Maps - adambiser/snes-wolf3d-extractor GitHub Wiki
Maps are exported in WDC map format.
For those unfamiliar with how to use WDC, here are the steps needed to view the maps. You will need a copy of the DOS version of Wolfenstein 3D or Super 3D Noah's Ark handy.
- Run extractor.py, select a ROM file, and make sure the following options are checked:
- "Export to subfolder named after ROM" in "Export Options"
- "Combine maps into single file" in "Export Options"
- "Map" in "ROM Entry Types"
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Click Export.
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Click "Open Current Export Folder" and find the file called "Maps.map" in a subfolder named after the ROM from which you are exporting. Leave this explorer window open for later.
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Assuming you have WDC installed by now, run it and select File->New Project. Give the project some meaningful name and click Save.
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The Project Information window pops up. For "Base Data Folder", enter the path to your DOS Wolf3D or Noah files.
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For "Output Folder", enter a new path that is not a subfolder of the base data folder, preferably an empty folder.
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Click "..." next to "Map Data File" and navigate to the WLS.wmc file included in this project.
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Click OK.
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Click Import/Export -> Import Map and enter the path to your Maps.map file from step 3.
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Click Open.
Maps 0 through 29 now reflect what the SNES ROM has for maps. File -> Compile -> GAMEMAPS will save the maps into the GAMEMAPS.WL6 and MAPHEAD.WL6 files located in your Output Folder.