Game Bugs - ares-emulator/ares Wiki

This page exists to catalogue game bugs that are not emulation issues but actually occur on a real hardware.

SNES / Super Famicom

Game Description Source
7th Saga Bad graphic tiles at the bottom (right corner) when walking south ZSNES forum
Aqutallion (J) No visable battle damage, same on hardware. ZSNES forum
Ace o Nerae! Buggy game track: "Change Court", Bass guitar pops excessively Blargg
Actraiser Buggy game track: "North Wall", Click in echo at beginning Blargg
Aero the Acro-Bat 2 Buggy game track: "Fort Redstar: Act 2, Title", Main instrument is slightly scratchy Blargg
A Ressha de Ikou 3 Super Version Buggy game track: "Bankrupcy", Glitch sound at beginning Blargg
Albert Odyssey 2 Buggy game track: "Sorceress of Glacier", Bass sample has slight click (especially on left channel) Blargg
Arcana (Cardmaster) Buggy game track: "Journey, others", Clicks at beginning Blargg
Barbarossa Buggy game track: "Ending", Click at beginning Blargg
Battletoads in Battlemaniacs Level 4, part 2: The snake doesn't go through the hole. Screenshot: ZSNES forum
Battle Blaze (beta only) Black line flickering on "The Battle" after "Battle Start" just before beginning the fight Github:
Beavis and Butthead Graphics are partially visible for one frame Github:
Bishoujo Senshi Sailor Moon (Japan) Intro: They were trying to recreate an effect seen in the anime, but did a very bad job of it. They are on a platform. The spotlight is being broken up by it that's because it is not round. The France release of Sailormoon is a port of this. Screenshot: ZSNES forum
Bishoujo Senshi Sailor Moon S - Kondo wa Puzzle de Oshioki yo! (Japan) A single tile of garbage one 8x8 tile right from lower left corner Github:
Bugs Bunny - Rabbit Rampage / Hachamecha Daibouken Last line sometimes flickers when you jump Github:
Captain Novolin (USA) Single white line while transitioning between doctor's advise and blood glucose screen Github:
Captain Tsubasa J (J) Parts of goal disappear when stuff comes in front ZSNES forum
Captain Tsubasa IV (J) "leftmost vertical line appears black/transparent" issue: ingame when bottom map shows up ZSNES forum
Caravan Shooting Collection Bad row of tiles on top of screen (probably emulating a NES-era limitation) Github:
Contra III: The Alien Wars Blue line on left hand side of screen Github:
Dirt Racer (Europe) Sometimes crashes on startup due to a bad read from uninitialized WRAM Github:
Donkey Kong Country Buggy game track: "Fear Factory", Click at 0:41 on right side and same place when song repeats Blargg
Donkey Kong Country Buggy game track: "Cave Dweller Concert", Click at 1:11 on right side Blargg
Donkey Kong Country - Diddy Kong's Quest Faces missing/loading late on barrels in Klobber Karnage Github:
Donkey Kong Country 3 - Dixie Kong's Double Trouble At the very beginning when kiddie and dixie are spinning the xylophone. Look at Kiddie's eye on the left, every few frames, part of it flashes an aqua color. ZSNES forum
Doraemon 3 - Nobita to Toki no Hougyoku (J) "leftmost vertical line appears black/transparent" issue: Intro ZSNES forum
Earthworm Jim Buggy game track: "What the Heck?", After a minute or so some bass notes seem to cut off early Blargg
Exertainment Mountain Bike Rally Blue dots on left hand side when selecting a track Github:
Equinox/Solstice II (4th dungeon) Character sprite is clipping into some layers. Github:
F-Zero Buggy game track: "Mute City", Chorus comes into song about 2 seconds after beginning Blargg
Gambling Hourouki (J) Character portraits blink black during effect ZSNES forum
Ganbare Goemon 2 Buggy game track: "Stage Clear", Weird sound at beginning, like bad sample data Blargg
Gegege no Kitarou (J) Possible mosaic issue on left side of the screen ZSNES forum
Great Battle IV, The (J) In gameplay, flickering garbage for a split second at top of screen ZSNES forum
Heisei Inu Monogatari: Bow Pop'n Smash!! Scanline flicker on top of screen when choosing Taisen mode Github:
Heracles no Eikou III - Kamigami no Chinmoku Black line on left hand side of title screen Github:
Holy Umbrella - Dondera no Mubou!! (Holy Umbrella: Dondera´s Wild!!) In short time, the village's people are all petrified by a villain. When you try talking to them, it tells you they're petrified. But then the bug occurs. The petrified npcs will start walking in place while still petrified. Their sprites will also often change to a random different npc sprite. Github:
Hurricanes Attract sequence during level 12 renders an incorrect line of tiles due to uninitialized WRAM Github:
Jissen Bass Fishing Hisshouhou in USA (J) Line of water shows through boat ZSNES forum
Kaizou Tyoujin Shubibinman Zero Buggy game track: "Aquarium", Samples have slight clicks Blargg
Kamen Rider SD (J) Bikes flicker heavily when ontop of eachother ZSNES forum
King of Rally (Japan) Flickering in-game due to sending a table in WRAM to OAM in the middle of updating Github:
Las Vegas Dream in Golden Paradise (Japan) Garbage line on top during Title Screen sequence Github:
Lufia & the Fortress of Doom (USA) Blue dots around text during the opening Github:
Magical Drop (Japan) Soft-lock due to the SPC700 not initializing the DSP registers on startup (specifically, PITCH and ENVX)
Mega Man X3 Every time the enemy shoots the second spike thing, a black horizontal line appers which covers Mega Man partially. This glitch is always reproduciable. I also tested this with another enemy of the same type, and it worked too. It's easiest to see in Crush Crawfish's stage (the picture). I confirmed yesterday that this bug occurs on hardware. I used the European cart, but that doesn't probably matter. Screenshot: ZSNES forum
Metal Marines Buggy game track: "Engine Sound", Engine sound that changes pitch then ends Blargg
Mickey Mania (Europe) In the loading screen (Mickey keeps looking at the watch) there is a graphical bug in the left corner of the screen (it looks like a duplicate of his ear ZSNES forum
Nakajima Satoru Kanshuu - Super F-1 Hero (Japan) Has a flickering line during gameplay (pixel-based renderer) which actually happens on the real system. ZSNES forum
Nichibutsu Arcade Classics (Japan) Attract mode in Frisky Tom causes a hang due to reading uninitialized memory. Github:
Pop'n Twinbee (Sample) (J) Fails to load ZSNES forum
Popeye - Ijiwaru Majo Seahug no Maki (J) "leftmost vertical line appears black/transparent" issue: title screen ZSNES forum
Pro Yakyuu Star (Japan) Glitched tiles in center during attract mode. Github:
Rendering Ranger R2 Sometimes crashes due to a deadlock between SNES and SPC700 + there is possiblity that when you enter the first level you have no sound Github:
Romancing SaGa 3 Buggy game track: "Trade For Defeat", Echoing sound at beginning Blargg
Sakurai Shouichi no Jankiryuu Mahjong Hisshouhou Black lines for one frame before text box appears in "Point Nitsuite" Github:
SD Gundam Gaiden - Knight Gundam Monogatari - Ooinaru Isan Bad graphic tiles when walking left or right Github:
Secret of Evermore Broken dialog Github:
Secret of Evermore Unable to finish the game Github:
Shin Ikkakusenkin Sine wave playing during horse race Github:
Shin Megami Tensei Audio popping Github:
Shin Megami Tensei Buggy game track: "Demo", Cuts off abruptly at 0:15 Blargg
Shin Megami Tensei Buggy game track: "Dream, Ending, others", Lots of clicks when notes start Blargg
Shin Nihon Pro Wrestling - Chou Senshi in Tokyo Dome - Fantastic Story Slight rendering glitch of a few pixels in upper right corner during attract mode. Github:
Shodai Nekketsu Kouha Kunio Buggy game track: "most tracks", Echoing click one second in Blargg
Shounen Ninja Sasuke Flickering line on left side of the screen when you press start Github:
Super Bomberman 5 - Gold Cartridge Screen glitch when you rename a custom bomber. Screenshot: ZSNES forum
Super Bonk Demo sometimes desyncs in front of the Jet-Roller Pipeline. Cause is CPU/APU-oscillator-specific.
SimCity Bad tiles while scrolling Github:
SimCity Buggy game track: "Menu", First bass note sounds interrupted Blargg
Super Chinese World 2 & 3 Black line on right when speaking to someone Github:
Super Double Dragon / Return of Double Dragon Line of garbage at the beginning of the game in the elevator (or a few out-of-place blue pixels) Github:
Super Famista Flickering in upper left corner when pausing game while playing baseball Github:
Super Famista 5 Flickering at top of screen during a baseball game Github:
Super Fire Pro Wrestling X Some parts of the body of your character can become invisible during Hyper Battle Royal mode. Github:
Super Hockey '94 (Japan) Black scanline at top of screen. Github:
Super Inindou - Datou Nobunaga (Japan) Black line on top of screen for about a second when you speak to someone Github:
Super Mario World (Europe) (Rev 1) Yoshi's House: Fire animation doesn't work
Super Professional Baseball Bad tiles on left and right sides of the screen. Github:
Super Star Wars - Jedi no Fukushuu Character's tiles (a sprite just below the Return of the Jedi logo, which is the only other set of sprites used) get corrupted after seventh attract mode demo Github:
Super Turrican Buggy game track: "Level 4-2", Click-like sound on voice 5 mixed with bass line Blargg
Super Turrican Buggy game track: "most tracks", Some samples have slight clicks Blargg
Takeda Nobuhiro no Super League Soccer (J) Top horizontal line during gameplay looks odd ZSNES forum
Tengai Makyo Zero Buggy game track: "Let's Play!", Glitch tone at beginning Blargg
The Lost Vikings 2 Crash during level 22 when using Baleog's cheat move with Y+down Github:
The King of Rally (J) Missing/flickering textures at race beginning. ZSNES forum
Thunderbirds - Kokusai Kyuujotai Juudou Seyo! (J) Smoke effect as 1 launches looks wrong, looks the same on hardware. ZSNES forum
Tiny Toon Adventures - Wild & Wacky Sports (E) Feet missing 1 pixel line on character select screen, looks the same on hardware. ZSNES forum
Tom and Jerry (J) Far right of first level has messed up vertical line. ZSNES forum
Top Gear There’s a weird tiny line of corrupted pixels near the speedometer for both player 1 and 2 (fast mode disabled) Github:
Top Gear 2 (Europe) A black line appears in the bridge on level 1, happens on hardware too. ZSNES forum
Top Management II (J) When car comes in, it is under line. ZSNES forum
Ultra Baseball Jitsumei Ban 3 Bottom of the screen sometimes turns blue when you hit the ball. Github:
Ultimate Fighter Flickering scanlines on bottom after pressing start to open the menu Github:
Wild Snake/Super Snakey Junk sprites in upper left corner via zeroing out coordinates. Github:
Yuujin - Janjuu Gakuen 2 (J) Sometimes the Characters will disappear or flash heavily, happens on hardware in the same places. ZSNES forum
Zombies Ate My Neighbors (USA) Line error on titlescreen, when the title is waving, 1 line wraps around to the other side of the screen ZSNES forum


Github (old bsnes github site):

ZSNES forum (

Blargg's site:

More infos about Blargg's issues:

Listed are music tracks that have been tested on hardware and verified to sound wrong or odd, either due to a bad rip or because they just sound that way. Refer to this if you're developing an emulator and find a music track that sounds wrong, before you look for a problem in your emulator. SPC tracks have been verified by loading them into the SPC-700 unit on a SNES using a custom development cartridge.

PS1 / Sony Playstation

Game Description Source
Logic Pro Adventure Entire sprite goes missing during idle animation except for arm.