Shaders and Computer Graphics - 5Daydreams/Personal-Notes GitHub Wiki

DISCLAIMER - this page is currently a mess and I should probably reorganize some stuff.

The craziest conundrums - lots of the stuff in here is pretty awesome, but it takes a little bit of time to get into how HLSL and shader coding works. If you've never programmed before, I highly recommend you not to focus here, but once you need to polish your artstuffs, this is heaven!

Unreal Engine

Global Shaders (?) in unreal engine

Compute shaders in unreal engine - (more references at the far bottom)

Newsletters and similars

Graphics Weekly newsletter by Jendrik!

Two toned toon-smoke

Random website on several cool things

Alex Lindman's tutorials on multi-lighting

Halloween Cat Stencil Buffer Portal

Raytracing in a weekend

Daniel Ilett's tutorials - a great series with sample code for lots of topics, including but not limited to shaders

Ronja's Shader Tutorials - an amazing compendium with source code at the end! Shoutout to Ronja for making these public

Ronja sent me this link on code reusage for shading langs

Data compression for files

Outline conundrums

Febucci's Blog - there's more than just shaders

Fancy stuff with projections

Crazy-ass geometry shaders

Unreal optimization for arts

Freya's intro to shaders in Unity (using HLSL)

Manuela Xibanya's shader tutorial here on github!

Shader code in Unity with URP support

Camera and portals

Tom Hulton - Rendering portals with Unity

Turiyaware - A bugfix to some UI issue

ScratchPixel - An overview on how the matrices and projections work on cameras

An article on Oblique Projections

Miscellanous

Book of Shaders

Some CRAZY transformation scheme called Mobius transform