EnemyCombatTags - golden-coconut-studio/TikiAdventuresWiki GitHub Wiki

Tags to be applied for determining the way a unit behaves in combat.

  • BlueprintType

  • Each enemy have ONLY 1 Tag of this type.

  • Values:

    • E_PASSIVE: Will ignore the player and wont attack him.

    • E_AGGRESIVE: Will engage actively the player.

    • E_DEFENSIVE: Will keep its distance and counterattack the player.

    • E_SKIRMISHER: Will harass the player using height, speed or throwable weapons.