field options - ASharpPen/Valheim.CustomRaids GitHub Wiki
Biomes
- Meadows
- Swamp
- Mountain
- BlackForest
- Plains
- AshLands
- DeepNorth
- Ocean
- Mistlands
Global Keys
- defeated_eikthyr
- defeated_gdking
- defeated_bonemass
- defeated_dragon
- defeated_goblinking
- defeated_queen
- defeated_hive
- KilledTroll
- killed_surtling
- KilledBat
- hildir1
- hildir2
- hildir3
- BossHildir1
- BossHildir2
- BossHildir3
Additional keys can be created manually through console commands or by other mods.
Environments
- Clear
- Twilight_Clear
- Misty
- Darklands_dark
- Heath clear
- DeepForest Mist
- GDKing
- Rain
- LightRain
- ThunderStorm
- Eikthyr
- GoblinKing
- nofogts
- SwampRain
- Bonemass
- Snow
- Twilight_Snow
- Twilight_SnowStorm
- SnowStorm
- Moder
- Ashrain
- Crypt
- SunkenCrypt
Factions
- Players
- AnimalsVeg
- ForestMonsters
- Undead
- Demon
- MountainMonsters
- SeaMonsters
- PlainsMonsters
- Boss
- MistlandsMonsters
- Dverger
Status Effects
Valheim status effect options are not easily identified. But this is a list of at least some of the possibilities.
- Burning
- Spirit
- Poison
- Frost
- Lightning
- Smoked
- Wet
- Rested
- Shelter
- CampFire
- Resting
- Cold
- Freezing
- Encumbered
- SoftDeath
Noise
Noise is set on each player based on certain activities they perform. It is set directly, and does not accumulate, meaning a player chopping trees will have the same noise of 100 for each chop and not increasingly higher.
Certain creatures will treat the noise as a "sound range". This means if the noise is greater than their "hearing" setting, and "noise" is within range of the creature (100 noise is 100 meters), they will react.
Noise constantly decays if no action is performed. Known causes of noise:
- Dodge: 5
- Punching: 5
- Walking: 15
- Running: 30
- Jumping: 30
- Chopping / Pickaxing: 40
- Remove building piece: 50
- Chopping trees: 100
- Breaking rocks: 100
Apart from that, every attack will have a hit-noise and swing noise. By default this is 30 and 10, but this could be different for each attack type.