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CHANGELOG.md

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CHANGELOG

1.8

  • Fix autoloading new worlds
  • Add WildStacker integration
  • Add "biomes" and "not_biomes" options to spawn rules
  • Add support for "" or "*" target entity types (wildcard, will match all entity types)
  • Add "target_class" option, e.g. "LivingEntity", to match a variety of mobs
  • Hide cast log messages by default, re-enable with "verbose: true"
  • Add replace_biomes option

1.7

  • Citizens NPCs are ignored by spawn rules (by default, use target_npc: true to change)
  • Update for 1.13+
  • Chunk generator removed (wasn't really ever used)
  • Fix error when using allow_indoors

1.6

  • Now reacts to all spawn reasons by default. You can change this behavior in configs.
  • Adds quiet=true parameter to all spell casts.
  • Requires Magic 7.6.6 or higher (to support WG7 and MC 1.13)

1.5

  • Fixes to chest populator to work with recent spigot versions (1.11+) Will not work with previous spigot versions.
  • Fix replaced mobs dropping default loot.

1.4

  • Config files can now be placed in the plugins/MagicWorlds folder, and will be merged. See: https://github.com/elBukkit/MagicWorlds/tree/master/src/main/resources/examples/mixins for some fun examples!
  • Add per-world resource pack feature
  • Add WGCustomFlags integration, "spawn-tags" custom flag and tags on spawn rules
  • WorldGuard custom flag support added, requires latest builds of WorldGuard, replaces WGCustomFlags
  • The default config is now empty! See the "mixins" folder for the chest populators
  • Removed mcstats

1.3

  • Now requires the Magic plugin, MagicLib is no more
  • Add EquipmentRule for changing items held by specific mobs
  • Add custom mob spawning via Magic

1.2

  • Minor update for Magic 4.5.5

1.1

  • Allow adding any magic item (spells, etc) to chests NOTE: Configuration has changed, please see example configs WandChestPopulator -> MagicChestPopulator wand_probability -> item_probability

1.0

  • Some fixes to the world copying function

0.9

  • Some major optimizations to chest population. (Block replacement is still slow!)
  • The Purge spell won't kill NPCs
  • Will auto-create/copy worlds if configured to do so

0.8

  • Fix magicw load command
  • The Purge spell is undoable

0.7

0.6

  • Integrate MCStats for plugin metrics. This can be turned off in config.yml
  • Support variant data type replacement (e.g. stained clay -> stained glass of the same color)
  • Lots of "Other Side" related tweaks

0.5

  • Add "Purge" example Magic spell.
  • Requires Magic 3.0 (RC1 or later)
  • Re-worked the configuration for the spawn handlers to be more intuitive.

0.3.0

  • Add configurable minimum y height for casting and replacement.
  • Autonoma drop XP on death.

0.2.0

  • Allow replacing with variants of horses, skeletons and ocelots
  • Allow probabilities and rankings for entity replace rules
  • Allow randomly casting spells (useful for spawning Autonoma)

0.1.0

  • First release
  • Config-driven block and entity replacement.
  • /magicw populate, search, generate, load and cancel commands and permissions