Walktrigger edgecases - 2004Scape/Server GitHub Wiki
When the target is out of reach, the walktrigger runs twice. For player following, interactions with the target is instantly cleared after the first walktrigger. Regular movement (yellowX) only runs the walktrigger once from client input.
https://github.com/user-attachments/assets/d740a6eb-376a-40e5-b522-4dc280234ecc
Ap attacks also fall under this out of reach rule.
https://github.com/user-attachments/assets/865adf80-3305-4c60-bfdd-ba9b28c219c5
On first interaction, or if you havent reached your destination, the walktrigger will run twice. An interesting scenario is firemaking adjacent logs whilst stunned. (No longer works in osrs since east fm bug is gone)
https://github.com/user-attachments/assets/529fb144-e98e-4e7d-a0e2-d707dce4981b
If you're busy()
, and have a walktrigger ready to execute, both interactions and movement will not process until protected access is given. This can 'queue' up the walktrigger so to speak.
https://github.com/user-attachments/assets/561c74a4-61be-4416-bc45-db785d33c7b9