Player Interaction Sprint3: UX Design Inspiration - UQdeco2800/2021-ext-studio-1 GitHub Wiki
Sprint 3 animation
Coin
.
HOW: this animation be triggered when the player collect the coin in the map
WHY: i combine the animations from 2 part: below the head of the player through move the position of the coin AND spin the coin with change the shape of coin.
WHAT: get the inspiration from the famous game --- Super Mario
improvement: add the animation about from the had to the head to fit our game requirements, edit the coin size in each different position to improve the quality.
Death
Death animation
.
HOW: this animation be triggered when the player HP below OR equal to 0
WHY: i combine the animations from 2 part: the player fell down through rotate player position AND the player fell with blood through increase the blood area.
WHAT: get the inspiration from the famous game --- BloodBorne
improvement: added more details in the player fell down animation to make the animation more natural. added blood rendering effect to increase presence in the game.
Run
HOW: this animation be triggered when player move
WHY: I changed the position of the hands and legs to achieve the effect of movement.
WHAT: get the inspiration from the famous game --- Stardew Valley
improvement: added the change of the body area to fit the map (make it more clearly in the big map when the player running), add hand movements and hair changes to make better experience.