Spawn Point - golden-coconut-studio/TikiAdventuresWiki GitHub Wiki

  • IMPORTANT: You have to set which SpawnManager this SpawnPoint is going to use.
  • This actor registers which Tiki has overlapped it.
  • It has a capsule collider and a boolean variable called "bIsActive" whose value can be set to "true" or "false" using blueprints to activate/deactivate it whenever you want (for example, activate any SpawnPoint only when a door has been opened).
  • The BeginOverlap function registers the tikis that have passed through this actor, and then the spawnpoint is added to an array of "visited spawn points".