| 3/20 |
Team meeting, Journal Wiki page, Brainstorming game ideas |
1' |
| 3/26 |
Pencil sketch and concept brainstorming |
1' 30" |
| 3/27 |
Even more brainstorms and finished proposal |
0' 30" |
| 3/27 |
Created Bear and Scotty |
1' 30" |
| 3/28 |
Created Sue and Wolf, improved Scotty and Bear |
1' 30" |
| 3/28 |
Met as a team and planned basic class structure |
0' 30" |
| 3/29 |
Team meeting to delegate responsibilities. I got assigned graphics and high scores as well as part of the game engine later |
2' |
| 3/31 |
Worked on High score class design and methods |
1' |
| 4/2 |
High scores and git issues |
2' 30" |
| 4/5 |
High scores reformatting |
1' |
| 4/7 |
High score debugging, level 1 map design |
2' |
| 4/8 |
Squirrel and star graphics |
1' |
| 4/9 |
StreamWriter issues |
2' |
| 4/10 |
Highscore Prompt and Highscore screens |
'3 |
| 4/15 |
fixed high score bug that Alex found, added more graphics and coded them, researched and downloaded sounds, started sound code, worked with Caroline. |
4'30” |
| 4/16 |
Worked on VM inoperability issue |
1’30” |
| 4/17 |
Boost class and workaround added to main window |
2' 30" |
| 4/18 |
Coded level two and improved wall-builder code |
3' |
| 4/19 |
stick and tree graphics, debugging and testing |
2' 30" |
| 4/21 |
Level designer and lots of left-facing graphics |
4' 30" |
| 4/22 |
Level Designer and high scores |
1' |
| 4/23 |
Highscores and debugging |
4' |
| 4/24 |
Lots of comments |
1' |
| 4/25 |
new Spaceship design, release video, and final details |
3' |