Siege War - Stoneskies/Stoneskies GitHub Wiki
Starting a Siege
To start a siege, you must be either the king of a nation or have the General rank. The siege will cost the nation bank 4 Gold Ingots per plot of the besieged town. Place a colored banner in the wilderness near a town's claims, now you've started a siege, A nation can only have a maximum of 3 sieges active at once. PvP will be enabled in said town.
Winning Sieges
Sieges can last for a maximum of 3 days, at which the side with the most points will end up winning the siege. Remaining close to the colored banner you placed will earn you 10 points per 10 minutes per player. Killing enemies near the besieged town will earn you 150 points per kill.
Surrendering a Siege
After 12 hours from the beginning of a siege, Mayors can surrender the town by placing a white banner nearby and a *King/General can abandon the siege by also placing a white banner nearby. Towns are protected from sieges for a day after the siege is over.
Capturing a Town
After the siege is over and the nation is victorious, they can place a colored banner nearby to occupy the town. If it's the capital of a nation then the next largest town of said nation will become the capital. Towns can revolt or leave a nation after 3 days of occupation.
Ruined Towns
If a town is deleted or it falls, it remains in a ruined state for a day until it is completely deleted. All permissions are enabled in said town and residents of the town can reclaim it using /t reclaim
to return the town to a normal state.
Tips for Players
- Fortify towns - Walls are important. During sieges they help stop enemies from infiltrating towns and killing residents.
- Fortify or abandon outposts - Outposts are important. Towns can be besieged anywhere they have claimed territory. Make provisions to defend valuable outposts, and abandon the rest.
- Assign combat ranks - Find residents who can be trusted to fight for your town or nation, and assign them military ranks.
- Make friends & allies - Diplomacy is critical. As a mayor, diplomacy can be the difference between your town remaining independent, within a friendly nation, or occupied by an expansionist empire. As a king, diplomacy can be the difference between your nation succeeding, and its annihilation.