Glitch Logic - 2dos/DK64-Randomizer GitHub Wiki
Glitch Logic is a logic option which makes DK64 Randomizer expect you to perform glitches in order to beat your seed. This article will cover what each option entails
For advanced platforming logic, visit here
THIS PAGE IS WIP
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General Clips is an overarching term for many of the wall clips within DK64 that can't be neatly categorized into an overarching trick like phase swimming or ledge clips. Rather than list out each trick individually and potentially cause decision fatigue from a UX perspective, we categorized all of them into 1 selectable setting.
- Diddy Crypt Balloon Shot
- DK, Diddy and Chunky Crypt Torch Clips
- Lanky Crypt Torch Clip
- Chunky Dungeon Balloon Shots
- DK Tree Roll Clip
Got up to randomizer/Lists/CustomLocations.py
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Phase swimming is a trick that allows you to go through roughly 25% of walls whilst the player is underwater by utilizing first person. Since pseudo-diving is never in logic, phase swimming logically requires the player to have dive.
Tutorial by Ballaam
WARNING: Phasewalking takes a very big sledgehammer to logic, and as soon as you enable it, logic expects you to use phasewalking basically everywhere in the game. It is advised that you don't enable this until you are very comfortable with phasewalking and are happy to perform it several times in a run.
Phase walking is a trick that allows you to go through roughly 25% of walls in the game by utilizing first person and it's essentially triple-frame perfect. The general idea is that if the player is encapsulated in a box-like room, one of the walls will allow you to phasewalk through. As such, it can be used almost anywhere in the game to get out of bounds and bypass requirements.
Tutorial by Zorulda
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