Placeholders - 4drian3d/TitleAnnouncer GitHub Wiki
TitleAnnouncer provides you with placeholders that you can use in your announcements.
In case the plugin is used in Paper, it will support all PlaceholderAPI placeholders
These placeholders are provided by TitleAnnouncer for you to use, they have better performance than PlaceholderAPI's when using direct APIs
These placeholders will be displayed regardless of who is running it, whether it is the console or a player.
It will show you the number of players connected to the server.
It will show you the number of ticks per second that the server has at the moment.
It will show you the duration of each tick. It is a more accurate and secure measure to show the performance of your server.
These placeholders will be displayed in case a player executes it. They will show data of the same player.
They will take the value of the target player in case a "send" command is used.
It will display the player's name.
It will show the connection with the server (ping) that the player has.
Display the name of the world in which the player is located.
In Velocity there is no PlaceholderAPI support, so the plugin offers you its own placeholders that you can use in your messages.
It will show you the number of players connected to the entire Velocity network.
These placeholders will be displayed in case a player executes it. They will show data of the same player.
They will take the value of the target player in case a "send" command is used.
It will display the player's name.
It will show the connection with the network (ping) that the player has.
It will show you the client with which the player has connected.
It may return a null value in case the player's client does not deliver that value.
It will return the language used by the player.
Returns the server on which the player is connected.
It will tell you what version the player is logged in with, for example: 1.17.1
In case the player has logged in with Forge 1.7-1.12.2, the list of his mods will be returned