Packaging
All about Linux distribution packaging with the FreeDesktop specifications and AppStream metadata.
To guarantee platform independency of clients connecting to one server, the mod files have to be synchronized.
- This ensure users don't have to download files twice.
- This ensure users don't have issues when creating servers and connecting with different distribution installations.
Therefore, Linux distributions should only distribute mod binary and data files from our official releases.
If there are any good reasons not to do so, let us know the reason!
It is highly recommended to read Path and File Structure.
- Build the engine on your distribution
- Download the official release for the mod part
Therefore, the package should be split into 2 sub-packages:
- Engine package: etlegacy
- Mod package: etlegacy-mod
We don't deliver the game assets. See game assets below.
All files of fs_basepath
content except legacy
path.
There are 2 shell scripts provided in the release files to start Omni-Bots for the game. Omni-Bot isn't enabled by default.
Man pages for binaries are provided in /docs/linux/man/man6
:
-
etl
, installed in/usr/share/man/man6/
-
etlded
, installed in/usr/share/man/man6/
Menu icon and registration for et://
protocol association.
Three files are provided in /misc
:
-
etl.svg
, installed in/usr/share/icons/hicolor/scalable/apps/
-
etlegacy.desktop
, installed in/usr/share/applications/
-
etlegacy.xml
, installed in/usr/share/mime/packages/
-
com.etlegacy.ETLegacy.metainfo.xml
, installed in/usr/share/metainfo/
Additionally, the icon, desktop and mime cache need to be updated to correctly display the icon and register the et://
protocol:
# xdg-icon-resource forceupdate --theme hicolor
# update-desktop-database
# update-mime-database /usr/share/mime
Upstream metadata for AppStream.
One file is provided in /misc
:
-
com.etlegacy.ETLegacy.metainfo.xml
, installed in/usr/share/metainfo/
Systemd service files are provided, allowing to easily set up a dedicated server in /var/lib/etlegacy-server
with the default configuration.
Two files are provided in /misc
:
-
etlegacy.service
, installed in/usr/lib/systemd/system/
-
etlegacy.conf
, installed in/etc/xdg/etlegacy/conf/
In addition, etlegacy configuration files need to be moved to /etc/xdg/etlegacy/etmain
, with respective symlink placed in /usr/lib/etlegacy/etmain/
.
To start the dedicated server:
# systemctl start etlegacy
All files of downloaded official release from 'legacy’ path which you did exclude from your build.
ET: Legacy is not entirely stand-alone as it still relies on the original game assets. These can't be packaged with our official release because of restriction imposed by the original EULA. See FAQ.
In order to run ET: Legacy, you'll need to copy assets from an original Wolfenstein: Enemy Territory installation.
You can manually download them legally and for free from the official Splash Damage website.
You need pak0.pk3
, pak1.pk3
and pak2.pk3
and these files must be placed either in ~/.etlegacy/etmain
or in the /usr/lib/etlegacy/etmain/
directory.
Note:: Only the
pak0.pk3
is technically required for a server running Legacy mod, but other third-party mods might requirepak1.pk3
andpak2.pk3
as well.
Run the game:
- The first time,
fs_homepath
has to be empty or not created. - After the first run, there are 2 folders created in
fs_homepath
path:etmain
andlegacy
.
Important: The
etmain
directory offs_homepath
path shouldn't contain any profile,.so
file or ET: Legacy specific files. If you connect to online servers only maps are stored here.
Your install is fine when profile path, hunkusage.dat
and .so
files are in legacy
directory of fs_homepath
path.
© ET: Legacy Team