.obj texture failing to export FIX - 3dify/AR-rigging-experiments GitHub Wiki
The scenario of trying to add a texture file out of 3DS Max that would make the automated AR process crash.
This was with a scan file that had no texture, so a single .obj file
Extra texture file created in an external program by Lola
This fix got it to process:
I use MeshLab for this, takes around 1-2 minutes:
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Go to 'File > Import Mesh...'.
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Go to 'Filters > Texture > Parametrization: Trivial Per-Triangle' (if you get an error about the inter-triangle border being too much increase the texture dimension).
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Go to 'Filters > Texture > Transfer Vertex Attributes to Texture (between 2 meshes)', the output .png will be saved in the same directory as your model.
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Go to 'File > Export Mesh As' (we're resaving the .obj so it includes the new UVW coordinates).
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You're done!
Problem is it processes but not model shows in the AR viewer...