Dynamic Difficulty - 2mal3/Minecraft-Rebalanced GitHub Wiki
difficulty, but also the possible rewards, now adapt much better to the progress of the game. The game starts easy, but slowly becomes more and more difficult due to certain events (for example, reaching the Nether). The exact levels can be read in the table.
Level | Trigger | Difficulty | Phantoms | Patrols | Wandering Traders | Raids |
---|---|---|---|---|---|---|
1 | start | easy | ||||
2 | nether | normal | ||||
3 | end | hard |