Archipelago - 2dos/DK64-Randomizer GitHub Wiki
Archipelago is a way to randomize several games together into one cohesive experience. The items from all games are placed into a pool and distributed out to all games in that session. This means you might find someone else's Grenade Eggs in a cage in DK64, and someone else might find the Bean in the Water Temple for your seed.
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AP World Files
Developers: UmedMuzl | Download: Link
Developers: GreenBean | Download: Link
Settings Tutorial by Keiper
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Download and install the Archipelago Multiworld Suite from the link above, making sure to install the most recent version.
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Download and install the Project 64 4.0 Emulator from the link above, making sure to install the specific version referenced. Run the emulator at least once to make sure it is working.
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Download the APWorld file. You can select one of two tracks:
- The master release track remains stable, but does not update actively during dev cycles. This is currently based on 4.0 of the standalone randomizer.
- The dev release track, which gets active updates, but may have stability issues sometimes. This is currently based on 5.0 of the standalone randomizer.
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Using the AP launcher, hit "Install AP World" and point it to the dk64.apworld file you downloaded.
NOTE: We HIGHLY suggest you run Archipelago as Administrator for the first time run of it, it helps automatically set up your Project 64 Installation.
Your config file contains a set of configuration options which provide the generator with information about how it should generate your game. Each player of a multiworld will provide their own config file. This setup allows each player to enjoy an experience customized for their taste, and different players in the same multiworld can all have different options.
Run the ArchipelagoLauncher.exe from your Archipelago install and click Generate Template Options
This will produce a /Players/Templates
folder in your Archipelago install, which contains default config files for every game in your custom_worlds
folder. You can manually edit the config file using a text editor of your choice.
- After modifying your yaml, place it into your
Archipelago/Players
folder - Open the Archipelago Launcher and click "Generate". This will create a zip file in Archipelago output
- You will need to open this .zip to get your
.lanky
patch file
- You will need to open this .zip to get your
- Navigate to the Archipelago website and go to the Host Game page
- Click upload file and pass it the .zip created in your output folder
- Click the "Create New Room" link.
- Navigate to the correct site based on your apworld version. If you do not select the correct site, you WILL get errors, either during patching or in the game.
- Master release track: Go to the REGULAR DK64 Randomizer site.
- Dev release track: Go to the DEV DK64 Randomizer site.
- Click on 'Generate from Patch File'. Load in your DK64 ROM and select your '.lanky' file. You can also select your cosmetics before clicking
Generate Seed
. Once you are ready, click onGenerate Seed
. - Open the
DK64 Randomizer
client in the AP window- This will load
ap_adapter.js
into your emulator folder on first time launch for ease of use - If ap_adapter.js is not loaded, please make sure you launched Archipelago as an Admin and then launched the client. This will place the file there for you.
- This will load
- Once you have loaded into the game, click the
Connect
button at the top of the DK64 Client. You are now connected and ready to play!
Make sure the version of the DK64 APWorld is the same for both you and the host. You will run into issues if they don't match, especially if one of you is using a master release and one of you is using a dev release!
When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done, the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch files. Your patch file should have a .lanky
extension.
Put your patch file on your desktop or somewhere convenient. Open the DK64 Randomizer site as mentioned above, and Generate your seed.
- When you launch the client, go to Project64 and run the
adapter.js
script in the emulator. - In the server page, there will be a port number. Copy this port number into the top of your DK64 Client.
- The field should read
archipelago.gg:<port number>
- The field should read
- Click the
Connect
button at the top of the DK64Client. Once you have loaded into the game, the client should log that Project64 has been connected. you are now connected and ready to play!
You will know everything is working when you see Archipelago Connected
on the save file.