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The Moon

Robert Konigsberg edited this page Mar 3, 2024 · 87 revisions

The Moon, by Yaman YILMAZ, Art by David J

BGG source | Reference implementation | Outdated reference implementation

Rules

  • ~90 new project cards
  • 9 new corporation cards
  • 5 new preludes
  • 3 types of moon-exclusive tiles (habitat, mines, roads)
  • Moon mini board
  • New tags (moon, data)
  • 3 new terraforming tracks
  • 3 new standard projects
  • 2 new milestones, 2 new awards

The Moon expansion introduces three different tracks which symbolize the colonization and establishment of the Moon habitat. These tracks are associated with three different tiles, which you can place on the moon just like the tiles used for the base game.

image

In this game, habitats and the habitat rate are 🔵 blue, mines and the mining rate are 🟤 brown, and roads and the logistics rate are ⚪ grey .

Term: alloy

Alloys are compounds of metals. In other words, steel and titanium. So in the rules below, alloy is just short hand for "steel and/or titanium"

New behavior: Alloy project costs

Many Moon cards (and the Moon standard projects) not only require a megacredit purchase cost but also an up-front steel or titanium cost. These alloy costs should be considered project requirements just like any other project requirement. These units will be deducted from your supply when playing the project. If you cannot pay the full cost you won't be allowed to play the card.

This is in addition to any alloy spent when those project cards have building or space tags. (Fortunately very few project cards have a building tag and a steel payment requirement, or a space tag and a titanium payment requirement.)

Track advancement

The three tracks (Habitat Rate, Mining Rate, Logistics Rate) represent progress in developing a resource pipeline on The Moon. Placing a habitat tile, mine tile or road tile increase the corresponding track one step. Any time you increase one of these three rates you will gain one TR.

Other cards such as “Deep Lunar Mining” and “Colonist Shuttles” increase these rates and give you TR for each increased step without placing a tile.

When playing with The Moon, these three parameters are considered Global Parameters, and are impacted by cards like Inventrix.

World Government Terraforming

If you are playing with World Government Terraforming, you will be given options to place mines, habitats and roads. These will raise their associated tracks but like any solar phase benefits, are lost to the player directing the World Government.

Tiles

Mines, habitats and roads are placed either by playing project cards, or through the three new standard projects.

Every mine, habitat and road has an owner (exception: World Government Terraforming) and so when you place one of these tiles, your player marker goes on top.

Theme

Mines: One of the major reasons to establish The Moon is to exploit its raw resources.

Habitats: The habitats are the population centers where the moon colonists live.

Roads: As Moon colonization progresses, there will be a need for larger and safer pathways between habitats, mines and other facilities. Huge rovers, land haulers and other small vehicles traverse these pathways and create a land logistics system. Other tiles: Like the base game, this expansion has special tiles for the lunar surface, too.

Placement

Mines: Brown shaded areas of the map are reserved for mines. Some mine spaces are reserved for special cards, and will be indicated on the map.

Habitats: Habitats can be placed anywhere on the Moon's surface.

Roads: Roads can be placed on anywhere on the Moon's surface.

Other spaces: “Luna Space Station“ and “Momentum Vitrium Habitat“ are spaces reserved for cards of the same name.

Standard Projects

The three new Standard Projects are:

Road Infrastructure: Spend 18 M€ and 1 steel to place a road on the moon and raise the Logistics Rate 1 step.
Lunar Mine: Spend 20 M€ and 1 titanium to place a mine on the moon, raise the Mining Rate 1 step, and raise steel production 1 step.
Lunar Habitat: Spend 22 M€ and 1 titanium to place a habitat on the moon and raise your M€ production 1 step.

End-game Scoring

  • Mines: score 1VP for each road touching them.
  • Habitats: score 1VP for each road touching them.
  • Roads: score 1VP.

Milestones and awards

When playing with The Moon, the game will include one more milestone and one more award. These will be randomly chosen, but in the name of fairness, the app will neither pair One Giant Step with Full Moon nor Lunarchitect with Lunar Magnate.

Milestones

  • One Giant Step: Have 6 or more Moon tags in play.
  • Lunarchitect: Have 6 or more tiles built on Moon.
octocat octocat

Awards

  • Lunar Magnate: Have the most tiles placed on moon.
  • Full Moon: Have the most number of moon tags played.
octocat octocat

Compatibility issues

  • Philares and Mining Guild do not trigger when tiles are placed on the moon. This is an intentional decision to prevent them from being overpowered.

Differences from the designer's original intent

This expansion has its variants out on the web. The designer started with a much smaller map and only 50 cards. There are some minor changes on the project cards, and some of the milestones were tweaked (because we're using a larger Moon map and more project cards.)

The cards Luna First Incorporated, Luna Trade Federation, The Darkside of the Moon Syndicate and Ancient Shipyards have been nerfed after many games have shown them to be generally OP and game-breaking.

The Archaic Foundation Institute has an extra action for turning 3 resource cubes into a TR. The reason for this seemingly obvious action is to account for the outside case that a player can't accord to raise their TR when playing Turmoil because the Reds are in power.

Game options:

  • Mandatory Moon Terraforming: The game end condition also requires completing all three Moon terraforming tracks.

  • Standard Project Variant: The three Moon standard projects can be gained without steel or titanium, at a slightly increased cost.

  • Solo: When playing solo with The Moon, and including Mandatory Moon Terraforming, the solo player gets two additional generations to complete the game. This does not apply when using the TR63 variant.

Issues and AIs

See https://github.com/bafolts/terraforming-mars/issues?q=is%3Aissue+is%3Aopen+moon+in%3Atitle

Unimplemented Features / Cards

#f03c15 Unlikely #c5f015 Maybe #1589F0 Probably

  • #f03c15 61: LunarIndependenceWar: Add your player marker to a city tile and greenery tile owned by an opponent. These count as your tiles as well. Place 3 Destruction Tiles adjacent to habitat tiles on The Moon. They give bonuses of 1MC production immediately and -1VP to owners of the habitat tiles adjacent to those tiles.: Having two player markers on one tile breaks the code in a lot of places, and so makes it very unlikely to get implemented. Hostile Takeover does the same thing for The Moon, but the special code for The Moon makes it easier. The second half, about the destruction tiles is pretty simple, actually.

  • #f03c15 67: HE3Propulsion: You can trade for free once per 3 mining rate each generation This is doable, though tracking will be difficult.