Registering a GUI - TypicalFin/PluginCore GitHub Wiki
Example of a GUI:
public class MyGui extends Gui {
public MyGui(JavaPlugin plugin) {
super(plugin, 27, "My Title");
}
@Override
public void initialize() {
// Initialize your GUI here. Example:
final ItemStack apple = new ItemBuilder(Material.APPLE, 16)
.setDisplayName("&aApple")
.setLore("&fThis is an apple.")
.addEnchantment(Enchantment.DURABILITY, 1)
.addItemFlags(ItemFlag.HIDE_ENCHANTS)
.build();
inventory.setItem(0, apple);
}
@Override
public void onInventoryOpen(InventoryOpenEvent event) {
// Do whatever you want to do.
}
@Override
public void onInventoryClick(InventoryClickEvent event) {
// Do whatever you want to do.
}
@Override
public void onInventoryClose(InventoryCloseEvent event) {
// Do whatever you want to do.
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
// You can also register custom events in this class.
}
}
Registering the GUI can be done in your plugin's main class by overriding the getGuis()
function and adding a reference to your GUI's class to the array.
Example:
@Override
public Class<?>[] getGuis() {
return new Class[] {
MyGui.class
};
}