Home - TheOnlyFrank/Obituary_GAME GitHub Wiki

Welcome to the Obituary_GAME wiki!


Within this wiki will be detailed accounts to what went into creating our game! From the coding behind it to the design concepts of our main character and enemies.

Below is a description pulled from the LMS Design Wiki Assessment Description so everyone understands the detail to explaining their work!


The game design document will evolve throughout weeks 4-10 of the unit. Students will run a Wiki through LMS to detail their design documentation. An example will be demonstrated in class but students are free to deviate from this: whatever the project needs. At the end of week 10, the design wiki is essentially the ‘submission’ of the design document. Through the history of the wiki, team member contributions as well as the evolution of the design will be clear.

The game design document will require students to address specific questions for their 'area' (world, character, UI, NPC) of the game such as:

  • High level, keyword-driven goals for the component in question i.e the UI should be 'minimal' or the world should be 'colourful' or the car movement should feel 'fast and smooth'. These keywords will be used later when assessing the final version of the game.
  • Any checklists or guides your team needs for asset creation / workflow (for instance colour palette reference, modelling style guide, Maya->Unity export checklist with which options to tick during export process, UI guidelines, etc etc)
  • Detailed descriptions of features would include things such as:
    • How the player will interact with in-game assets from this team.
    • The workings and function of interactable items
    • What type of assets will be present (if not an exhaustive list, then a fairly complete one)
    • What the visual target for this team is, with examples
    • NPC behaviour, AI, attacks, abilities, and speech
    • UI Behaviour such as health indicators, inventories, and maps.
    • Player movement and control.
  • A description of the ‘first 5 minute’ experience that the user is expected to have. How do they navigate the initial menus? How long until they start playing the game? How are they introduced to game mechanics and game characters? Why would they want to keep playing this game for more than 5 minutes? (500 words)

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