Traps - 7d2d-sorcery/Sorcery GitHub Wiki
Ritual Traps
Powered by Essence and imbued with the Elements, Ritual Traps are placed on the ground in the form of a Ritual Circle. A Sorcerer then stands within the Circle to perform the Ritual. These rituals vary in power and effect based on many factors, including: The evolutionary stage (Rarity) of Essence used and the power of The Sorcerer performing the Ritual.
Ice Barrier Ritual Trap
- Perform and maintain the Ritual by standing within the Circle for 5 seconds
- Foes are Deep Freezed every 5 seconds the Ritual is performed
- Foes do less damage to blocks
- Foes are chilled and slowed on attacking
- Allies gain damage resistance
- Ritual Effects cease when the Sorcerer stops the Ritual (steps out of the Circle)
Runic Traps
Crafted with Essence and imbued with the Elements, Runic Traps are placed on the ground in the form of a Runic Circle. Foes passing over and standing within the Runic Circle are then affected by the Trap. These Runic Traps vary in power and effect based on many factors, including: The evolutionary stage (Rarity) of Essence used and the power of The Sorcerer crafting the Trap.
Runic Ice Trap
- Foes are chilled and slowed when passing through the trap
- Foes are Iceburned while standing within the trap
More info coming soon.