Bones Generation - 40206111/CreatureGenerator2.0 GitHub Wiki

BONE!

Boooonneees

Description

Bones may not be the best name for this technically as it's generally an animation thing, but this is definitely the skeleton of the creature and so I'm calling it the bones. This will be what the mesh (skin) is build on top of and thus will be the main shape of the creature.

Goals

Hierarchy of Body Parts

Research

Last time I stored the skeleton as a list of dictionaries, each dictionary having the name of the body part (e.g. "leg") and that dictionary would have a list of lists of vector 3s, each list being a separate list of the points that make up one of the legs. This was an attempt to manage the Hierarchy goals, but was unsuccessful.

This time I think I should start from the body and add other parts of the skeleton as children of that.

It might make sense to think of these as animation bones. The skin can then be generated around these and hopefully animate later. I should draw a picture to show what I mean.