Raddatz Journal - ACA-RSS/ACA-Bloop GitHub Wiki
Alex'sJournal (Twisted Treeline)
| Date | Tasks Accomplished | Time spent in hours |
|---|---|---|
| 3/20 | First team meeting. Set up new organization on Github and started on Wiki. Chose game theme of multilevel forest adventure. | 1 |
| 3/27 | Worked on project proposal and nailed down game play details, point system, and screen layout. Brainstormed new fight mechanics, and came up with the game title. | 1 |
| 3/28 | Discussed the entire design phase, and laid out a basic plan for our object model and other basics | 1 |
| 3/29 | Nailed down all the basics for our design phase and assigned each person their own specific part of the design (I am on Serialization) | 1 |
| 3/31 | Worked through some design related problems with Caroline, and began researching for serialization | 1.5 |
| 4/1 | Designed a base Save/Load for the objects, and made sure each object had some sort of save and load method implemented. Worked on overall saving schematic and design, as well as unit tests | 2 |
| 4/2 | Finished serialization model, met with group to work on final details, and reviewed other's codes. Also finished game specs | 2.5 |
| 4/6 | Implemented interface for serialization, and continued work on design. | 1 |
| 4/8 | Wrote all serialization methods for each individual object | 1.5 |
| 4/9 | Wrote save/load methods in the game controller | 1.5 |
| 4/10 | Completed save/load. Worked with Caroline on windows and object model. | 7 |
| 4/14 | Expanded save and load functionality | 1 |
| 4/15 | Bug fixes in the code such as the animals attacking, and the game crashing when the player was supposed to die | 2.5 |
| 4/16 | Worked on researching and implementing sound capabilities so that the sound files were not in a relative location | 2.5 |
| 4/17 | Worked on level design and adding certain world objects | 1 |
| 4/18 | Continued level design | 1.5 |
| 4/19 | Enabled the world to save multi level worlds, fixed a couple bugs preventing character selection from working, and various other bug fixes for object design. Additionally, modified the save/load to handle character select. Fixed problem where game crashed if the user was looking of the edge and tried to attack | 3.5 |
| 4/21 | Worked on game design bug fixes that were stopping the players to be able to proceed to the next level, and worked to solve a weird compile error | 2.5 |
| 4/22 | Worked on being able to save an object inside another object, and reviewing problems in other's code, | 2.5 |
| 4/23 | Redid a level design because it was not initially designed as a maze, and other polishing for the RC | 3 |
| 4/24 | Commented the code i was responsible for, and added headers | 1.5 |
| 4/25 | Worked on a problem with save/load crashing the game, and random stuff to prepare the final release | 2.5 |
Total Time: 45 Hrs