appendix a team information - Nicky-Nice-Games/ggk-UnityProject GitHub Wiki

Team Information Contents

Team Information

Advisory Team

The Advisory Team is a group of industry professionals that will be offering us advice or guidance on this project. As a large team of students, having this team allows us to receive excellent advice from those with more experience than us, enabling us to further develop as professionals, and succeed more on this project.

The advisory team consists of:

Team Member Title
Nick Buonarota E-Coop Sponsor and Lead Advisor
Dillon Guscott Aesthetic Advisor

Nick Buonarota

E-Coop Sponsor and Lead Advisor

I am an instructor at RIT. I teach classes related to games and new media. I have interests in areas of level and mission design, hardware and alternative controllers, and production. Some of my hobbies include going to the gym, driving fast cars, and playing tabletop war games.

Contact Info:

Responsibilities:

  • Guiding the creative direction of the project.
  • Keeping the project within scope
  • Assisting and guiding learning and growth of interns

Things that I value and will help me succeed:

  • Giving me a 24 hours heads up for a meeting
  • Context for our conversation
  • When we are honest with each other
  • Time
  • Efficiency
  • 80/20

Things that might cause me conflict:

  • You show rudeness and disrespect towards your teammates
  • Wasting my time
  • Coming into a meeting not prepared
  • Me giving the same feedback repeatedly
  • Not learning from others on the team

Personal Goals:

  • Seeing if a coop like this is viable
  • Helping the interns grow and learn
  • Share the knowledge that I have to help guide this project to success
  • Have an enjoyable summer and not have this project cause too much stress
  • Take some summer vacation time
  • Reserve some time for course development (Some tuesdays and thursdays?)

Dillon Guscott

Aesthetic Advisor

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur gravida eros eget turpis vulputate, id gravida erat feugiat. Mauris gravida erat eget sem ultricies dignissim. Donec vulputate neque id dignissim fermentum. Nullam in risus dui. Vivamus nec arcu elementum, finibus mi vitae, bibendum tortor.

Contact Info:

  • RIT Email: Lorem ipsum
  • Discord: Lorem ipsum
  • Phone: Lorem ipsum
  • Website: google.com

Responsibilities:

  • Lorem ipsum dolor sit amet, consectetur adipiscing elit.
  • Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Things that I value and will help me succeed:

  • Lorem ipsum dolor sit amet, consectetur adipiscing elit.
  • Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Things that might cause me conflict:

  • Lorem ipsum dolor sit amet, consectetur adipiscing elit.
  • Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Personal Goals:

  • Lorem ipsum dolor sit amet, consectetur adipiscing elit.
  • Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Production Team

The Production Team ensures that the project stays on course, and that we have the proper coordination and unified vision to succeed. Beyond delegating tasks and organizing our team, the production team also handles marketing our game, to get word out there about our project.

The production team consists of:

Team Member Title
Joshua Smith Project Lead
Andrew Lang Production Assistant
Jacob Jablon Production Assistant

Joshua Smith

Project Lead

I am a 4th year student at R.I.T. and an aspiring Indie Game Developer. I like animals, turn based RPGs, and writing. My favorite games are Octopath Traveler, The Legend of Zelda: Breath of the Wild, and Brawlhalla.

Contact Info:

Responsibilities:

  • Coordinate the success of this project
  • Meet with teams to delegate weekly tasks and gauge sprint progress
  • Ensure the workplace is a comfortable environment

Things that I value and will help me succeed:

  • A comfortable workspace with friendly colleagues
  • Clear communication

Things that might cause me conflict:

  • Disrespect for lab equipment

Personal Goals:

  • Gain insight into how to properly run an Indie Game Studio
  • Produce a fun game to put on my portfolio
  • Make new friends

Andrew Lang

Production Assistant

I am a student at RIT and a rising senior, majoring in Game Design and Development. My interests include but are not limited to character design, level design, gameplay design, and storytelling. In my free time, I usually go for long distance runs, draw, write, and of course play video games with my favorite being Elden Ring.

Contact Info:

  • RIT Email: [email protected]
  • Discord: UnrecognizableWheat (preferred)
  • Phone: (410) 292-0328

Responsibilities:

  • Managing the Game Design Document
  • Meeting with multiple teams to create plans for the week
  • Helping create promotional material for our advertising

Things that I value and will help me succeed:

  • Creating a friendly and positive work environment
  • Getting to know my co-workers

Things that might cause me conflict:

  • Team members not valuing each others ideas and opinions
  • Poor communication

Personal Goals:

  • Helping teams figure out what to do
  • Create a resume-worthy project to show employers
  • To have fun with some fellow game design majors

Jacob Jablon

Production Assistant

I’m a rising 4th year New Media Interactive Development student at RIT. I am interested in web and software development, digital design, and physical computing. Some of my hobbies include playing and watching soccer, traveling, baking, and digital art.

Contact Info:

Responsibilities:

  • Coordinate marketing operations to ensure they stay consistent with our brand identity
  • Create advertising materials to publish across social media platforms and on RIT’s campus
  • Assist teams in meeting their goals and planning their next steps

Things that I value and will help me succeed:

  • A friendly and positive workplace environment
  • Good organization and clear communication

Things that might cause me conflict:

  • Disrespect aimed toward me or other team members
  • Poor communication

Personal Goals:

  • Gain experience working on a large team project
  • Create a cool project that I’m proud of and can add to a resume
  • Make new friends and learn new skills from them

Gameplay and Systems Programming Team

The Gameplay and Systems Programming Team are the people responsible for the actual development of the Unity game. They program the scripts, design the mechanics, and implement the various different gameplay components that make our project possible.

The Gameplay and Systems Programming Team consists of:

Team Member Title
Storm Rivera Programming Team Lead
Minh Duy Bui Lead Local Game Developer
Logan Larrondo Lead Remote Game Developer
Phillip Brown Lead Local Gameplay Engineer
Yusef Readi Lead Remote Gameplay Engineer
Jaden Dancy Game Developer
Jake Shapiro Game Developer
Joshua Chisholm Game Developer
Elias Duke Gameplay Engineer
Keelon Gilliam Gameplay Engineer
Gina Piccirilli Gameplay Engineer
Justin Huang Remote Flex Developer

Storm Rivera

Programming Team Lead

I am a student at RIT, majoring in Game Design and Development. I love to code and have a passion for learning interesting topics. I also like reading, arts n’ crafts, and games.

Contact Info:

Responsibilities:

  • Organizing the team
  • Making sure things run smoothly
  • Providing support to my team in whatever way they need to ensure everything goes great during the project

Things that I value and will help me succeed:

  • Great communication; keep me in the loop!
  • Organization
  • Being nice to one another, and showing respect for all members of the team

Things that might cause me conflict:

  • A dismissal of anyone’s ideas; everyone has something valuable to provide insight on
  • Disrespect for our peers; needless conflict is only going to slow us down and ruin the fun of the project

Personal Goals:

  • Be a leader the GSP Team can rely on
  • Work hard to keep us on track and make everyone feel comfortable
  • Make a space where everyone can have fun

Minh Duy Bui

Game Developer

I am a student at RIT. I study Game Design and Development. I have interests in areas of Esport, playing games and designing website.

Contact Info:

  • RIT Email: [email protected] (preferred)
  • Discord: duyshincaca (preferred)
  • Phone: (585) 287-4096

Responsibilities:

  • NPC behavior
  • NPC pathing
  • Lap count
  • Placement

Things that I value and will help me succeed:

  • Let the team know what you’ve been working on and what is your plan for the the foreseeable future

Things that might cause me conflict:

  • Stir up the relationship between team members
  • Working without any responsibility

Personal Goals:

  • Being able to work with different people
  • Have a game that I’m proud to put on my portfolio

Logan Larrondo

Lead Remote Game Developer

I am a 3rd year Game Design and Development student at RIT. I enjoy coding, playing games, painting, hiking, badminton, and skiing.

Contact Info:

Responsibilities:

  • Game state manager
  • Connection to backend API
  • Code reviews / handling merging in GitHub

Things that I value and will help me succeed:

  • Communication and support! Anyone who is in need of help and or support should feel free to reach out, I'm happy to help wherever I can!
  • Staying organized

Things that might cause me conflict:

  • A lack of communication between team members
  • Non-descriptive documentation in Github and code
  • Team members not engaging in conversation

Personal Goals:

  • Learn and work on soft skills in a team environment
  • Make a product that I am proud of
  • Have fun!

Phillip Brown

Lead Local Gameplay Engineer

I am a 5th year Game Design and Development. I like to play games and make games.

Contact Info:

Responsibilities:

  • Multiplayer gameplay capabilities

Things that I value and will help me succeed:

  • When people ask if they need me of something

Things that might cause me conflict:

  • Not the most talkative
  • Doesn’t ask for help enough

Personal Goals:

  • Having worked on a project with a team
  • Making a game I feel proud about

Yusef Readi

Gameplay Engineer

I am a 3rd year Game Design and Development international student at RIT. I am a proud Chilean (like Pedro Pascal!) who came to RIT to pursue game development 😀. I love all types of games and deeply enjoy a vast variety of hobbies, mainly miniature painting and playing the bass guitar.

Contact Info:

Responsibilities:

  • Driving mechanics and feel

Things that I value and will help me succeed:

  • Communication and support! Everyone who needs help should ask for it so we can support them
  • A casual atmosphere

Things that might cause me conflict:

  • Being annoying and in general a pain to work with

Personal Goals:

  • Having worked on a project with a team
  • Making a game I feel proud about

Jaden Dancy

Game Developer

I’m a 3rd Year Game Design & Development Major at RIT. I have interests in music, playing games and coding.

Contact Info:

Responsibilities:

  • Items & their interactions with the karts
  • HUD

Things that I value and will help me succeed:

  • Communication for what’s done and what needs to be done

Things that might cause me conflict:

  • Lack of communication
  • Being disrespectful

Personal Goals:

  • Meeting people
  • Have a fulfilling project I can put on my portfolio
  • Continue to learn more about developing a game and working on a team

Jake Shapiro

Game Developer

I am a student at RIT. I study Game Design and Development. I have interests in areas of game input, sound, and AI/NPCs. Some of my hobbies include rock climbing, pickleball, and football.

Contact Info:

Responsibilities:

  • Game Audio
  • Keyboard Controls
  • Controller Controls
  • Merge Branches on Github
  • Assist other members on the team with bugs and merge conflicts

Things that I value and will help me succeed:

  • Communication across teams
  • Detailed merge summaries
  • Organization
  • Being told when I’m doing something wrong so I can improve

Things that might cause me conflict:

  • Uncommented code
  • Rudeness and disrespect towards me
  • Not completing what is expected of you
  • Not communicating with the rest of the team

Personal Goals:

  • Learn more about Unity and the tools it has to gain more experience using the engine
  • Gain experience working with a large team and communicating with one another
  • Become better at handling merge conflicts
  • Learn from someone who has been in the industry to know what to expect in a professional game development environment

Joshua Chisholm

Game Developer

I am a student going into my 3rd year at Rochester Institute of Technology studying Game Design and Development. My interests revolve around game design, programming, and narrative/writing.

Contact Info:

Responsibilities:

  • Player Select
  • HUD
  • Boost Panels

Things that I value and will help me succeed:

  • Detailed descriptions of work/commits.
  • Clear communication about goals and work
  • Direct feedback about potential improvements or alternative solutions

Things that might cause me conflict:

  • Disrupting the working environment/rudeness towards other people
  • Not communicating/poor documentation
  • Not taking the initiative and doing nothing

Personal Goals:

  • Being able to work with different people with and across different teams to create a really cool game.
  • To have a project spanning a long period of time with lots of effort to put on my portfolio
  • To meet new people and make friends :)

Elias Duke

Gameplay Engineer

I’m a rising senior in the Game Design and Development program at RIT. I’m a huge nerd, geek, dork, and whatever other word you want to use. I love movies, television, and most of all, video games. I also enjoy writing stories and coming up with many concepts for video games I would like to make in the future.

Contact Info:

Responsibilities:

  • Conceptualizing and implementing items
  • Aiding others with their tasks

Things that I value and will help me succeed:

  • Never giving up
  • Stepping away, then coming back to problems
  • Honest, open communication
  • Knowing what I need to accomplish

Things that might cause me conflict:

  • Rude and uncooperative team members
  • Lack of direction
  • Constantly changing goals and gameplay systems

Personal Goals:

  • Completing a game that I can proudly display on my portfolio
  • Gain a greater in-depth understanding of game development
  • Hone my programming skills
  • Make new friends
  • Have fun

Keelon Gilliam

Game Engineer

I’m Keelon! I love game design of all kinds, and I especially love thinking about the logic of game mechanics. I've come here from Tennessee to pursue my passion as a game developer.

Contact Info:

  • RIT Email: [email protected] (let me know who's contacting)
  • Phone: (931) 434-9055 (let me know who's contacting)

Responsibilities:

  • Technical UI elements

Things that I value and will help me succeed:

  • Peoples' opinions of my and others’ works
  • Communication and understanding between members
  • A coherent and fun end product

Things that might cause me conflict:

  • Disrespectful/ignorant team members
  • Overly destructive behavior without reason

Personal Goals:

  • Learning something new
  • Having fun and keeping myself busy throughout the summer
  • Earning Co-op credit :)

Gina Piccirilli

Gameplay Engineer

I am a student going into my third year at Rochester Institute of Technology as a Game Design and Development Major. My interests and hobbies include programming (especially front-end), playing games, weight lifting, and music.

Contact Info:

Responsibilities:

  • Developer tools programmer
  • Lap count/placement
  • NPC behaviors/pathing
  • Basic item/item box functionality
  • Time and leaderboard syncing in multiplayer

Things that I value and will help me succeed:

  • Communication and updates to stay on the same page
  • Organization
  • Asking for help and working together to solve issues/bugs

Things that might cause me conflict:

  • Any disrespect for others and not working together and compromising
  • Lack of communication and not asking for help when needed, this will decrease productivity greatly

Personal Goals:

  • Gain experience and confidence working on a large team
  • Make a game with contributions that I am proud of

Justin Huang

Remote Flex Developer

I am a third year Game Design and Development program at RIT. I like reading, listening to music, and playing games.

Contact Info:

Responsibilities:

  • Player Select
  • Leaderboard
  • Options

Things that I value and will help me succeed:

  • Knowing what I am supposed to be doing
  • Clarifying and timely communication

Things that might cause me conflict:

  • Waking up on the wrong side of bed
  • Hasitness

Personal Goals:

  • Learn new programming skills and maintain existing programming skills
  • Being productive over the summer
  • Co-op credit

Web Team

The Web Team is responsible for the creation of our project's official website. They format and articulate all of the relevant and engaging information in a way that is easy to navigate, while also recording and displaying player specific gameplay statistics to bolster a sense of replayability and community.

The Web Team consists of:

Team Member Title
Zachery Wampler Web Team Lead
Evi Schwartz Lead Front End Engineer
Peter Dang Lead Backend Engineer
Aazeem Vaidya Shaikh Junior Web Developer
Andrew S. Hernandez Junior Web Developer
Noah Idowu Junior Web Developer
Diego Velez Junior Backend Engineer

Zachery Wampler

Web Team Lead

Hello everyone! My name is Zachery Wampler and I’m a third year game design and development major. My current focus is on web development and organization. I’m interested in Fencing, game dev/playing, and thrifting.

Contact Info:

Responsibilities:

  • Organization of the overall team and documents
  • Help team in areas required such as content for front end

Things that I value and will help me succeed:

  • Communication between teams and their members
  • Allowing a nice and welcoming environment

Things that might cause me conflict:

  • Not having content to finish specific tasks
  • Slow production process while constant production of feedback

Personal Goals:

  • Work on understanding web development specifically what features i could utilize for the future
  • Having a sense of responsibility as overall team lead, giving experience in the role for future jobs or career opportunities

Evi Schwartz

Lead Front End Engineer

Hello everyone! My name is Evi Schwartz and I’m a third year game design and development major. My current focus is front end web development and UI/UX design. I’m interested in art, game development, and manga.

Contact Info:

Responsibilities:

  • To design, create, and write content for web pages
  • Organize meetings with the front end team

Things that I value and will help me succeed:

  • Good and frequent communication between members of the team
  • Flexible work schedule but with hard deadlines

Things that might cause me conflict:

  • Lack of communication
  • Tasks not being completed by deadlines

Personal Goals:

  • To have a new project to add to my resume
  • To practice and improve my web design and development skills
  • To gain experience working on a web project with a team

Peter Dang

Lead Backend Engineer

Hello everyone, I’m Peter Dang, an upcoming 3rd year majoring in Computer Science at RIT. My current focus is on backend development and also database engineering (Something working with the logic of dataflow). My area of interest is on Anime and also Japanese Culture

Contact Info:

Responsibilities:

  • Develop an API service as a middleman to format, transfer, and analyze data between the gameplay system, database, and the front-end
  • Engineer a database system to store all of the race information

Things that I value and will help me succeed:

  • Communication between teammates
  • Constructive Criticism
  • New idea (I love the stupid one also, give me those)

Things that might cause me conflict:

  • No communication

Personal Goals:

  • Have fun!!!
  • Learn something new
  • Make new friends
  • Explore industry technology and learn more from hands-on work

Aazeem Vaidya Shaikh

Junior Web Developer

Hello everyone, I’m Aazeem, a third-year student majoring in Game Design and Development with a minor in Software Engineering at RIT. My current focus is on full-stack web development. My area of interest are working out, rock climbing, and playing video games.

Contact Info:

Responsibilities:

  • Constructing the general website and adding advanced features like animations and unique styling

Things that I value and will help me succeed:

  • Good communication in teams
  • Good structure in teams like a scrum environment
  • Creative teammates

Things that might cause me conflict:

  • No communication
  • Not completing tasks on time

Personal Goals:

  • Learn new technologies
  • Create a good portfolio piece
  • Gain further experience in a professional environment

Andrew S. Hernandez

Junior Web Developer

Howdy! I'm Andrew Steven Hernandez, an approaching 4th year Game Design student at RIT. I focus on front-end development and team assistance. My interests include story writing, art, video games and playing the piano.

Contact Info:

Responsibilities:

  • Creating pages on the website
  • Assisting teammates with code and fixing glitches

Things that I value and will help me succeed:

  • Answering questions
  • Being organized and punctual
  • Constructive criticism
  • Teaching and being taught

Things that might cause me conflict:

  • Not communicating problems
  • Not listening
  • Tardiness

Personal Goals:

  • Learn more industry-standard frameworks and web development techniques
  • Learn to work long periods of time at once
  • Learn how to handle conflicts of interest in a team setting
  • Bolster my experience for future job applications

Noah Idowu

Junior Web Developer

Hello everyone, I’m Noah Idowu, a 4th year game design major. My current focus is on frontend development. I’m interested in cartoons, video games, and legos.

Contact Info:

Responsibilities:

  • Create web pages that look good and are easy to navigate

Things that I value and will help me succeed:

  • Communication between teammates
  • Constructive Criticism
  • Asking for help when needed

Things that might cause me conflict:

  • No communication
  • People slacking

Personal Goals:

  • Have something to put on my resume
  • Learn something new

Diego Velez

Junior Backend Engineer

Hello. My name is Diego Velez, I’m a full stack developer, with specific specialties in Back end engineering and QA testing. I enjoy playing jazz, video games, martial arts, and Drawing.

Contact Info:

Responsibilities:

  • Implement features for backend
  • Run unit tests for backend
  • Resolve issues for backend

Things that I value and will help me succeed:

  • Active plans
  • Communication
  • Clear instructions for feature requests and issues

Things that might cause me conflict:

  • Poor communication

Personal Goals:

  • Add “junior backend engineer” to my resume

Content Development Team

The Content Development Team creates art for our game, in the form of audio, illustrations, and 3D models. They also create original character designs to put into our game, including our mascot, Gizmo.

The Content Development Team consists of:

Team Member Title
Yazmin Miller Content Team Lead
Joshua Ward Assistant Content Team Lead
Charlie Besgen Lead Sound Designer
Jordan Serna 2D/3D Content Developer
Lilly Radon 2D/3D Content Developer
Machi Dimps 2D Content Developer
Xinjie Zhou 2D Content Developer
Ethan Harris Sound Designer

Yazmin Miller

Content Team Lead

I am a 4th year GDD student at RIT. I came to RIT with a love of the visual aspect of games and have been passionate about creating an art direction for every game I’ve helped work on since.

Contact Info:

Responsibilities:

  • Assigning tasks for the content team
  • Speaking with leads of other teams to better collaborate
  • Making concept art, 2D assets and 3D models when needed (sort of filling in the gaps)

Things that I value and will help me succeed:

  • Honest communication
  • Assigning tasks to who will complete them most efficiently
  • Listening!
  • Feedback and critique

Things that might cause me conflict:

  • Wasting my time

Personal Goals:

  • Learning leadership and organizational skills
  • Share the knowledge that I have to help guide this project to success
  • Have an enjoyable summer and not have this project cause too much stress!
  • Have a cool project to show for with the biggest dev team I have worked with to date

Joshua Ward

2D Content Developer

Howdy! I’m a 3rd year Game Design and Development student at RIT with a background in both programming and design. I’ve collaborated on many games in the past few years and I’m excited to join a new team!

Contact Info:

Responsibilities:

  • Creating character concepts like the OL Junior, Hockey Senior, and Gizmo
  • Making 2D textures for characters and environments
  • Developing the visual design and color palette for the game and website
  • Designing the logo of the game

Things that I value and will help me succeed:

  • Good organization and task management
  • Open communication with our team and departments
  • Clear and attainable goals

Things that might cause me conflict:

  • General lack of communication
  • Crunch culture or overbearing workloads
  • Unclear guidelines and instructions

Personal Goals:

  • Create a cohesive brand for a game from the ground up
  • Have a professional project on my résumé
  • Collaborate with other artists in a larger team setting

Charlie Besgen

Lead Sound Designer

As a rising third year in RIT’s Game Design and Development program, I am looking to further develop my skills and experience in both game design and my focus on creating music for video games, to reach others as other soundtracks have reached me. Otherwise, I spend too much time playing games, too much money on Legos and Pokémon Cards, and too much energy on everything else.

Contact Info:

  • RIT Email: [email protected] (preferred for professional contact)
  • Discord: TheCometKid
  • Phone: (203) 751-2544

Responsibilities:

  • Sound Design and Implementation
  • Sound Effect Development
  • Music Composition and Production

Things that I value and will help me succeed:

  • Direct, concise communication and clear intentions
  • Patience and understanding despite differences and disagreements
  • Lightheartedness and casual environments

Things that might cause me conflict:

  • Stepping on toes/action without prior communication and consultation
  • Not understanding or respecting limits and time restrictions

Personal Goals:

  • Develop quality portfolio pieces
  • Gain valuable experience working with a large team on a project
  • Make connections and bonds with coworkers lasting beyond the project
  • Get my coop credit :D

Jordan Serna

2D/3D Content Developer

I am a Game Design and Development student at RIT, and am heading into my third year. I’ve enjoyed video games my entire life, so I figured I might as well try to make them. I like making art, drawing, and occasionally coding.

Contact Info:

Responsibilities:

  • Creating car/character concepts
  • Creating development models that can be used during testing
  • Modeling/Rigging character models

Things that I value and will help me succeed:

  • Communication between the team
  • Organization
  • Good task management

Things that might cause me conflict:

  • Not communicating issues as soon as they come up

Personal Goals:

  • Getting adjusted to a team environment in a job setting, and working with different teams in a project

Lilly Radon

2D/3D Content Developer

Hi, I am a rising fourth year game design student at RIT. Throughout my journey at RIT, my curiosity has drawn me to the 3D space. This field allows my traditional art skills to flourish while also feeding my passion for growing as a modeler and technical artist.

Contact Info:

Responsibilities:

  • Modeling characters from character reference sheets
  • Making 3D textures for assets, characters, karts.
  • Painting Weights, Rigging, Retoplogizing necessary 3D assets
  • Animation if needed

Things that I value and will help me succeed:

  • Constructive Criticism
  • Guidance in the right direction
  • Clear do-able goals
  • Full night’s sleep

Things that might cause me conflict:

  • Procrastination, habit of doing things all in one sitting
  • Overbearing circumstances outside of work
  • Unclear directions

Personal Goals:

  • Learn blender
  • Learn how to model cars
  • Have models to showcase on my portfolio
  • Becoming a better 3D modeler

Machi Dimps

2D Content Developer

I am a tail-end fourth year student at RIT, studying Game Design and development. With a passion for character and environment design.

Contact Info:

  • RIT Email: [email protected]
  • Discord: machithefool (preferred)
  • Phone: (215) 738-2150 (text preferred)

Responsibilities:

  • Creating 2D assets and textures to be used in the game
  • Creating concept art and design for future assets to ensure style and personality
  • Collaborating with the team to ensure the game has a strong visual identity

Things that I value and will help me succeed:

  • Being able and willing to communicate with others to reach an agreement
  • Being respectful of each other and mindful of what individual viewpoints might have to bring to the table
  • Focused, objective-based planning
  • Casual, approachable atmosphere

Things that might cause me conflict:

  • Disregarding the ideas and viewpoints of others
  • Scattered or unfocused workflow
  • People’s personal boundaries or opinions not being respected

Personal Goals:

  • Becoming more acquainted with a professional workflow
  • Gaining experience with 3D modeling
  • Creating concept art for portfolio material
  • Helping the project find and maintain a strong visual identity

Xinjie Zhou

2D Content Developer

A 3rd year Game Design student at RIT, Long Sword player, plane spotter, also world’s slowest drawer.

Contact Info:

Responsibilities:

  • Making art
  • Art-making

Things that I value and will help me succeed:

  • Sleep
  • Clear instructions
  • Constructive feedback

Things that might cause me conflict:

  • Lack of communication

Personal Goals:

  • Having something to put in my resume and portfolio
  • Being productive over the summer

Ethan Harris

Sound Designer

I am a Game Design & Development major at RIT with a background in music and audio production.

Contact Info:

  • RIT Email: n/a
  • Discord: vanwheels (preferred)
  • Phone: (617) 510-2586 (text preferred)

Responsibilities:

  • SFX, and music composition
  • Implementation of audio

Things that I value and will help me succeed:

  • Communication
  • Effective documentation
  • Feedback

Things that might cause me conflict:

  • Lack of communication
  • Bland critiques that lack explanation

Personal Goals:

  • Honing my skills in Audio Production
  • Contributing to a portfolio piece that I can be proud of

Level Design Team

The Level Design Team is responsible for creating, testing, and implementing received feedback for the race tracks in our game. Each member has one specific race track that they work on, and each track is based off of a familiar R.I.T. location.

The Level Design Team consists of:

Team Member Title
Alex Gayne Level Designer
Ben Nagel Level Designer
Emma Duprey Level Designer
Evan Fankhauser Level Designer

Alex Gayne

Level Designer

Current undergrad at RIT, going into my senior year. My level design course I took last semester was very interesting to me, so I wanted to really put what I learned to the test! I also have plenty of experience with coding, such as making a physics system for a 2d platforming game. Hopefully I’ll be able to make something cool in the future!

Contact Info:

  • RIT Email: [email protected]
  • Discord: spoopyboi3 (preferred, identify yourself)
  • Phone: (315) 297-2458

Responsibilities:

  • Making at least 1 track per cup for the game
  • Assisting other team members with any issues

Things that I value and will help me succeed:

  • Good communication
  • Hard work ethics
  • Listening and offering good feedback

Things that might cause me conflict:

  • Not doing work assigned to you
  • Lack of communication
  • Not being a good teammate

Personal Goals:

  • Improve my level designing skills
  • Meaningfully contribute to the project
  • Be a good teammate
  • Practice working in the games industry

Ben Nagel

Level Designer

I am currently a 4th year GDD major at RIT. Last year, I worked on Changeling for my first co-op and really enjoyed the coding side of game development. This year, I wanted to experience the level design side having really enjoyed the class I took in it. I want to expand my knowledge in the various aspects of game development for my future career while gaining large project experience.

Contact Info:

Responsibilities:

  • Making at least 1 track per cup for the game
  • Communication between members of our team and others to make cohesive project-wide progress

Things that I value and will help me succeed:

  • Good communication
  • Ample constructive feedback
  • Positive and fun work environment

Things that might cause me conflict:

  • Lack of work ethic
  • Inability to take feedback and learn from others
  • Unable to work in a team environment

Personal Goals:

  • Learn how to build a level from start to finish in a professional setting
  • Better understand how game development works on a larger project
  • Be a productive member of the team and contribute my skills to the project
  • Portfolio piece

Emma Duprey

Level Designer

Current undergrad at RIT, going into my third year.

Contact Info:

Responsibilities:

  • Making at least 1 track per cup for the game
  • Assisting other team members with any issues

Things that I value and will help me succeed:

  • Good communication
  • Hard work ethics
  • Listening and offering good feedback

Things that might cause me conflict:

  • Not doing work assigned to you
  • Lack of communication
  • Not being a good teammate

Personal Goals:

  • Improve my level designing skills
  • Meaningfully contribute to the project
  • Be a good teammate
  • Portfolio content
  • Professional experience

Evan Fankhauser

Level Designer

I am an undergraduate student at RIT, I just finished my third year this spring. I enjoyed taking a level design course this past fall and wanted to try doing it in a professional setting. I am also interested in areas like NPC AI and combat design. At some point in my career, I hope to work on a souls-like game.

Contact Info:

Responsibilities:

  • Designing and implementing one race track per cup
  • Keeping contact with other teams about relevant topics

Things that I value and will help me succeed:

  • Communication
  • Honest feedback
  • Clear schedules

Things that might cause me conflict:

  • Being rude to teammates
  • Lack of communication
  • Constant curve balls

Personal Goals:

  • Determine if level design is a viable career path for me
  • Delivering completed tasks ahead of time
  • Make a few viable portfolio pieces
  • Practice stress management techniques
  • Practice working in a professional environment
  • Contribute to a game the IGM department can be proud of

Quality Assurance Team

The Quality Assurance Team is responsible for making sure that the code and developments made by other teams are well made, and well documented. They playtest our game very often to create bug reports, and also facilitate and report on external playtests as well.

The Quality Assurance Team consists of:

Team Member Title
Jonathan Coyne QA Team Lead
Lydia Jin QA Engineer
Nathan Arlauckas QA Engineer
Ronnel Dinglas QA Engineer

Jonathan Coyne

QA Team Lead

I am a senior Game Design and Development student at RIT. I enjoy working with other people and ensuring clear communication between my peers. I like programming, making 2d assets, sound design, and level design. My hobbies include archery, tabletop roleplaying games, and drawing.

Contact Info:

Responsibilities:

  • Find bugs and issues with the game
  • Organize playtests
  • Ensure that the game’s build meets our project goals
  • Ensure team member’s work is reasonable, while still providing learning opportunities
  • Work with the other teams to track bugs and other issues
  • Document the processes we use to resolve these issues, so we can more easily resolve similar issues in the future

Things that I value and will help me succeed:

  • Effective and clear communication with peers
  • Willingness to learn and revise established methods

Things that might cause me conflict:

  • Lack of Instruction/direction without a lack of expectation
  • Working with those that are not open to criticism,unnecessarily prideful, or overly defensive

Personal Goals:

  • Want to make a good impression on my peers and build connections in the games industry
  • To help make a cool game that I can be proud of
  • Get experience working on a large team with many different parts

Lydia Jin

QA Engineer

Hi, I’m Lydia! I’m a RIT student majoring in New Media Interactive Development. I’m passionate about blending code, design, and creativity to build interactive experiences that are both meaningful and fun. My hobbies include going to concerts, watching sports or Disney shows, or exploring new food spots.

Contact Info:

Responsibilities:

  • Ensure that no bugs or issues are allowed into the final product.
  • Consistently play and test the state of the game
  • Report bugs and issues
  • Create easily understandable bug reports
  • Give reports on the state of the project
  • Knowledge of GitHub issue tracker

Things that I value and will help me succeed:

  • Clear communication
  • Understanding task context
  • Respect for time
  • Room for creativity

Things that might cause me conflict:

  • Miscommunication
  • Lack of communication
  • Coming unprepared
  • Disrespect

Personal Goals:

  • Build a strong portfolio piece from this co-op experience
  • Take some time off this summer to relax
  • Learn more about marketing and its connection to interactive media
  • Make the most of this experience for future opportunities

Nathan Arlauckas

QA Engineer

I am a third-year Game Design and Development student at RIT. I have interest in general game design, using my own gaming experience to try avoiding poor design. My hobbies include playing video games and making videos.

Contact Info:

  • RIT Email: [email protected] (preferred)
  • Discord: thegeekygamer (preferred)
  • Phone: (585) 747-6727 (text preferred)

Responsibilities:

  • Ensure that no bugs or issues are allowed into the final product.
  • Consistently play and test the state of the game
  • Report bugs and issues
  • Create easily understandable bug reports
  • Give reports on the state of the project
  • Knowledge of GitHub issue tracker

Things that I value and will help me succeed:

  • Knowledge of what I’m working on in order to help better
  • Communication and collaboration
  • Flexibility

Things that might cause me conflict:

  • Disrespect
  • Not being given necessary explanation to understand

Personal Goals:

  • Helping to make something of substance
  • Getting co-op credit

Ronnel Dinglas

QA Engineer

I am a fourth year Game Design and Development student here at RIT. I have an interest in game design and programming. My hobbies include video games, fashion, dancing, and reading.

Contact Info:

Responsibilities:

  • Ensure that no bugs or issues are allowed into the final product.
  • Consistently play and test the state of the game
  • Report bugs and issues
  • Create easily understandable bug reports
  • Give reports on the state of the project
  • Knowledge of GitHub issue tracker

Things that I value and will help me succeed:

  • Communication
  • Organization
  • Being kind
  • Flexibility

Things that might cause me conflict:

  • Disrespect
  • Miscommunication

Personal Goals:

  • Getting experience working along with a large team
  • Meeting new people
  • Being apart of a finished product
  • Making a portfolio piece
  • Getting coop experience

Support Team

The Support Team is responsible for helping out other teams where needed. They seek out tasks that aren't being worked on by other teammates, and try to make sure that any issues we encounter on this project can be resolved without needing to halt production.

The Support Team consists of:

Team Member Title
Zachary Stulberg Support Team Lead
Giovanni Paulino Build Engineer
Bobby Pellegrino Game Developer
Daniel Wright Game Developer

Zachary Stulberg

Support Team Lead

I am a rising junior studying Game Design and Development at RIT. I have interests in areas of programming, gameplay design, and concept design. Some of my hobbies include playing the drums, travelling, and Dungeons & Dragons.

Contact Info:

  • RIT Email: [email protected] (preferred)
  • Discord: zasnyy
  • Phone: (516) 563-2635 (preferred)

Responsibilities:

  • Float around and support various teams when needed
  • Resolve bugs and errors reported by the QA team
  • Supervise and assign duties of the overall team
  • Communicate what our team has accomplished during the week at weekly stand-ups

Things that I value and will help me succeed:

  • Consistent communication
  • Organization
  • Not being afraid to ask questions/for help
  • Time
  • Honesty

Things that might cause me conflict:

  • Zero communication
  • Team members procrastinating completing a task
  • Not taking feedback seriously and/or using it to improve

Personal Goals:

  • Getting familiar with working in a larger team to design and develop a game
  • Having an impressive finished product that I can be proud of and put as a portfolio piece
  • Improving my skills through practice and asking questions to those who are more knowledgeable
  • Have fun
  • Being apart of a project that can hopefully be seen as a new way to do co-ops in the future

Giovanni Paulino

Build Engineer

I’m a Software Engineering sophomore at RIT. I also take classes in Physics and Calculus. Sometimes I try my hand at game development (either making mods or participating in game jams). I’m a pianist and saxophonist in the RIT GSO. I compete locally and sometimes out of region in several platform fighting games, primarily Rivals of Aether. My other hobbies include occasionally reading novels, occasionally going on walks, and recently, occasionally drawing.

Contact Info:

  • RIT Email: [email protected]
  • Discord: giovanni_paulino
  • Phone: (845) 248-2728 (text preferred)

Responsibilities:

  • Managing the GitHub repositories for our project
  • Testing and releasing new builds of the game
  • Coordinating with QA to draft branching & merging procedures

Things that I value and will help me succeed:

  • Communicating with each other
  • Trying to help others learn
  • A willingness to be patient

Things that might cause me conflict:

  • Being unclear about expectations
  • An unwillingness to learn or to teach

Personal Goals:

  • Grow my knowledge on GitHub and Unity
  • Understand more about what each team does
  • Network with a few people
  • Create a cool portfolio piece

Bobby Pellegrino

Game Developer

I am a 4th year Game Design and Development major at RIT. My main interests with making games is focused on game programming and music/sound.

Contact Info:

Responsibilities:

  • To float around and help various different teams when they need it
  • To keep in touch with the various teams and keep track of what they are generally up to so that the Support Team can help them easier

Things that I value and will help me succeed:

  • Having some kind of plan
  • Having orderly conversations
  • Treating everyone with respect
  • Being honest

Things that might cause me conflict:

  • If the plan is majorly deviated from in a negative way without good reason
  • Me feeling like I’m not contributing somehow to the project
  • If I don’t get respect from people, even if we disagree
  • Me asking too many clarifying questions

Personal Goals:

  • Be part of a game project that is bigger than I had done in classes before
  • Fulfill a co-op requirement (obviously)
  • Contribute to game programming and audio at some point in this project
  • Have a cool game that I can put on my portfolio and/or resume
  • Have some fun!
  • Maybe meet some people

Daniel Wright

Game Developer

I am a 3rd Year New Media Interactive Development student at RIT. I have interest in programming, design, story writing, and music production.

Contact Info:

Responsibilities:

  • To float around and help various different teams when they need it
  • To keep in touch with the various teams and keep track of what they are generally up to so that the Support Team can help them easier

Things that I value and will help me succeed:

  • Having a solid routine
  • Access to help
  • Good Communication
  • Respect

Things that might cause me conflict:

  • Feeling like I am not contributing to the project as much as I should
  • Poor communication
  • Having no room to express my ideas
  • Lack of respect

Personal Goals:

  • Fulfill one of the Co-op requirements
  • Gain experience in making games
  • Come out of this experience with something to add to my resume
  • Learn new skills that will help in the future
  • Become more confident in skills I already have

Research and Development Team

The Research and Development Team works on the physical development of the arcade cabinets, and also does rapid prototyping of new game features, so that we know if they're worth implementing or not. Beyond that, they also research new ideas and forward this information to relevant teams when new subjects arise.

The Research and Development Team consists of:

Team Member Title
Jayson Packer Junior Research and Development Engineer

Jayson Packer

Junior Research and Development Engineer

I am a senior NMID student at RIT. I hope to pursue a career in software development/ engineering. I have an interest in programming software and hardware/Arduino. I’m my free time, I also like to play games with friends, learn recipes, and binge Sci-fi or fantasy shows.

Contact Info:

Responsibilities:

  • Research, design, and prototype physical aspects of the projects like the controllers and the cabinet
  • Assist other teams by researching and prototyping features requested by them

Things that I value and will help me succeed:

  • Thorough Communication
  • Constructive feedback
  • Open Minds

Things that might cause me conflict:

  • Little communicating
  • I need too much clarification constantly
  • Not respecting my time

Personal Goals:

  • Contribute to a project others will partake in
  • Seeing if R&D is a fit for my future
  • Have a position to put on my resume