Custom Yarn Commands and Functions - AIessa/WhenLifeGivesYouLemons GitHub Wiki
The DialogUI script contains a number of Yarn (Yarn Spinner) Commands and Functions that you can use from within a Yarn script to affect other objects in the Unity scene or save and retrieve variable information.
Yarn Commands
Yarn Commands are defined in the following way:
Runner = GetComponent<DialogueRunner>();
Runner.AddCommandHandler(YarnCommandName, ClassMethodWithBehaviour);
The following custom commands were defined:
Manipulating dialogue visuals/audio:
- SetSpeaker
- SetNameKnown
- NoSpeakerPic
- NoSpeakerName
- OpenChat
- ChatMessage
- CloseChat
- HelperSays
- SetBackground
- RemoveBackground
- BGFilter
- AddXPCard
- SetAudio
Manipulating game variables and scene objects:
- AddXPCard
- Energy
- Relationship
- ItemToInventory
- LogEvent
- AddNewTask
- RemoveTask
- AddCopingStrategy
- TriggerScript
Yarn Functions
Yarn Commands are defined in the following way:
Runner = GetComponent<DialogueRunner>();
int number_of_input_arguments;
Runner.AddFunction(YarnFunctionName, number_of_input_arguments, delegate (Yarn.Value[] parameters)
{
//defining the behaviour
return the_value_yarn_should_receive;
});
The following custom functions were defined:
Retrieving simple variable information:
- check_task
- check_energy
- check_relationship
- check_card
- check_event
Performing some computation and retrieving the result:
- skill_check