Player Interaction Sprint3: UX Design Inspiration - UQdeco2800/2021-ext-studio-1 GitHub Wiki

Sprint 3 animation

Coin

. coin.gif

HOW: this animation be triggered when the player collect the coin in the map

WHY: i combine the animations from 2 part: below the head of the player through move the position of the coin AND spin the coin with change the shape of coin.

WHAT: get the inspiration from the famous game --- Super Mario

improvement: add the animation about from the had to the head to fit our game requirements, edit the coin size in each different position to improve the quality.

Death

Death animation

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death

HOW: this animation be triggered when the player HP below OR equal to 0

WHY: i combine the animations from 2 part: the player fell down through rotate player position AND the player fell with blood through increase the blood area.

WHAT: get the inspiration from the famous game --- BloodBorne

improvement: added more details in the player fell down animation to make the animation more natural. added blood rendering effect to increase presence in the game.

Run

run

HOW: this animation be triggered when player move

WHY: I changed the position of the hands and legs to achieve the effect of movement.

WHAT: get the inspiration from the famous game --- Stardew Valley

improvement: added the change of the body area to fit the map (make it more clearly in the big map when the player running), add hand movements and hair changes to make better experience.