Raddatz Journal - ACA-RSS/ACA-Bloop GitHub Wiki

Alex'sJournal (Twisted Treeline)

Date Tasks Accomplished Time spent in hours
3/20 First team meeting. Set up new organization on Github and started on Wiki. Chose game theme of multilevel forest adventure. 1
3/27 Worked on project proposal and nailed down game play details, point system, and screen layout. Brainstormed new fight mechanics, and came up with the game title. 1
3/28 Discussed the entire design phase, and laid out a basic plan for our object model and other basics 1
3/29 Nailed down all the basics for our design phase and assigned each person their own specific part of the design (I am on Serialization) 1
3/31 Worked through some design related problems with Caroline, and began researching for serialization 1.5
4/1 Designed a base Save/Load for the objects, and made sure each object had some sort of save and load method implemented. Worked on overall saving schematic and design, as well as unit tests 2
4/2 Finished serialization model, met with group to work on final details, and reviewed other's codes. Also finished game specs 2.5
4/6 Implemented interface for serialization, and continued work on design. 1
4/8 Wrote all serialization methods for each individual object 1.5
4/9 Wrote save/load methods in the game controller 1.5
4/10 Completed save/load. Worked with Caroline on windows and object model. 7
4/14 Expanded save and load functionality 1
4/15 Bug fixes in the code such as the animals attacking, and the game crashing when the player was supposed to die 2.5
4/16 Worked on researching and implementing sound capabilities so that the sound files were not in a relative location 2.5
4/17 Worked on level design and adding certain world objects 1
4/18 Continued level design 1.5
4/19 Enabled the world to save multi level worlds, fixed a couple bugs preventing character selection from working, and various other bug fixes for object design. Additionally, modified the save/load to handle character select. Fixed problem where game crashed if the user was looking of the edge and tried to attack 3.5
4/21 Worked on game design bug fixes that were stopping the players to be able to proceed to the next level, and worked to solve a weird compile error 2.5
4/22 Worked on being able to save an object inside another object, and reviewing problems in other's code, 2.5
4/23 Redid a level design because it was not initially designed as a maze, and other polishing for the RC 3
4/24 Commented the code i was responsible for, and added headers 1.5
4/25 Worked on a problem with save/load crashing the game, and random stuff to prepare the final release 2.5

Total Time: 45 Hrs