EnemyCombatTags - golden-coconut-studio/TikiAdventuresWiki GitHub Wiki
Tags to be applied for determining the way a unit behaves in combat.
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BlueprintType
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Each enemy have ONLY 1 Tag of this type.
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Values:
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E_PASSIVE: Will ignore the player and wont attack him.
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E_AGGRESIVE: Will engage actively the player.
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E_DEFENSIVE: Will keep its distance and counterattack the player.
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E_SKIRMISHER: Will harass the player using height, speed or throwable weapons.
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