Maps - adambiser/snes-wolf3d-extractor GitHub Wiki

Maps are exported in WDC map format.

For those unfamiliar with how to use WDC, here are the steps needed to view the maps. You will need a copy of the DOS version of Wolfenstein 3D or Super 3D Noah's Ark handy.

  1. Run extractor.py, select a ROM file, and make sure the following options are checked:
  • "Export to subfolder named after ROM" in "Export Options"
  • "Combine maps into single file" in "Export Options"
  • "Map" in "ROM Entry Types"
  1. Click Export.

  2. Click "Open Current Export Folder" and find the file called "Maps.map" in a subfolder named after the ROM from which you are exporting. Leave this explorer window open for later.

  3. Assuming you have WDC installed by now, run it and select File->New Project. Give the project some meaningful name and click Save.

  4. The Project Information window pops up. For "Base Data Folder", enter the path to your DOS Wolf3D or Noah files.

  5. For "Output Folder", enter a new path that is not a subfolder of the base data folder, preferably an empty folder.

  6. Click "..." next to "Map Data File" and navigate to the WLS.wmc file included in this project.

  7. Click OK.

  8. Click Import/Export -> Import Map and enter the path to your Maps.map file from step 3.

  9. Click Open.

Maps 0 through 29 now reflect what the SNES ROM has for maps. File -> Compile -> GAMEMAPS will save the maps into the GAMEMAPS.WL6 and MAPHEAD.WL6 files located in your Output Folder.