creature level and loot control integration - ASharpPen/Valheim.CustomRaids GitHub Wiki

Creature Level and Loot Control

Additional options for Creature Level and Loot Control. See the mod nexus page for more in-depth documentation for the options.

CLLC options can be set by adding another section to the raid creature desired changed as:

[YourRaidName.Index.CreatureLevelAndLootControl]

Example

[MyRaid]
Name=MyRaid

[MyRaid.0]
PrefabName=Troll

[MyRaid.0.CreatureLevelAndLootControl]
SetInfusion=Fire

Config Options

Setting Type Default Example Description
ConditionWorldLevelMin int -1 2 Minimum CLLC world level for spawn to activate. Negative value disables this condition
ConditionWorldLevelMax int -1 4 Maximum CLLC world level for spawn to active. Negative value disables this condition
SetInfusion string Fire Assigns the specified infusion to creature spawned. Ignored if empty
SetExtraEffect string Armored Assigns the specified effect to creature spawned. Ignored if empty
SetBossAffix string Mending Assigns the specified boss affix to spawned boss. Ignored if empty
UseDefaultLevels bool false true Use the default LevelMin and LevelMax for level assignment, ignoring the usual CLLC level control

Field Options

Boss Affixes

  • None
  • Reflective
  • Shielded
  • Mending
  • Summoner
  • Elementalist
  • Enraged
  • Twin

Extra Effects

  • None
  • Aggressive
  • Quick
  • Regenerating
  • Curious
  • Splitting
  • Armored

Infusions

  • None
  • Lightning
  • Fire
  • Frost
  • Poison
  • Chaos
  • Spirit