5. Menu Manager - hfjooste/UltimateMenu GitHub Wiki

The menu manager is an actor responsible for managing all menus. You can either have a single menu manager that handles everything or split it up into multiple actors for different parts of the game (e.g. a main menu manager and a gameplay menu manager). It's important to make sure this actor is added to your levels otherwise you won't be able to use Ultimate Menu

Creating a Menu Manager

  1. Right click in the content browser
  2. Click on Blueprint Class
  3. Select MenuManager as the parent class

Properties

Property Description
Initial Menu Name The name/ID of the menu to show when this actor is created (optional)
ZOrder Used to determine how on top the widget should be (higher value means more on top compared to other widgets)

Managing Menus

You can manually show/hide a menu at any time by using the PushMenu and PopMenu functions (available in C++ and Blueprints). When using the PushMenu function, you are required to specify the name/ID of the menu. This is the same value you've set up in your menu config

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