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โ—ผ๏ธ๊นƒํ—ˆ๋ธŒ ๋ฆฌํฌ์ง€ํ† ๋ฆฌ ๋งํฌ

NOTE

๋ณผ๋ฅจ๊ณผ ํ”Œ๋ ˆ์ธ ์Šค์œ„์น˜

VolumeAndPlaneSwitcher.cs#L81-L92

            Debug.Log($"IN Plane Position {transform.position}, Dimensions: {plane.Dimensions}");
            // This object is a plane, but we want a volume instead.
            GetVolumeFromTopPlane(
              transform,
              plane.Dimensions,
              transform.position.y,
              out position,
              out rotation,
              out localScale);
            Debug.Log($"OUT Volume Position {position}, Dimensions: {localScale}");
            ReplaceAnchor(volumePrefab, position, rotation, localScale);
            break;

Scene API์—์„œ ๋ดค๋˜ ๊ฒƒ์ฒ˜๋Ÿผ 2D ๊ฒฝ๊ณ„ ๋ฐ•์Šค๋ฅผ ๊ฐ€์ง„ ์•ต์ปค๋ฅผ ์ถฉ๋Œ ์ฒ˜๋ฆฌ๋ฅผ ์œ„ํ•ด ๋ณผ๋ฅจ์œผ๋กœ ๋ฐ”๊พธ๊ธฐ๋„ ํ•˜๋Š” ๊ฒƒ ๊ฐ™๋‹ค.

์˜คํด๋ฃจ์ „

Passthrough Pet
์ฆ๊ฐ•๋œ ํŽซ ํ–‰๋™์„ ํƒ์ƒ‰ํ•ด๋ณด๊ณ  ์‹ถ๋‹ค๋ฉด ์—ฌ๊ธฐ์—์„œ ์‹œ์ž‘ํ•ด๋ณผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ด ์˜ˆ์ œ๋Š” Scene ์š”์†Œ๋ฅผ ๊ฐ€๋ฆฌ๋Š” ์—ญํ• ์„ ํ•˜๋Š” ์ฝœ๋ผ์ด๋”๋กœ ์ œ๊ณตํ•˜๋ฏ€๋กœ Oppy๋Š” ์„ค๋“๋ ฅ ์žˆ๊ฒŒ ๊ฐ€๊ตฌ ๋’ค๋กœ ๋ Œ๋”๋ง๋˜๋ฉฐ ๊ฐ€๊ตฌ๋ฅผ ํ”ผํ•ฉ๋‹ˆ๋‹ค. Oppy๊ฐ€ ๊ฑธ์„ ์ˆ˜ ์žˆ๋„๋ก NavMesh๊ฐ€ ์ƒ์„ฑ๋˜๊ณ  ์˜ค๋ฅธ์ชฝ ์ปจํŠธ๋กค๋Ÿฌ์˜ ๊ฒ€์ง€ ๋ฒ„ํŠผ์„ ๋ˆ„๋ฅด๋ฉด Oppy๊ฐ€ ํƒ์ƒ‰ํ•  ํƒ€๊ฒŸ์ด ์„ค์ •๋ฉ๋‹ˆ๋‹ค. Unity์˜ ๋‚ด๋น„๊ฒŒ์ด์…˜ ์‹œ์Šคํ…œ์— ๋Œ€ํ•œ ์ž์„ธํ•œ ๋‚ด์šฉ์€ Unity์˜ ๋ฌธ์„œ์—์„œ ํ™•์ธํ•ด๋ณผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

์›๋ฌธ์—์„œ๋Š” ์œ ๋‹ˆํ‹ฐ ๋ฌธ์„œ ๋งํฌ๊ฐ€ ์•ˆ ์—ด๋ฆฐ๋‹ค.

์ด ๊ฒŒ์ž„์— ๋“ฑ์žฅํ•˜๋Š” ์บ๋ฆญํ„ฐ(Oopy)์—๋Š” ์˜คํด๋ฃจ์ „์ด ์ ์šฉ๋˜์–ด ์žˆ๋‹ค๊ณ  ํ•œ๋‹ค. Scene API๋ฅผ ํ†ตํ•ด ๊ฐ ๊ฐ€๊ตฌ ๋’ค์— ์ˆจ๋Š” ๊ฒƒ๋งŒ ์ฒ˜๋ฆฌํ•˜๊ณ  Depth API๋Š” ์“ฐ์ง€ ์•Š๋Š”๋“ฏ...?

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