Template_Method_Pattern_2 - 8BitsCoding/RobotMentor GitHub Wiki
Template Method : Allow us to define the 'skeleton' of the algorithm, with concrete implementations defined in subclasses.
class Game
{
public:
Game(int number_of_players) : number_of_players(number_of_players) {}
void run()
{
start();
while(!have_winner())
take_turn();
cout << "Player " << get_winner() << " wins\n";
}
protected:
virtual void start() = 0;
virtual void have_winner() = 0;
virtual void take_turn() = 0;
virtual void get_winner() = 0;
int current_player{0};
int number_of_players;
};
class Chess : public Game
{
public:
Chess() : Game(2) {}
protected:
void start() override
{
// Do something
}
void have_winner() override
{
// Do something
}
void take_turn() override
{
// Do something
}
void get_winner() override
{
// Do something
}
};
int main()
{
Chess chess;
chess.run();
return 0;
}
#include <iostream>
#include <string>
using namespace std;
class Game
{
public:
explicit Game(int number_of_players)
: number_of_players(number_of_players)
{
}
void run()
{
start();
while (!have_winner())
take_turn();
cout << "Player " << get_winner() << " wins.\n";
}
protected:
virtual void start() = 0;
virtual bool have_winner() = 0;
virtual void take_turn() = 0;
virtual int get_winner() = 0;
int current_player{ 0 };
int number_of_players;
};
class Chess : public Game
{
public:
explicit Chess() : Game{ 2 } {}
protected:
void start() override
{
cout << "Starting a game of chess with " << number_of_players << " players\n";
}
bool have_winner() override
{
return turns == max_turns;
}
void take_turn() override
{
cout << "Turn " << turns << " taken by player " << current_player << "\n";
turns++;
current_player = (current_player + 1) % number_of_players;
}
int get_winner() override
{
return current_player;
}
private:
int turns{ 0 }, max_turns{ 10 };
};
int main()
{
Chess chess;
chess.run();
getchar();
return 0;
}