| 3/20 |
First team meeting. Set up new organization on Github and started on Wiki. Chose game theme of multilevel forest adventure. |
1 |
| 3/27 |
Worked on project proposal and nailed down game play details, point system, and screen layout. Created stubs of all required wiki pages. |
2 |
| 3/28 |
Met as a team and planned classes and methods for Model |
0.5 |
| 3/29 |
Met; officially planned Game Model Specifications; delegated Game Design tasks. I edited the game design model and Road Map |
2 |
| 3/31 |
Created UML diagram, wrote unit tests, wrote our class description for Game Model document. |
2 |
| 4/02 |
Fixed some bugs in the Model, edited the unit tests, and wrote up the Game Specification with Alex. Fixed last minute details in the Wiki before Design was due |
2 |
| 4/04 |
Worked on Game Play coding and key press responses |
1 |
| 4/07 |
Constructed first level Model, edited methods in Wolf and Wall |
2 |
| 4/08 |
Constructed View and the Button event handlers for the main Game Screen |
2 |
| 4/09 |
Debugged methods, tests, and view |
1 |
| 4/10 |
Debugged screens and game play and prepared to submit alpha |
4 |
| 4/12 |
Fixed error in character attack logic |
2 |
| 4/15 |
Updated graphics based on direction; fixed several errors in character and animal movement |
4 |
| 4/16 |
Prepared for Beta and helped Alex and Amy debug sound |
2 |
| 4/18 |
Coded level two and fixed level change logic |
3 |
| 4/19 |
Edited game screen, implemented Character selection, redesigned main screen, fixed pause effect, and coded end game logic |
6 |
| 4/20 |
Worked on difficulty and sound |
0.5 |
| 4/22 |
End Game animation attempt and editing level 3 |
2 |
| 4/23 |
Debugging, finished third level with Alex, and prepared for RC |
3 |
| 4/24 |
Commented on all Model and View Classes |
1 |
| 4/25 |
Fixed any final bugs, made small edits to the third level, made animals easier, and prepared for submit Final Release |
2 |