2D_game_Rotate_Star - 8BitsCoding/RobotMentor GitHub Wiki
상속을 어떻게 쓰는지 아는것이 중요하다.
namespace jm
{
class RotatingStarExample : public Game2D
{
float time = 0.0f;
public:
void update() override
{
rotate(time * 180.0f);
drawFilledStar(Colors::gold, 0.4f, 0.25f);
}
};
}
int main(void)
{
jm::RotatingStarExample().init("This is my digital canvas!", 1280, 960, false, 2).run();
//jm::MouseExample().init("This is my digital canvas!", 1000, 1000, false).run();
//jm::Game2D().init("This is my digital canvas!", 1280, 960, false).run();
//jm::RotatingStarExample().run();
//jm::PrimitivesGallery().init("Primitive Gallery", 1280, 960, false).run();
//jm::SolarSystem().run();
//jm::FaceExample().run();
//jm::WalkingPerson().run();
//jm::TankExample().run();
return 0;
}