start_screen.asm - 89erik/NES-breakout GitHub Wiki
Tree: root/src/start_screen.asm
This file contains code for showing the start screen. The start screen is represented by level 0, which comprises of blocks which spells out a text string on the middle of the screen. The procedure goes roughly as follows:
- Load level 0
- Set all characters invisible
- Sleep one frame
- Animation loop, run for two iterations: ** Set all characters visible, one per frame ** Set all characters invisible, one per frame
- Set all characters present, one per frame
- Call procedure to wait for player to push a button
- Set all characters invisible, one per frame