Bomb Types Brainstorming - 27cGames/blast-em-all GitHub Wiki

Brainstorming for the types of bombs we can add to the game

Format:

Bomb Name

Range (initial range, Short, Normal, Long)

Description

Consider introducing to the game a new "secondary bomb/weapon" concept (some of the bombs listed below should be part of this new category).

Standard bomb

Range: Normal

Standard type of bomb

(Perforant?) bomb

Range: Normal

Similar to normal bomb. Blast range is not stopped by a destroyable wall

Power bomb

Range: Long

Long range normal bomb

Land mine

Range: Short

Activated when player walks over it

Remote control bomb

Range: Normal

Blasts at player will

Bouncing bomb

Range: Normal

May be kicked by a player and it will bounce over the screen until it blasts

Thermal bomb

Range: Short-Normal

After it blasts, the blast range is blocked for a few seconds until it cools down

Bio bomb (a.k.a biopadrin bomb (selfish joke))

Range: Short-Normal

This bomb doesn't kill the player in range, but it reverse the player controls randomly (i.e. up goes left, left goes down, down goes up, right goes right). The blast area is contaminated for a few seconds (even we could add "wind" to move the "toxic cloud" over the screen).

Clone bomb

Range: Short

This bomb creates clones of the player who uses it. They will go randomly over the screen until they touch any player. The idea is taken from DBZ

Sticky bomb

Range: Short

A player needs to be adjacent to another player. When activated a countdown starts for the victim. In order to scape the victim needs to reach another player and pass the bomb to him.

Gravity well bomb

Range: Medium

Attracts any item/bomb/player within its action ratio. After exploding a gravity zone is active on the area an amount of time that will depend on the player's flame length stat.

Wall-building bomb

Range: Normal

This bomb creates new destructible blocks (containing random items [if any]).

Ice bomb

Range: Normal

This bomb freezes the enemies not allowing them to move for some seconds. Besides, it freezes the floor for some seconds making other players/bombs slide when they are on the affected zone. It can interrupt the effect of thermal bombs and viceversa. The freezing effects on the floor can be cancelled by using any "regular" bomb.

Smoke bomb (AKA Pep bomb)

Range: Normal

Secondary bomb. Fills the screen with smoke making unable to see an area for a few seconds

## Mirage bomb The player plants a set of bombs, but only one of them is true