Machines - ACCBDD/complicated_bees GitHub Wiki

Mellarium

The Mellarium is an industrially-sized apiary, capable of housing special modules that can kick your production into high gear. It provides a baseline 1.25x multiplier to productivity which can be increased through modules.

Note that non-base mellarium blocks can not be placed in the top layer of the Mellarium.

To build it, place down a 3x3x3 cube of mellarium blocks. If you've done it right, the cube will assemble like so:

Try not to build these across chunk borders or right next to each other.

As a note, the Mellarium checks mutation conditions based on the block in the middle of its bottom layer - mutations that need blocks underneath the bee housing or similar should have those blocks placed underneath the center of the Mellarium.

Automation can insert bees and extract outputs from any side.

Modules

Frame Housings

Frame Housings can hold frames based on their tier - the basic can hold one, the regular two, and the large three. These frames will stack multiplicatively. Automation can extract and insert from any side.

Mutator

The Mutator consumes one catalyst every time a queen dies to increase the chance of it producing mutated offspring - check your recipe browser for possible catalysts. Automation can insert from any side.

Temperature Unit

Every bee lifecycle tick, the Temperature Unit has a chance to consume specific items to increase or decrease the temperature of the Mellarium - check your recipe browser for possible fuels. Automation can insert from any side.

Hydroregulator

Every bee lifecycle tick, the Hydroregulator has a chance to consume specific items to increase or decrease the humidity of the Mellarium, with a chance of producing a leftover - check your recipe browser. Automation can insert inputs and extract outputs from any side.

Rain Shield

Using the power of a heart of the sea, the Rain Shield protects bees from inclement weather.

Energy Cell

The energy cell stores energy to be used by specific powered modules. It stores 200,000 RF by default.

Skybox

The Skybox uses power to simulate a sky for any queen inside the Mellarium. It uses 10 RF/t by default.

Temporal Simulator

The Temporal Simulator uses power to keep a queen inside the Mellarium awake non-stop. It uses 50 RF/t by default.

Output Hatch

The Output Hatch tries to output as much as possible to an inventory touching it every four ticks.

Gyrofuge

A Mellarium can produce thousands of combs every bee tick. You'll need something a little more powerful than a regular centrifuge (or even multiple!) to process those. This is where the Gyrofuge comes in - a multiblock solution to your overproduction woes.

The Gyrofuge (without upgrades) processes combs in half the time and provides a baseline 1.5x multiplier to product chance. The Gyrofuge can be upgraded using modules, similar to the Mellarium.

It is also important to note that non-base gyrofuge blocks can not be placed in the top layer of the Gyrofuge. The Gyrofuge also uses a trickle of power even when not doing anything.

To build it, place down a 3x3x3 cube of gyrofuge blocks. If you've done it right, the cube will assemble like so:

Try not to build these across chunk borders or right next to each other.

Modules

Energy Cell

To have a Gyrofuge accept energy, you'll need at least one of these. They store 200,000 RF by default.

Input/Output Hatches

Input and output hatches try to transfer as many items as the Gyrofuge can fit every 4 ticks.

Processing Unit

Processing units increase the number of items processed at a type. By default, they add 1/4/8 to the number of items processed, a 0.6/0.5/0.25x multiplier to power efficiency, and 50/75/100 RF/t to the amount of energy used on standby.

Speed Unit

Speed units increase the processing speed of the Gyrofuge. By default, they add a 1.25/1.5/1.75x multiplier to speed, a 0.9/0.8/0.75x multiplier to power efficiency, and 10/25/50 RF/t to the amount of energy used on standby.

Efficiency Unit

Efficiency units increase the power efficiency of the Gyrofuge. By default, they add a 1.5/2/3x multiplier to power efficiency, a 0.95/0.9/0.85x multiplier to speed, and 10/25/50 RF/t to the amount of energy used on standby.

Extraction Unit

Extraction units increase the output chance of a recipe in the Gyrofuge. By default, they add a 1.1/1.25/1.5x multiplier to output chance, a 0.95/0.85/0.8x multiplier to speed, a 0.85/0.75/0.7x multiplier to power efficiency, and 25/50/100 RF/t to the amount of energy used on standby.

Microscope

The microscope is an invaluable tool for researching specimens. Place a bee in the top right slot to begin analyzing it - you'll be presented with a minigame you'll have to complete. The difficulty of the minigame is based on how complex the species is: the further into the mutation tree, the more complex a species.

To help you complete the minigame, you can place extra bees of any type or royal jelly into the highlighted slots below the specimen. These items are then consumed when you click the arrow to provide hints towards the game - the more complex a specimen, the more bees it takes to get a hint.

Once you complete the minigame, you'll research a random mutation involving the specimen's primary species. Researching a mutation grants apiaries placed by you a flat +20% chance for the mutation to occur within them.

Apid Library

The Apid Library allows you to examine bees in your possession and determine whether they can mutate into new species. Simply place a bee in the top right slot and select a mutation on the left (if any) to see more information about it.

Bee Sorter

The Bee Sorter is able to classify and sort bees that get piped into it. It can accept items from any side, taking them into its single-slot buffer, and will automatically output that item to any sides that have filters configured to match the item.

Interact with the block to open the GUI. Each side of the block has a color on it, which correspond to rows in the GUI.

On the left, you have type filters - click these to swap between drone, princess, queen, any bee, non-bee, and no items allowed. The remaining six slots on each row are species filters, where 0 is the primary and 1 is the secondary. You can set these by left or right clicking on the slot with a bee or dragging one from a recipe browser.

A side is selected based on how specific the filter is; for example, the bee sorter configured here will output any Forest-Plains drones to the white side, other drones with Forest as the primary species to the black side, and any other drones will be split randomly between the red and blue sides.

By default, the sorter auto-exports - you can disable this with redstone.

Honey Generator

You'll quickly realize you have more honey than you know what to do with. While food is all good and well, you can also burn your excess honey (and certain other bee products) in the Honey Generator for more RF!

Machine Upgrades

With enough bees producing combs, especially at an industrial scale, you'll want to start making your machines better. Ever-useful propolis and some other materials will make special modules that you can use to upgrade your machines! All machine upgrades stack multiplicatively, just like frames.