creature level and loot control integration - ASharpPen/Valheim.CustomRaids GitHub Wiki
Creature Level and Loot Control
Additional options for Creature Level and Loot Control. See the mod nexus page for more in-depth documentation for the options.
CLLC options can be set by adding another section to the raid creature desired changed as:
[YourRaidName.Index.CreatureLevelAndLootControl]
Example
[MyRaid]
Name=MyRaid
[MyRaid.0]
PrefabName=Troll
[MyRaid.0.CreatureLevelAndLootControl]
SetInfusion=Fire
Config Options
Setting | Type | Default | Example | Description |
---|---|---|---|---|
ConditionWorldLevelMin | int | -1 | 2 | Minimum CLLC world level for spawn to activate. Negative value disables this condition |
ConditionWorldLevelMax | int | -1 | 4 | Maximum CLLC world level for spawn to active. Negative value disables this condition |
SetInfusion | string | Fire | Assigns the specified infusion to creature spawned. Ignored if empty | |
SetExtraEffect | string | Armored | Assigns the specified effect to creature spawned. Ignored if empty | |
SetBossAffix | string | Mending | Assigns the specified boss affix to spawned boss. Ignored if empty | |
UseDefaultLevels | bool | false | true | Use the default LevelMin and LevelMax for level assignment, ignoring the usual CLLC level control |
Field Options
Boss Affixes
- None
- Reflective
- Shielded
- Mending
- Summoner
- Elementalist
- Enraged
- Twin
Extra Effects
- None
- Aggressive
- Quick
- Regenerating
- Curious
- Splitting
- Armored
Infusions
- None
- Lightning
- Fire
- Frost
- Poison
- Chaos
- Spirit