Operator in incorrect location or namespace - still-scene/t3 Wiki

A list of operators which potentially need to be moved to some other location and/or namespace

  • AdvancedFeeback -> ?
  • FluidFeeback -> ?
  • Cos -> math.float, also the output type should be corrected imo
  • BoolToFloats -> lib.math.float, rename to Bool2FLoat for consistency?
  • Switch -> lib.exec (?)
  • Group -> ?
  • Loop -> lib.exec (?)
  • PerlinNoise2 -> lib.math.vec2
  • lib/particle -> obsolete (?)
  • SvgToPoints -> ?
  • Sum -> lib.math.float
  • AddVec2 -> lib.math.vec2
  • Int2ToVector2 -> lib.math.vec2
  • SimulateBoidsExample -> ? (? because SimulateBoidsExample is public but _BoidDefinition is private)
  • DidTimeChange -> bool (btw, inconsistent wording, better would be HasTimeChanged like HasIntChanged)
  • HasIntChanged -> bool
  • IsIntEven -> bool
  • Values2Texture -> lib.img ?
  • All Cameras -> lib.3d.rendering
  • SetMaterial -> lib.3d.rendering
  • SetEnvironment -> lib.3d.rendering
  • EdgeRepeat -> ? (why in lib.img.fx.obsolete, it is used in playground [ImageEffects])