Message - 0F00/netwIO GitHub Wiki

Message :

The Network Messages are strucured with Json and the single args can easily add and read from the Message with a Type.

Create Message :

Message msg = Message.Create("PacketType");
msg.Add("Type", arg);

Read Message :

float val = msg.GetFloat("val");
string val = msg.GetString("val");
int val = msg.GetInt("val");
bool val = msg.GetBoolean("val");

Send Message :

Serverside:

player.Send(msg);

or Clientside :

client.Send(msg);