive.0]
PrefabName=Honey
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[Beehive.1]
PrefabName=QueenBee
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodFarm1; Room Theme: MeadowsFarm; Room: woodfarm_tower
[Beehive]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=2
[Beehive.0]
PrefabName=Honey
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[Beehive.1]
PrefabName=QueenBee
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Meadows; Location: WoodVillage1; Room Theme: MeadowsVillage; Room: meadowsvillage_greathall
[TreasureChest_meadows]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3
[TreasureChest_meadows.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[TreasureChest_meadows.1]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=15
DisableResourceModifierScaling=False
[TreasureChest_meadows.2]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[TreasureChest_meadows.3]
PrefabName=ArrowFlint
Weight=1
AmountMin=10
AmountMax=20
DisableResourceModifierScaling=False
[TreasureChest_meadows.4]
PrefabName=Torch
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[TreasureChest_meadows.5]
PrefabName=Flint
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodVillage1; Room Theme: MeadowsVillage; Room: meadowsvillage_greathall
[Spawner_DraugrPile]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodVillage1; Room Theme: MeadowsVillage; Room: meadowsvillage_greathallruin
[Spawner_DraugrPile]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
## DropTable Source: Container; Biome: Meadows; Location: WoodVillage1; Room Theme: MeadowsVillage; Room: meadowsvillage_longhouse
[TreasureChest_meadows]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3
[TreasureChest_meadows.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[TreasureChest_meadows.1]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=15
DisableResourceModifierScaling=False
[TreasureChest_meadows.2]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[TreasureChest_meadows.3]
PrefabName=ArrowFlint
Weight=1
AmountMin=10
AmountMax=20
DisableResourceModifierScaling=False
[TreasureChest_meadows.4]
PrefabName=Torch
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[TreasureChest_meadows.5]
PrefabName=Flint
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodVillage1; Room Theme: MeadowsVillage; Room: meadowsvillage_longhouse
[Spawner_DraugrPile]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodVillage1; Room Theme: MeadowsVillage; Room: meadowsvillage_longhouseruin
[Beehive]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=2
[Beehive.0]
PrefabName=Honey
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[Beehive.1]
PrefabName=QueenBee
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Meadows; Location: WoodVillage1; Room Theme: MeadowsVillage; Room: meadowsvillage_house1
[TreasureChest_meadows]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3
[TreasureChest_meadows.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[TreasureChest_meadows.1]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=15
DisableResourceModifierScaling=False
[TreasureChest_meadows.2]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[TreasureChest_meadows.3]
PrefabName=ArrowFlint
Weight=1
AmountMin=10
AmountMax=20
DisableResourceModifierScaling=False
[TreasureChest_meadows.4]
PrefabName=Torch
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[TreasureChest_meadows.5]
PrefabName=Flint
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodVillage1; Room Theme: MeadowsVillage; Room: meadowsvillage_house1
[Beehive]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=2
[Beehive.0]
PrefabName=Honey
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[Beehive.1]
PrefabName=QueenBee
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Meadows; Location: WoodVillage1; Room Theme: MeadowsVillage; Room: meadowsvillage_house2
[TreasureChest_meadows]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3
[TreasureChest_meadows.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[TreasureChest_meadows.1]
PrefabName=Coins
Weight=1
AmountMin=5
AmountMax=15
DisableResourceModifierScaling=False
[TreasureChest_meadows.2]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[TreasureChest_meadows.3]
PrefabName=ArrowFlint
Weight=1
AmountMin=10
AmountMax=20
DisableResourceModifierScaling=False
[TreasureChest_meadows.4]
PrefabName=Torch
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[TreasureChest_meadows.5]
PrefabName=Flint
Weight=1
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodVillage1; Room Theme: MeadowsVillage; Room: meadowsvillage_house2
[Beehive]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=2
[Beehive.0]
PrefabName=Honey
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[Beehive.1]
PrefabName=QueenBee
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodVillage1; Room Theme: MeadowsVillage; Room: meadowsvillage_tower
[Beehive]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=2
[Beehive.0]
PrefabName=Honey
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[Beehive.1]
PrefabName=QueenBee
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodVillage1; Room Theme: MeadowsVillage; Room: meadowsvillage_towerruin
[Beehive]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=2
[Beehive.0]
PrefabName=Honey
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[Beehive.1]
PrefabName=QueenBee
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Swamp; Location: SunkenCrypt4; Room Theme: SunkenCrypt; Room: sunkencrypt_new_Start1
[root08]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[root08.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Swamp; Location: SunkenCrypt4; Room Theme: SunkenCrypt; Room: sunkencrypt_new_Corridor1
[TreasureChest_sunkencrypt]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3
[TreasureChest_sunkencrypt.0]
PrefabName=WitheredBone
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.1]
PrefabName=ArrowIron
Weight=1
AmountMin=10
AmountMax=15
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.2]
PrefabName=ArrowPoison
Weight=1
AmountMin=10
AmountMax=15
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.3]
PrefabName=Coins
Weight=1
AmountMin=20
AmountMax=60
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.4]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.5]
PrefabName=AmberPearl
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.6]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.7]
PrefabName=Chain
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.8]
PrefabName=ElderBark
Weight=1
AmountMin=20
AmountMax=30
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.9]
PrefabName=IronScrap
Weight=2
AmountMin=10
AmountMax=20
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Swamp; Location: SunkenCrypt4; Room Theme: SunkenCrypt; Room: sunkencrypt_new_Stair1
[root08]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[root08.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Swamp; Location: SunkenCrypt4; Room Theme: SunkenCrypt; Room: sunkencrypt_new_EndcapWater2
[root07]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[root07.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Swamp; Location: SunkenCrypt4; Room Theme: SunkenCrypt; Room: sunkencrypt_new_Room1
[TreasureChest_sunkencrypt]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3
[TreasureChest_sunkencrypt.0]
PrefabName=WitheredBone
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.1]
PrefabName=ArrowIron
Weight=1
AmountMin=10
AmountMax=15
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.2]
PrefabName=ArrowPoison
Weight=1
AmountMin=10
AmountMax=15
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.3]
PrefabName=Coins
Weight=1
AmountMin=20
AmountMax=60
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.4]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.5]
PrefabName=AmberPearl
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.6]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.7]
PrefabName=Chain
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.8]
PrefabName=ElderBark
Weight=1
AmountMin=20
AmountMax=30
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.9]
PrefabName=IronScrap
Weight=2
AmountMin=10
AmountMax=20
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Swamp; Location: SunkenCrypt4; Room Theme: SunkenCrypt; Room: sunkencrypt_new_Room1
[root08]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[root08.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Swamp; Location: SunkenCrypt4; Room Theme: SunkenCrypt; Room: sunkencrypt_new_Room2
[TreasureChest_sunkencrypt]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3
[TreasureChest_sunkencrypt.0]
PrefabName=WitheredBone
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.1]
PrefabName=ArrowIron
Weight=1
AmountMin=10
AmountMax=15
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.2]
PrefabName=ArrowPoison
Weight=1
AmountMin=10
AmountMax=15
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.3]
PrefabName=Coins
Weight=1
AmountMin=20
AmountMax=60
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.4]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.5]
PrefabName=AmberPearl
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.6]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.7]
PrefabName=Chain
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.8]
PrefabName=ElderBark
Weight=1
AmountMin=20
AmountMax=30
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.9]
PrefabName=IronScrap
Weight=2
AmountMin=10
AmountMax=20
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Swamp; Location: SunkenCrypt4; Room Theme: SunkenCrypt; Room: sunkencrypt_new_Room2
[root08]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[root08.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Swamp; Location: SunkenCrypt4; Room Theme: SunkenCrypt; Room: sunkencrypt_new_Room3
[TreasureChest_sunkencrypt]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3
[TreasureChest_sunkencrypt.0]
PrefabName=WitheredBone
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.1]
PrefabName=ArrowIron
Weight=1
AmountMin=10
AmountMax=15
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.2]
PrefabName=ArrowPoison
Weight=1
AmountMin=10
AmountMax=15
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.3]
PrefabName=Coins
Weight=1
AmountMin=20
AmountMax=60
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.4]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.5]
PrefabName=AmberPearl
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.6]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.7]
PrefabName=Chain
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.8]
PrefabName=ElderBark
Weight=1
AmountMin=20
AmountMax=30
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.9]
PrefabName=IronScrap
Weight=2
AmountMin=10
AmountMax=20
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Swamp; Location: SunkenCrypt4; Room Theme: SunkenCrypt; Room: sunkencrypt_new_Room3
[root08]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[root08.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Swamp; Location: SunkenCrypt4; Room Theme: SunkenCrypt; Room: sunkencrypt_new_Room4
[TreasureChest_sunkencrypt]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3
[TreasureChest_sunkencrypt.0]
PrefabName=WitheredBone
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.1]
PrefabName=ArrowIron
Weight=1
AmountMin=10
AmountMax=15
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.2]
PrefabName=ArrowPoison
Weight=1
AmountMin=10
AmountMax=15
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.3]
PrefabName=Coins
Weight=1
AmountMin=20
AmountMax=60
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.4]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.5]
PrefabName=AmberPearl
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.6]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.7]
PrefabName=Chain
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.8]
PrefabName=ElderBark
Weight=1
AmountMin=20
AmountMax=30
DisableResourceModifierScaling=False
[TreasureChest_sunkencrypt.9]
PrefabName=IronScrap
Weight=2
AmountMin=10
AmountMax=20
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Swamp; Location: SunkenCrypt4; Room Theme: SunkenCrypt; Room: sunkencrypt_new_Room4
[root08]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[root08.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: Hildir_cave; Room Theme: CaveHildir; Room: cave_shrine_shrine03_HILDIR
[MountainKit_brazier_blue]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[MountainKit_brazier_blue.0]
PrefabName=Bronze
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[MountainKit_brazier_blue.1]
PrefabName=Coal
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[MountainKit_brazier_blue.2]
PrefabName=Coal
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: MountainCave02; Room Theme: Cave; Room: cave_shrine_shrine03
[MountainKit_brazier]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[MountainKit_brazier.0]
PrefabName=Bronze
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[MountainKit_brazier.1]
PrefabName=Coal
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[MountainKit_brazier.2]
PrefabName=Coal
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: MountainCave02; Room Theme: Cave; Room: cave_shrine_shrine02
[MountainKit_brazier]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[MountainKit_brazier.0]
PrefabName=Bronze
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[MountainKit_brazier.1]
PrefabName=Coal
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[MountainKit_brazier.2]
PrefabName=Coal
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: MountainCave02; Room Theme: Cave; Room: cave_shrine_shrine01
[cloth_hanging_long]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=2
[cloth_hanging_long.0]
PrefabName=JuteRed
Weight=0
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: MountainCave02; Room Theme: Cave; Room: cave_dome_roof
[Pickable_MountainCaveCrystal]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[Pickable_MountainCaveCrystal.0]
PrefabName=Crystal
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: MountainCave02; Room Theme: Cave; Room: cave_new_crossroads01_hole_to_deeproom
[Pickable_MountainCaveCrystal]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[Pickable_MountainCaveCrystal.0]
PrefabName=Crystal
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: MountainCave02; Room Theme: Cave; Room: cave_dome_roof_from_deeproom_corner1
[Pickable_MountainCaveCrystal]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[Pickable_MountainCaveCrystal.0]
PrefabName=Crystal
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: MountainCave02; Room Theme: Cave; Room: cave_dome_roof_from_deeproom_corner2
[Pickable_MountainCaveCrystal]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[Pickable_MountainCaveCrystal.0]
PrefabName=Crystal
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: MountainCave02; Room Theme: Cave; Room: cave_dome_roof_from_deeproom_corner3
[Pickable_MountainCaveCrystal]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[Pickable_MountainCaveCrystal.0]
PrefabName=Crystal
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: MountainCave02; Room Theme: Cave; Room: cave_dome_roof_from_deeproom_corner4
[Pickable_MountainCaveCrystal]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[Pickable_MountainCaveCrystal.0]
PrefabName=Crystal
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: MountainCave02; Room Theme: Cave; Room: cave_dome_bottom_lake
[Pickable_MountainCaveCrystal]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[Pickable_MountainCaveCrystal.0]
PrefabName=Crystal
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: MountainCave02; Room Theme: Cave; Room: cave_dome_bottom_endcap
[Pickable_MountainCaveCrystal]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[Pickable_MountainCaveCrystal.0]
PrefabName=Crystal
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: BlackForest; Location: Crypt2; Room Theme: ForestCrypt; Room: forestcrypt_new_BurialChamber02
[TreasureChest_forestcrypt]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4
[TreasureChest_forestcrypt.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=10
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.2]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=30
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.4]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: Crypt2; Room Theme: ForestCrypt; Room: forestcrypt_new_BurialChamber02
[root11]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[root11.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: BlackForest; Location: Crypt2; Room Theme: ForestCrypt; Room: forestcrypt_new_Burialchamber03
[TreasureChest_forestcrypt]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4
[TreasureChest_forestcrypt.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=10
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.2]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=30
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.4]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: BlackForest; Location: Crypt2; Room Theme: ForestCrypt; Room: forestcrypt_new_Burialchamber04
[TreasureChest_forestcrypt]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4
[TreasureChest_forestcrypt.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=10
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.2]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=30
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.4]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: BlackForest; Location: Crypt2; Room Theme: ForestCrypt; Room: forestcrypt_new_Burialchamber05
[TreasureChest_forestcrypt]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4
[TreasureChest_forestcrypt.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=10
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.2]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=30
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.4]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: Crypt2; Room Theme: ForestCrypt; Room: forestcrypt_new_Burialchamber05
[root08]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[root08.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: BlackForest; Location: Crypt3; Room Theme: ForestCrypt; Room: forestcrypt_new_BurialChamber02
[TreasureChest_forestcrypt]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4
[TreasureChest_forestcrypt.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=10
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.2]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=30
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.4]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: Crypt3; Room Theme: ForestCrypt; Room: forestcrypt_new_BurialChamber02
[root11]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[root11.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: BlackForest; Location: Crypt3; Room Theme: ForestCrypt; Room: forestcrypt_new_Burialchamber03
[TreasureChest_forestcrypt]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4
[TreasureChest_forestcrypt.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=10
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.2]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=30
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.4]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: BlackForest; Location: Crypt3; Room Theme: ForestCrypt; Room: forestcrypt_new_Burialchamber04
[TreasureChest_forestcrypt]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4
[TreasureChest_forestcrypt.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=10
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.2]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=30
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.4]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: BlackForest; Location: Crypt3; Room Theme: ForestCrypt; Room: forestcrypt_new_Burialchamber05
[TreasureChest_forestcrypt]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4
[TreasureChest_forestcrypt.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=10
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.2]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=30
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.4]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: Crypt3; Room Theme: ForestCrypt; Room: forestcrypt_new_Burialchamber05
[root08]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[root08.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: BlackForest; Location: Crypt4; Room Theme: ForestCrypt; Room: forestcrypt_new_BurialChamber02
[TreasureChest_forestcrypt]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4
[TreasureChest_forestcrypt.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=10
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.2]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=30
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.4]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: Crypt4; Room Theme: ForestCrypt; Room: forestcrypt_new_BurialChamber02
[root11]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[root11.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: BlackForest; Location: Crypt4; Room Theme: ForestCrypt; Room: forestcrypt_new_Burialchamber03
[TreasureChest_forestcrypt]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4
[TreasureChest_forestcrypt.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=10
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.2]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=30
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.4]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: BlackForest; Location: Crypt4; Room Theme: ForestCrypt; Room: forestcrypt_new_Burialchamber04
[TreasureChest_forestcrypt]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4
[TreasureChest_forestcrypt.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=10
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.2]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=30
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.4]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: BlackForest; Location: Crypt4; Room Theme: ForestCrypt; Room: forestcrypt_new_Burialchamber05
[TreasureChest_forestcrypt]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=4
[TreasureChest_forestcrypt.0]
PrefabName=Feathers
Weight=1
AmountMin=1
AmountMax=10
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.1]
PrefabName=ArrowFlint
Weight=1
AmountMin=5
AmountMax=10
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.2]
PrefabName=Ruby
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=30
DisableResourceModifierScaling=False
[TreasureChest_forestcrypt.4]
PrefabName=Amber
Weight=1
AmountMin=1
AmountMax=3
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: Crypt4; Room Theme: ForestCrypt; Room: forestcrypt_new_Burialchamber05
[root08]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[root08.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: Hildir_crypt; Room Theme: ForestCryptHildir; Room: forestcrypt_chamber_hildir
[root08]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[root08.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: Hildir_crypt; Room Theme: ForestCryptHildir; Room: forestcrypt_EndCap3_hildir
[crypt_skeleton_chest]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[crypt_skeleton_chest.0]
PrefabName=Skeleton
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=True
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_guardtower
[goblin_roof_45d]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=3
[goblin_roof_45d.0]
PrefabName=DeerHide
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_barley
[Pickable_Barley_Wild]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[Pickable_Barley_Wild.0]
PrefabName=Barley
Weight=1
AmountMin=2
AmountMax=2
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_woodwall2
[goblin_fence]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3
[goblin_fence.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_crafting
[TreasureChest_heath]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3
[TreasureChest_heath.0]
PrefabName=Barley
Weight=0.5
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False
[TreasureChest_heath.1]
PrefabName=BlackMetalScrap
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.2]
PrefabName=Needle
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=40
DisableResourceModifierScaling=False
[TreasureChest_heath.4]
PrefabName=SharpeningStone
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_guardplatform
[goblin_banner]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[goblin_banner.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[goblin_banner.1]
PrefabName=DeerHide
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_bonfire
[goblin_totempole]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[goblin_totempole.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_tent1
[TreasureChest_heath]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3
[TreasureChest_heath.0]
PrefabName=Barley
Weight=0.5
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False
[TreasureChest_heath.1]
PrefabName=BlackMetalScrap
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.2]
PrefabName=Needle
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=40
DisableResourceModifierScaling=False
[TreasureChest_heath.4]
PrefabName=SharpeningStone
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_tent1
[goblin_roof_45d]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=3
[goblin_roof_45d.0]
PrefabName=DeerHide
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_tent02
[TreasureChest_heath]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3
[TreasureChest_heath.0]
PrefabName=Barley
Weight=0.5
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False
[TreasureChest_heath.1]
PrefabName=BlackMetalScrap
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.2]
PrefabName=Needle
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=40
DisableResourceModifierScaling=False
[TreasureChest_heath.4]
PrefabName=SharpeningStone
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_tent02
[goblin_pole]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[goblin_pole.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_platform
[goblin_banner]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[goblin_banner.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[goblin_banner.1]
PrefabName=DeerHide
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_flax
[Pickable_Flax_Wild]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[Pickable_Flax_Wild.0]
PrefabName=Flax
Weight=1
AmountMin=2
AmountMax=2
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_hut02
[TreasureChest_heath]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3
[TreasureChest_heath.0]
PrefabName=Barley
Weight=0.5
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False
[TreasureChest_heath.1]
PrefabName=BlackMetalScrap
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.2]
PrefabName=Needle
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=40
DisableResourceModifierScaling=False
[TreasureChest_heath.4]
PrefabName=SharpeningStone
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_hut02
[goblin_roof_45d]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=3
[goblin_roof_45d.0]
PrefabName=DeerHide
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_woodwall
[goblin_fence]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3
[goblin_fence.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_hut1
[goblin_roof_45d_corner]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=3
[goblin_roof_45d_corner.0]
PrefabName=DeerHide
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_hut03
[TreasureChest_heath]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3
[TreasureChest_heath.0]
PrefabName=Barley
Weight=0.5
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False
[TreasureChest_heath.1]
PrefabName=BlackMetalScrap
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.2]
PrefabName=Needle
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=40
DisableResourceModifierScaling=False
[TreasureChest_heath.4]
PrefabName=SharpeningStone
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_hut03
[goblin_banner]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[goblin_banner.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[goblin_banner.1]
PrefabName=DeerHide
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Start
[TreasureChest_heath]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3
[TreasureChest_heath.0]
PrefabName=Barley
Weight=0.5
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False
[TreasureChest_heath.1]
PrefabName=BlackMetalScrap
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.2]
PrefabName=Needle
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=40
DisableResourceModifierScaling=False
[TreasureChest_heath.4]
PrefabName=SharpeningStone
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Start
[dungeon_sunkencrypt_irongate_rusty]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[dungeon_sunkencrypt_irongate_rusty.0]
PrefabName=IronScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor0
[TreasureChest_heath]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3
[TreasureChest_heath.0]
PrefabName=Barley
Weight=0.5
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False
[TreasureChest_heath.1]
PrefabName=BlackMetalScrap
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.2]
PrefabName=Needle
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=40
DisableResourceModifierScaling=False
[TreasureChest_heath.4]
PrefabName=SharpeningStone
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor0
[goblin_trashpile]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3
[goblin_trashpile.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor1
[TreasureChest_heath]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3
[TreasureChest_heath.0]
PrefabName=Barley
Weight=0.5
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False
[TreasureChest_heath.1]
PrefabName=BlackMetalScrap
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.2]
PrefabName=Needle
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=40
DisableResourceModifierScaling=False
[TreasureChest_heath.4]
PrefabName=SharpeningStone
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor1
[goblin_trashpile]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3
[goblin_trashpile.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor2
[TreasureChest_heath]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3
[TreasureChest_heath.0]
PrefabName=Barley
Weight=0.5
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False
[TreasureChest_heath.1]
PrefabName=BlackMetalScrap
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.2]
PrefabName=Needle
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=40
DisableResourceModifierScaling=False
[TreasureChest_heath.4]
PrefabName=SharpeningStone
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor2
[goblin_trashpile]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3
[goblin_trashpile.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor2_1
[TreasureChest_heath]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3
[TreasureChest_heath.0]
PrefabName=Barley
Weight=0.5
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False
[TreasureChest_heath.1]
PrefabName=BlackMetalScrap
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.2]
PrefabName=Needle
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=40
DisableResourceModifierScaling=False
[TreasureChest_heath.4]
PrefabName=SharpeningStone
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor2_1
[goblin_trashpile]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3
[goblin_trashpile.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor2_2
[TreasureChest_heath]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3
[TreasureChest_heath.0]
PrefabName=Barley
Weight=0.5
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False
[TreasureChest_heath.1]
PrefabName=BlackMetalScrap
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.2]
PrefabName=Needle
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=40
DisableResourceModifierScaling=False
[TreasureChest_heath.4]
PrefabName=SharpeningStone
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor2_2
[goblin_trashpile]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3
[goblin_trashpile.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor2_3
[TreasureChest_heath]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3
[TreasureChest_heath.0]
PrefabName=Barley
Weight=0.5
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False
[TreasureChest_heath.1]
PrefabName=BlackMetalScrap
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.2]
PrefabName=Needle
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=40
DisableResourceModifierScaling=False
[TreasureChest_heath.4]
PrefabName=SharpeningStone
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor2_3
[goblin_trashpile]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3
[goblin_trashpile.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor2_4
[TreasureChest_heath]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3
[TreasureChest_heath.0]
PrefabName=Barley
Weight=0.5
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False
[TreasureChest_heath.1]
PrefabName=BlackMetalScrap
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.2]
PrefabName=Needle
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=40
DisableResourceModifierScaling=False
[TreasureChest_heath.4]
PrefabName=SharpeningStone
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor2_4
[goblin_trashpile]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3
[goblin_trashpile.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_balcony_wall
[goblin_woodwall_1m]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[goblin_woodwall_1m.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_balcony
[goblin_roof_45d]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=3
[goblin_roof_45d.0]
PrefabName=DeerHide
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_barred
[goblin_woodwall_1m]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[goblin_woodwall_1m.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_goblinbalcony
[goblin_roof_45d]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=3
[goblin_roof_45d.0]
PrefabName=DeerHide
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_goblinbalcony1
[goblin_pole]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[goblin_pole.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_window_barred
[goblin_woodwall_1m]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[goblin_woodwall_1m.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_wall1
[goblin_woodwall_1m]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[goblin_woodwall_1m.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_hole1
[goblin_woodwall_1m]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[goblin_woodwall_1m.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_hole4
[goblin_woodwall_1m]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[goblin_woodwall_1m.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_middlewall01
[dungeon_sunkencrypt_irongate_rusty]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[dungeon_sunkencrypt_irongate_rusty.0]
PrefabName=IronScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_middlewall02
[goblin_trashpile]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3
[goblin_trashpile.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_middlewall03
[dungeon_sunkencrypt_irongate_rusty]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[dungeon_sunkencrypt_irongate_rusty.0]
PrefabName=IronScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_middlewall04
[dungeon_sunkencrypt_irongate_rusty]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[dungeon_sunkencrypt_irongate_rusty.0]
PrefabName=IronScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_middlewall05
[goblin_trashpile]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3
[goblin_trashpile.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_middlewall06
[goblin_trashpile]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3
[goblin_trashpile.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_middlewall07
[dungeon_sunkencrypt_irongate_rusty]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[dungeon_sunkencrypt_irongate_rusty.0]
PrefabName=IronScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_middlewall08
[TreasureChest_heath]
DropChance=100
DropOnlyOnce=True
DropMin=2
DropMax=3
[TreasureChest_heath.0]
PrefabName=Barley
Weight=0.5
AmountMin=2
AmountMax=4
DisableResourceModifierScaling=False
[TreasureChest_heath.1]
PrefabName=BlackMetalScrap
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.2]
PrefabName=Needle
Weight=1
AmountMin=2
AmountMax=5
DisableResourceModifierScaling=False
[TreasureChest_heath.3]
PrefabName=Coins
Weight=1
AmountMin=10
AmountMax=40
DisableResourceModifierScaling=False
[TreasureChest_heath.4]
PrefabName=SharpeningStone
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_middlewall08
[dungeon_sunkencrypt_irongate_rusty]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=1
[dungeon_sunkencrypt_irongate_rusty.0]
PrefabName=IronScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: AshlandRuins; Room Theme: AshlandRuins; Room: CharredRuins23
[Ashlands_Pillar4]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3
[Ashlands_Pillar4.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: AshlandRuins; Room Theme: AshlandRuins; Room: CharredRuins_new01
[Ashlands_Ruins_Ramp]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=4
[Ashlands_Ruins_Ramp.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: AshlandRuins; Room Theme: AshlandRuins; Room: CharredRuins_new03
[Ashlands_Ruins_twist_PillarBase]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3
[Ashlands_Ruins_twist_PillarBase.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: AshlandRuins; Room Theme: AshlandRuins; Room: CharredRuins_new04
[Ashlands_Floor]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4
[Ashlands_Floor.0]
PrefabName=Grausten
Weight=1
AmountMin=0
AmountMax=0
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: AshlandRuins; Room Theme: AshlandRuins; Room: CharredRuins_new05
[Ashlands_Floor]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4
[Ashlands_Floor.0]
PrefabName=Grausten
Weight=1
AmountMin=0
AmountMax=0
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: FortressRuins; Room Theme: FortressRuins; Room: FortressRuins23
[Ashlands_Pillar4]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=3
[Ashlands_Pillar4.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: FortressRuins; Room Theme: FortressRuins; Room: FortressRuins_new01
[Ashlands_Ruins_Ramp]
DropChance=100
DropOnlyOnce=False
DropMin=3
DropMax=4
[Ashlands_Ruins_Ramp.0]
PrefabName=Grausten
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: AshLands; Location: FortressRuins; Room Theme: FortressRuins; Room: FortressRuins_shieldgen
[Ashlands_Floor]
DropChance=100
DropOnlyOnce=False
DropMin=2
DropMax=4
[Ashlands_Floor.0]
PrefabName=Grausten
Weight=1
AmountMin=0
AmountMax=0
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrBossEntrance1; Room Theme: DvergerBoss; Room: dvergr_new_bossroom_ENTRANCE02
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_entrance01
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_entrance02
[SeekerEgg]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=1
[SeekerEgg.0]
PrefabName=SeekerBrood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=True
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stair01
[SeekerEgg]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=1
[SeekerEgg.0]
PrefabName=SeekerBrood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=True
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stair02
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stair03
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_room01
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_room02
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_room03
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_room04
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_corridor01
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_corridor02
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stone_corridor01
[dvergrtown_wood_pole]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrtown_wood_pole.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrtown_wood_pole.1]
PrefabName=CopperScrap
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stone_corridor02
[dvergrtown_wood_pole]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrtown_wood_pole.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrtown_wood_pole.1]
PrefabName=CopperScrap
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stone_room01
[dvergrtown_wood_support]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrtown_wood_support.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stone_room02
[dvergrtown_wood_support]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrtown_wood_support.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stone_room03
[dvergrtown_wood_support]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrtown_wood_support.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stone_room04
[dvergrtown_wood_support]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrtown_wood_support.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stone_turn01
[dvergrtown_wood_support]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrtown_wood_support.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stone_stair01
[dvergrtown_wood_support]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrtown_wood_support.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stone_open01
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_room_fence01
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_room_open01
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_room_open02
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_room_open03
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_room_open04
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_roombig_corner01
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_roombig_side01
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_roombig_side02
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_roombig_open01
[CreepProp_egg_hanging01]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=1
[CreepProp_egg_hanging01.0]
PrefabName=SeekerBrood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_roombig_open02
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_roombig_corridor01
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_roombig_corridor02
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_roombig_windows01
[CreepProp_egg_hanging01]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=1
[CreepProp_egg_hanging01.0]
PrefabName=SeekerBrood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_roombig_toStone01
[dvergrtown_wood_pole]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrtown_wood_pole.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrtown_wood_pole.1]
PrefabName=CopperScrap
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_roombig_toStone02
[dvergrtown_wood_pole]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrtown_wood_pole.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrtown_wood_pole.1]
PrefabName=CopperScrap
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_room_TREASURE
[TreasureChest_dvergrtown]
DropChance=100
DropOnlyOnce=True
DropMin=3
DropMax=4
[TreasureChest_dvergrtown.0]
PrefabName=MeadHealthMinor
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.1]
PrefabName=MeadStaminaMinor
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.2]
PrefabName=MeadPoisonResist
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.3]
PrefabName=Sausages
Weight=1
AmountMin=3
AmountMax=6
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.4]
PrefabName=Tankard_dvergr
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.5]
PrefabName=Coins
Weight=1
AmountMin=33
AmountMax=66
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.6]
PrefabName=Coins
Weight=1
AmountMin=33
AmountMax=66
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.7]
PrefabName=Coins
Weight=1
AmountMin=33
AmountMax=66
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_room_TREASURE2
[TreasureChest_dvergrtown]
DropChance=100
DropOnlyOnce=True
DropMin=3
DropMax=4
[TreasureChest_dvergrtown.0]
PrefabName=MeadHealthMinor
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.1]
PrefabName=MeadStaminaMinor
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.2]
PrefabName=MeadPoisonResist
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.3]
PrefabName=Sausages
Weight=1
AmountMin=3
AmountMax=6
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.4]
PrefabName=Tankard_dvergr
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.5]
PrefabName=Coins
Weight=1
AmountMin=33
AmountMax=66
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.6]
PrefabName=Coins
Weight=1
AmountMin=33
AmountMax=66
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.7]
PrefabName=Coins
Weight=1
AmountMin=33
AmountMax=66
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_room_endcap03
[dvergrprops_pickaxe]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=1
[dvergrprops_pickaxe.0]
PrefabName=IronScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stone_endcap02
[dvergrprops_pickaxe]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=1
[dvergrprops_pickaxe.0]
PrefabName=IronScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stone_endcap03
[dvergrtown_wood_support]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrtown_wood_support.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_divider03
[dvergrtown_wood_support]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrtown_wood_support.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_entrance01
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_entrance02
[SeekerEgg]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=1
[SeekerEgg.0]
PrefabName=SeekerBrood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=True
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stair01
[SeekerEgg]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=1
[SeekerEgg.0]
PrefabName=SeekerBrood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=True
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stair02
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stair03
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_room01
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_room02
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_room03
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_room04
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_corridor01
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_corridor02
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stone_corridor01
[dvergrtown_wood_pole]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrtown_wood_pole.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrtown_wood_pole.1]
PrefabName=CopperScrap
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stone_corridor02
[dvergrtown_wood_pole]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrtown_wood_pole.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrtown_wood_pole.1]
PrefabName=CopperScrap
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stone_room01
[dvergrtown_wood_support]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrtown_wood_support.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stone_room02
[dvergrtown_wood_support]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrtown_wood_support.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stone_room03
[dvergrtown_wood_support]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrtown_wood_support.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stone_room04
[dvergrtown_wood_support]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrtown_wood_support.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stone_turn01
[dvergrtown_wood_support]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrtown_wood_support.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stone_stair01
[dvergrtown_wood_support]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrtown_wood_support.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stone_open01
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_room_fence01
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_room_open01
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_room_open02
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_room_open03
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_room_open04
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_roombig_corner01
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_roombig_side01
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_roombig_side02
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_roombig_open01
[CreepProp_egg_hanging01]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=1
[CreepProp_egg_hanging01.0]
PrefabName=SeekerBrood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_roombig_open02
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_roombig_corridor01
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_roombig_corridor02
[dvergrprops_lantern]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrprops_lantern.0]
PrefabName=CopperScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrprops_lantern.1]
PrefabName=SurtlingCore
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_roombig_windows01
[CreepProp_egg_hanging01]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=1
[CreepProp_egg_hanging01.0]
PrefabName=SeekerBrood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_roombig_toStone01
[dvergrtown_wood_pole]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrtown_wood_pole.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrtown_wood_pole.1]
PrefabName=CopperScrap
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_roombig_toStone02
[dvergrtown_wood_pole]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrtown_wood_pole.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[dvergrtown_wood_pole.1]
PrefabName=CopperScrap
Weight=0.5
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_room_TREASURE
[TreasureChest_dvergrtown]
DropChance=100
DropOnlyOnce=True
DropMin=3
DropMax=4
[TreasureChest_dvergrtown.0]
PrefabName=MeadHealthMinor
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.1]
PrefabName=MeadStaminaMinor
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.2]
PrefabName=MeadPoisonResist
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.3]
PrefabName=Sausages
Weight=1
AmountMin=3
AmountMax=6
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.4]
PrefabName=Tankard_dvergr
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.5]
PrefabName=Coins
Weight=1
AmountMin=33
AmountMax=66
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.6]
PrefabName=Coins
Weight=1
AmountMin=33
AmountMax=66
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.7]
PrefabName=Coins
Weight=1
AmountMin=33
AmountMax=66
DisableResourceModifierScaling=False
## DropTable Source: Container; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_room_TREASURE2
[TreasureChest_dvergrtown]
DropChance=100
DropOnlyOnce=True
DropMin=3
DropMax=4
[TreasureChest_dvergrtown.0]
PrefabName=MeadHealthMinor
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.1]
PrefabName=MeadStaminaMinor
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.2]
PrefabName=MeadPoisonResist
Weight=1
AmountMin=1
AmountMax=2
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.3]
PrefabName=Sausages
Weight=1
AmountMin=3
AmountMax=6
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.4]
PrefabName=Tankard_dvergr
Weight=0.1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.5]
PrefabName=Coins
Weight=1
AmountMin=33
AmountMax=66
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.6]
PrefabName=Coins
Weight=1
AmountMin=33
AmountMax=66
DisableResourceModifierScaling=False
[TreasureChest_dvergrtown.7]
PrefabName=Coins
Weight=1
AmountMin=33
AmountMax=66
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_room_endcap03
[dvergrprops_pickaxe]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=1
[dvergrprops_pickaxe.0]
PrefabName=IronScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stone_endcap02
[dvergrprops_pickaxe]
DropChance=50
DropOnlyOnce=False
DropMin=1
DropMax=1
[dvergrprops_pickaxe.0]
PrefabName=IronScrap
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stone_endcap03
[dvergrtown_wood_support]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrtown_wood_support.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False
## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_divider03
[dvergrtown_wood_support]
DropChance=100
DropOnlyOnce=False
DropMin=1
DropMax=2
[dvergrtown_wood_support.0]
PrefabName=Wood
Weight=1
AmountMin=1
AmountMax=1
DisableResourceModifierScaling=False