.obj texture failing to export FIX - 3dify/AR-rigging-experiments GitHub Wiki

The scenario of trying to add a texture file out of 3DS Max that would make the automated AR process crash.

This was with a scan file that had no texture, so a single .obj file

Extra texture file created in an external program by Lola

This fix got it to process:

I use MeshLab for this, takes around 1-2 minutes:

  1. Go to 'File > Import Mesh...'.

  2. Go to 'Filters > Texture > Parametrization: Trivial Per-Triangle' (if you get an error about the inter-triangle border being too much increase the texture dimension).

  3. Go to 'Filters > Texture > Transfer Vertex Attributes to Texture (between 2 meshes)', the output .png will be saved in the same directory as your model.

  4. Go to 'File > Export Mesh As' (we're resaving the .obj so it includes the new UVW coordinates).

  5. You're done!


Problem is it processes but not model shows in the AR viewer...