Inconsistencies - MelchiorDahrk/Uniformity-Mods Wiki

Explicitly variant material

:heavy_check_mark: = mostly or completely implemented in one or more mods
:large_orange_diamond: = partially implemented in one or more mods
:x: = no known implementation in any mods


Guar and Shalk herds :heavy_check_mark:

"I am a herder. I watch over the tribe's herds of guar and shalk. I butcher the guar and shalk and preserve their meats to feed the tribe. I tan the guar hides, render the shalk resins, and season the shalk shells. Then the tribe's craftsmen take these things and make the things we need for ourselves, and the things we sell to traders and other tribes."

Excise cutters :heavy_check_mark:

"Also called 'the Smuggler's Coast', the region's secluded coves and islands provide refuge for criminal trade, and the frequent rain and fog hides small boats from Excise cutters."

Trackless and rainy grazelands :heavy_check_mark:

"Except for the settled southwest, Vvardenfell is covered by hostile desert wastes, arid grasslands, and volcanic badlands, and thinly populated by the nomadic Ashlander tribes." "The regular rain and dark soils of the Grazelands produce the rich grazing for Ashlander herds that gives the region its name. The region lies in the northeast of Vvardenfell, sandwiched between the Ashlands and Azura's Coast. Permanent settlements include Vos village and the towers of Tel Vos and Tel Fyr. The Ashlanders of Zainab camp move their herds across the plains in search of fresh grazing. There are no roads or tracks, but travel is easy across the open plains."

  • Issue(s): The grazelands are described as both arid and as having regular rainfall. Grazelands has a 10% chance of rain, whereas the Ascadian Isles only have a 5% chance. So, gameplay suggests that developers went with the regular rainfall concept. The Grazelands are also said to have NO roads or tracks, there are obviously some tracks through the Grazelands.
  • Solution(s): Trackless Grazeland removes most of the roads from the Grazelands region. MKM Less Road Signs (Russian) removes many of the road signs from the wilderness areas of Vvardenfell - not an exact match, but worth mentioning. FMI - Misc alters the dialogue to reconcile the arid vs regular rain and the "trackless" comments.
Ald Redaynia fishing village :heavy_check_mark:

"The rugged coast and islands of northern and eastern Vvardenfell are called Azura's Coast. The region is rocky, infertile, and largely uninhabited, except for the outpost at Molag Mar, the Telvanni settlements at Sadrith Mora, the wizard towers at Tel Aruhn, Tel Mora, and Tel Branora, and Ahemmusa camp and the remote fishing villages of Ald Redaynia and Dagon Fel on the north coast. There are no roads; most travel is by boat. Despite the rocky terrain, a variety of plants thrive on the regular rainfall."

Seyda Neen Grand Pharos lighthouse :heavy_check_mark:

"The piercing light of the Grand Pharos at the mouth of the harbor of the port village of Seyda Neen is a beacon to mariners throughout the Inner Sea. Most visitors from the Empire make landfall at the port of Seyda Neen, where they are processed by the Imperial Census and Excise Commission agents of the Coastguard station. The Coastguard cutters docked here control smuggling and piracy on the Inner Sea."

  • Issue(s): The lighthouse in Seyda Neen is said to be called the Grand Pharos - this name is not used for the cell name. Coastguard Cutters are said to be docked here, but none are.
  • Solution(s): The Grand Pharos changes the name of the lighthouse.
Guar meat :heavy_check_mark:

"The most popular sources of protein are kwama eggs and the meat of the domesticated guar. The most popular beverages are mazte (a local beer brewed from fermented saltrice) and sujamma (a potent, bitter liquor)."

Bittergreen slime and saltrice porridge :heavy_check_mark:

"The staple is the saltrice grain, usually eaten as a cooked porridge mixed with scuttle (a cheese-like food from giant domesticated beetles). Hackle-lo (a hardy succulent edible leafy green) is a reliable year-round vegetable, eaten cooked or raw, and bittergreen (a fast-growing slime triggered by rain) is safe and nourishing when boiled, though highly toxic if eaten raw."

  • Issue(s): Bittergreen slime is not featured in game, scuttle does not drop from any beetles (Shalk?), saltrice porridge is not available in game.
  • Solution(s): Both saltrice porridge and bittergreen slime are added by OAAB Integrations. Saltrice Porridge is added by Complete Morrowind and Necessities of Morrowind. LDM removes the reference to Bittergreen slime.
Marshmerrow pulp :x:

"The East Empire Company is a monopolistic mercantile enterprise chartered by the Emperor and managed by a board of directors appointed by the Emperor. The Company has sole authority to trade in certain goods, like flin, raw ebony, raw glass, and Dwemer artifacts, and it also enjoys favorable tariffs and regulations for import and export of other common and exotic goods, like kwama eggs, marshmerrow pulp, saltrice, and Telvanni bug musk."

  • Issue(s): Marshmerrow Pulp is not featured in game
  • Solution(s): None
Guardian Ancestors, Wraiths, Dwarven Guardians, and Dwarven Wraiths :large_orange_diamond:

"Undead creatures encountered on Vvardenfell include ghosts like the ancestor ghost, guardian ancestor, wraith, dwarven ghost, dwarven guardian, and dwarven wraith. A fleshy revenant is called a bonewalker, and includes the bonewalker and the greater bonewalker. Fleshless revenants include skeletons, skeleton archers, skeleton warriors, skeleton champions, and bonelords. Vampires, profane undead creatures, have been hunted almost to extinction."

Frost centurion :x:

"The frost centurion is an enchanted animated artifact of Dwemer creation. Constructed in the form of an armored warrior, they are aggressive and dangerous. Scrap metal collected from Dwemer artifacts is rare and precious, and prized both by collectors of antiquities and students of metals and enchantments."

  • Issue(s): Frost Centurions are not featured in game (but we DID get a Shock centurion...)
  • Solution(s): None
Winged Twilights with daedra hearts :heavy_check_mark:

"The winged twilight are the female-formed Daedric messengers of the Daedra Lord Azura. Daedra hearts have modest magical properties."

  • Issue(s): Winged Twilights do not drop Daedra Hearts
  • Solution(s): Twilight Heart Drops makes Winged Twilights have a chance to drop Daedra Hearts
Cave rat and rust rat :heavy_check_mark:

"Two smaller but dangerous predators of Vvardenfell are the nix-hound and the rat. Cave rats are found everywhere, often in close proximities to their slightly larger relative, the cave rat and the rust rat. The nix-hound is a rangy quadruped with long, purple feeding spikes. Its cousin, the rogue nix-hound, is larger and much more dangerous."

  • Issue(s): Rust Rats are not featured in game (could potentially be what ended up just being generic Rats - the mesh and textures for rats are named Rust Rats).
  • Solution(s): Unique Lore Friendly Cave Rats by PoodleSandwich retextures and resizes cave rats and assumes that the default rats are the "Rust Rats".
King Mudcrabs, Mudcrab Titans, Blind Slaughterfish, Electric Slaughterfish, and Dreugh Man o'Wars :heavy_check_mark:

"Three creatures are commonly encountered in Vvardenfell's coastal and water environments. The mudcrab, and its larger cousins the king mudcrab and mudcrab titan, are large but unaggressive. Slaughterfish are small but very aggressive, and the larger varieties, the blind slaughterfish and the electric slaughterfish, are quite dangerous. But the most dangerous water creature is the large and powerful dreugh and the dreugh man o'war."

Corkbulb trees :heavy_check_mark:

"Corkbulb trees are grown for their tough, fibrous roots which have modest magical properties. On Vvardenfell corkbulb root is used in place of wood, since trees won't grow in this harsh environment. Corkbulb grows best in the Ascadian Isles."

  • Issue(s): Trees grow on Vvardenfell. And there are no Corkbulb trees.
  • Solution(s): Days of Fire adds does a lot more than just this, but it does add corkbulb trees.
Shalk meat :x:

"The two most common herd animals of the Ashlanders are the guar and the shalk. The guar is a large biped, trained as a beast of burden, and raised for meat and hides. Wild guard are encountered in the wilderness; they're usually quite peaceful. The shalk is a large, unaggressive beetle, raised for meat and resin from its shells."

  • Issue(s): Shalk meat is not featured in game. May be referring to Scuttle, which is not dropped from the Shalk.
  • Solution(s): None
Least kagouti :heavy_check_mark:

"Yellow tick is a mild common disease affecting a victim's strength and mobility. Symptoms include dark, bruise-like swelling, sensitive to touch. It may be contracted from the least kagouti."

  • Issue(s): Least Kagouti are not featured in game. (implies Great Kagouti may exist...).
  • Solution(s): Morrowind Advanced - BTB Edit (direct download) removes "least" from this dialogue entry.
Dusky alit :heavy_check_mark:

"Rockjoint is an acute common disease affecting a victim's manual dexterity. Symptoms include painful swelling and immobility of all joints. It may be contracted from the domesticated guar or dusky alit."

  • Issue(s): Dusky Alit are not featured in game.
  • Solution(s): Morrowind Advanced - BTB Edit (direct download) replaces "domesticated guar or dusky alit" with "wild guar.".
Dreugh hide :heavy_check_mark:

"Fur armor is a light armor style popular among Nord barbarians. Dreugh is a remarkably strong Dunmer medium armor, made from Dreugh hide. But the most famous exotic armor is Dwemer, or Dwarvish armor, a highly ornate heavy armor valued as much for its rarity and antique craftsmanship as for its distinctive impact-absorbing qualities in combat."

  • Issue(s): Dreugh Hide is not featured in game.
  • Solution(s): OAAB Integrations adds dreugh shell
Fire petal locations :heavy_check_mark:

"Fire petals have modest magical properties, and are collected from the fire fern plant that grows on Red Mountain, in Molag Mar, and on Azura's Coast."

  • Issue(s): Fire Petal locations are not consistent with this description.
  • Solution(s): MR Ingredients Dialogue changes ingredient descriptions to fix location inconsistencies.
Kreshweed fiber locations :heavy_check_mark:

"Kreshweed fiber is a resinous fiber with modest magical properties that comes from the coarse grass of the Grazelands and Azura's Coast called kreshweed."

Marshmerrow locations :heavy_check_mark:

"The sweet pulp of marshmerrow reeds is a delectable foodstuff, and when eaten fresh or prepared, it has modest healing properties. Marshmerrow is an important cash crop of the farms and plantations of the Ascadian Isles, but it also grows wild in the Grazelands and on Azura's Coast."

  • Issue(s): Marshmerrow locations are not consistent with this description.
  • Solution(s): MR Ingredients Dialogue changes ingredient descriptions to fix location inconsistencies.
Bloatspore plant :heavy_check_mark:

"Bloat is the thick, pulpy-white tuber of the bloatspore plant. It grows in dark, damp locations."

Green lichen locations :heavy_check_mark:

"Green lichen is a hardy primitive plant with modest magical properties that grows in the Ascadian Isles and Azura's Coast."

Black anther locations :heavy_check_mark:

"Black anther is a flowering plant that grows along Azura's Coast."

Cavern of the Incarnate door :heavy_check_mark:

"Nibani Maesa says that, if the star is the key -- Azura's Star -- then the door may be seen only at dawn and dusk, when Azura's Star is in the sky. Then the star would be the 'key' that opens the door."

  • Issue(s): The door is visible at all times, but it can only be opened at Dawn and Dusk. To be consistent, the door would have to be unseen (Gates of Moria style) at any other time.
  • Solution(s): The Dream is the Door by Melchior Dahrk
Iron warhammer with balancing spike :heavy_check_mark:

"Heavy two-handed hammers were developed in the West to counter the defensive protection of the heavily armored Western knight. The iron warhammer has a single head with a balancing spike to penetrate plate armor. The steel warhammer, on the other hand, has two heavy heads, and is designed to batter or knock down an armored opponent."

Ash Poets :heavy_check_mark:

"Forgive the rude welcome, but until you have declared for us, we must treat you as our enemy. The Sleepers and Dreamers are newly come to Lord Dagoth, and not yet blessed with his power. But the Children of His Flesh, they are deep in the heart of his mysteries. Their bodies swell to contain his glory, and to yield the rich sacraments of our Lord's feasts. And we are the least of his servants, for Ash Poets, Ascended Sleepers, and Ash Vampires stand high above us in the Lord's bountiful grace."

  • Issue(s): There are no Ash Poets in the game. May be a twisted mocking of Vivec, with 4-arms (Mephala). Or may just be a specialized ash ghoul.
  • Solution(s): Added by Creatures XI
Nolus Atrius, magistrate :heavy_check_mark:

"I hear that the Balmora magistrate, Nolus Atrius, is on the take. But he has important friends who can protect him. The Legion Champion, Larrius Varro, over at Fort Moonmoth, has sworn an oath to stop corruption. But it's not clear how he can deal with the situation."

Malur Omayn, dissident priest :heavy_check_mark:

"Did you hear they stuck that Dissident Priests guy Malur Omayn in the Ministry of Truth? I guess the Temple Priests and Ordinators figure they can straighten him out in there. I'll bet they can."

Bilsa Andaram :heavy_check_mark:

"Bilsa Andaram said she heard a group of smugglers talking about a trans-shipment point in a cave up on the coast in the West Gash. All she could catch was that it was north of Koal Cave and the Odai River, and that it was near a natural bridge of rock that arched over the water."

Narese Athrys :heavy_check_mark:

"Narese Athrys said she ran into a rogue Telvanni base out in the middle of the ashlands. Unfortunately, when she used her Almsivi Intervention to escape, she failed to note her position. All she could say was that she was somewhere in the ashlands between Foyada Mamaea on the west and Foyada Ashur-Dan on the east, and north of Lake Nabia. That covers a lot of empty territory."

Madayna Sarendas :heavy_check_mark:

"Madayna Sarendas tells me Kirginia had the shipmaster drop her and her mates off in the middle of nowhere, on the beach north of Rotheran on Sheogorad. So she doesn't realize this looks odd? How many times has Kirginia done hard time for smuggling? She may not be smart, but she certainly is persistent."

Baram :heavy_check_mark:

"You know what I heard about Baram? The other day he woke up in the Temple, but couldn't remember how he got there or why he went there. He made a big joke of it, saying he must have tied one on last night, and forgot all about it."

Naryn :heavy_check_mark:

"A guard found Naryn walking around in his nightshirt near the fort. He said he didn't remember how he got there. Sounds to me like he's getting old before his time."

Avus :heavy_check_mark:

"You won't believe what old Avus said yesterday. 'I could live in a nutshell and be consumed with infinite space were it not that I have bad dreams.' What the hell is he talking about?"

Red flowering bittergreen plant :x:

"Bittergreen is a red flowering plant with modest magical properties. It grows in the Red Mountain region."

  • Issue(s): Bittergreen is not a red plant and/or does not have red flowers. It can also be found in the West Gash and Ashlands regions. It is possible that we see the out of season Bittergreen plant in game (no flowers yet).
  • Solution(s): FMI - Ingredient Locations alters the dialogue to state that Bittergreen doesn't bloom anymore.
Corprus from corprusarium :x:

"Really? Is that what you had in mind? Don't let me discourage you. But you do know that you are almost certain to get corprus disease if you enter the Corprusarium? And I hope you understand how frightfully dangerous our inmates can be? And we do have guards, you know. Quite good ones. You're free to try, of course. But I don't advise it."

  • Issue(s): The only fully implemented method of contracting corprus is through Dagoth Gares during the main quest. If the player contracts the spell version of the disease it breaks the main quest and is non-functional anyway. And you cannot catch corprus from most logical sources of the disease like Corprus beasts.
  • Solution(s): None
Sadrith Mora hospitality papers :heavy_check_mark:

"According to the Collective Articles of the Council of the Great House Telvanni, out-house and outlander guests in Sadrith Mora may not travel in town or speak to or conduct business with citizens, tradesmen, or publicans unless they have Hospitality Papers. Hospitality Papers may be obtained from the Prefect of Hospitality, Angaredhel, at the Gateway Inn for 25 gold."

Encumbering armor and weapons affect spellcasting :heavy_check_mark:

"The unarmored discipline is the skill of avoiding or reducing injury during combat by evading, deflecting, or absorbing blows. This discipline is traditionally associated with the mystical martial arts disciplines of the Khajiit, but has been adapted in the West for use by mages whose spellcasting is adversely affected by encumbering armor and weapons."

  • Issue(s): Wearing armor appears to have a negative impact on spell-casting, but this is not addressed in game (aside from the increase in fatigue loss penalty for encumbrance).
  • Solution(s): Mastering Magicka BETA adds this feature.
King's Oath blade :heavy_check_mark:

"I reported to Tienius Delitian that Trels Varis had given me his word that he would not discuss King Helseth in 'The Common Tongue'. Tienius Delitian was very pleased with my service. He gave me 3000 gold to cover my expenses and a 'King's Oath' blade -- exactly like those used by the Royal Guard. Only those sworn to the king's service and tested by great trials may use them. They bear deadly curses that kill thieves and traitors."

  • Issue(s): The Royal Guard don't actually use these weapons.
  • Solution(s): King's Oath Fix adds King's Oath blades to Helseth's personal guards
Warlock's Ring :heavy_check_mark:

Tamrielic Lore, regarding the Warlock's Ring: "It is best known for its ability to reflect spells cast at its wearer and to improve his or her speed and to restore health. No adventurer can wear the Warlock's Ring for long, for it is said that the Ring is Syrabane's alone to command."

  • Issue(s): The Warlock's Ring does not restore health when cast.
  • Solution(s): Corsair's MW Inconsistencies adds restore health to the enchantment.
Dragonbone Cuirass :heavy_check_mark:

Tamrielic Lore, regarding the Dragonbone Mail: "The properties of the Cuirass allow the wearer to be resist fire, and to damage an enemy with a blast of fire."

  • Issue(s): The Dragonbone Cuirass does not have this ability. Possible fixes include scripting the armor to add a spell to the player's inventory or replacing the resist fire with a fire shield to inflict fire damage on attackers.
  • Solution(s): Corsair's MW Inconsistencies adds restore health to the enchantment.
Lord's Mail :heavy_check_mark:

Tamrielic Lore, regarding the Lord's Mail: "Sometimes called the Armor of Morihaus or the gift of Kynareth, this is an ancient cuirass of unsurpassable quality. It grants the wearer power to absorb health, resist the effects of spells, and cure oneself of poison when used. It is said that whenever Kynareth deigns the wearer unworthy, the Lord's Mail will be taken away and hidden for the next chosen one.

Slaughterfish and ataxia disease :heavy_check_mark:

"Ataxia is a mild common disease affecting the victim's strength and dexterity. Symptoms include generalized pain and muscle stiffness. It may be contracted from slaughterfish."

  • Issue(s): Ataxia is contracted from the Diseased Alit and Plague Bear but not slaughterfish. The Plague bear could possibly have its own unique disease.
  • Solution(s): Morrowind Advanced - BTB Edit (direct download) changes dialogue from "slaughterfish" to "alit" and adds ataxia to alits. Diseased Creatures adds the missing disease to a diseased version of the creature.
Skeletons, bonelords and brown rot disease :heavy_check_mark:

"Brown rot is a mild common disease affecting the victim's strength and behavior. Symptoms include necrosis and sleeplessness. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord."

  • Issue(s): Brown rot cannot be contracted from skeletons or bonelords.
  • Solution(s): Morrowind Advanced - BTB Edit (direct download) removes the dialogue reference to skeletons and bonelords. Diseased Creatures adds the missing disease to a diseased version of the creature.
Bonewalker, skeleton, greater bonewalker, bonelord and chills disease :heavy_check_mark:

"Chills is an extremely dangerous common disease affecting the victim's mind and coordination. Symptoms include clumsiness and mental confusion. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord."

  • Issue(s): Chills cannot be contracted from any of these sources.
  • Solution(s): Morrowind Advanced - BTB Edit (direct download) removes the dialogue reference to skeletons, bonewalkers, and greater bonewalkers and adds chills to bonelords. Diseased Creatures adds the missing disease to a diseased version of the creature.
Nix-hound and dampworm disease :heavy_check_mark:

"Dampworm is a serious common disease affecting a victim's mobility. Symptoms include uncontrollable muscle spasms and twitching. It may be contracted from the nix-hound."

Kwama and droops disease :heavy_check_mark:

"Droops is a serious common disease that affects a victim's strength. Symptoms include weak and flaccid muscle tissues. It may be contracted from all forms and stages of kwama."

  • Issue(s): There is no diseased version of the Kwama Forager or Kwama Warrior.
  • Solution(s): Morrowind Advanced - BTB Edit (direct download) changes "all" to "most" forms of kwama in the dialogue and adds droops to kwama warriors. Diseased Creatures adds the missing disease to a diseased version of the creature.
Slaughterfish and greenspore disease :heavy_check_mark:

"Greenspore is a serious common disease affecting a victim's behavior. Symptoms include irritability and violent outbursts, and may include mild dementia. It may be contracted from slaughterfish."

  • Issue(s): Cannot be contracted from Slaughterfish.
  • Solution(s): Morrowind Advanced - BTB Edit (direct download) changes dialogue from "slaughterfish" to "bull netch" and adds greenspore to bull netch. Diseased Creatures adds the missing disease to a diseased version of the creature.
Nix-hound and rattles disease :heavy_check_mark:

"Rattles is a mild common diseased affecting a victim's willpower and dexterity. Symptoms include muscle spasms and listlessness. It may be contracted from the nix-hound."

  • Issue(s): Rattles cannot be contracted from anything.
  • Solution(s): Morrowind Advanced - BTB Edit (direct download) changes dialogue from "nix-hound" to "slaughterfish" and adds rattles to small slaughterfish. Diseased Creatures adds the missing disease to a diseased version of the creature.
Guar, alit and rockjoint disease :heavy_check_mark:

"Rockjoint is an acute common disease affecting a victim's manual dexterity. Symptoms include painful swelling and immobility of all joints. It may be contracted from the domesticated guar or dusky alit."

  • Issue(s): Rockjoint cannot be contracted from anything.
  • Solution(s): Morrowind Advanced - BTB Edit (direct download) changes dialogue from "domesticated guaror dusky alit" to "wild guar" and adds rockjoint to wild guar. Diseased Creatures adds the missing disease to a diseased version of the creature.
Waste rate and rust chancre disease :large_orange_diamond:

"Rust chancre is a mild common disease affecting a victim's mobility and behavior. Symptoms include swelling and rash, and painful muscle spasms. It may be contracted from the waste rat."

  • Issue(s): Rust Chancre cannot be contracted from anything. The Waste Rat is not featured in the game.
  • Solution(s): Morrowind Advanced - BTB Edit (direct download) changes dialogue from "waste rat" to "skeleton" and adds rust chancre to skeletons. Diseased Creatures adds the missing disease to a diseased version of the creature.
Dreugh and wither disease :heavy_check_mark:

"Wither is a mild common disease that affects a victim's strength and endurance. Symptoms include loss of energy and shortness of breath. It may be contracted from dreugh."

  • Issue(s): Wither cannot be contracted from the Dreugh. But it CAN be contracted from Dreamers.
  • Solution(s): Morrowind Advanced - BTB Edit (direct download) adds wither to dreugh. Diseased Creatures adds the missing disease to a diseased version of the creature.
Netch and serpiginous dementia disease :heavy_check_mark:

"Serpiginous dementia is a serious common disease affecting the victim's mind and behavior. Symptoms include hallucinations and an itchy and unsightly scaly skin condition resembling snake scales. It may be contracted from the bull netch and betty netch."

Nix-hound purple feeding spikes and rogue nix-hound :large_orange_diamond:

"Two smaller but dangerous predators of Vvardenfell are the nix-hound and the rat. Cave rats are found everywhere, often in close proximities to their slightly larger relative, the cave rat and the rust rat. The nix-hound is a rangy quadruped with long, purple feeding spikes. Its cousin, the rogue nix-hound, is larger and much more dangerous."

  • Issue(s): The nix-hound has green feeding spikes. The rogue nix-hound is not featured in game.
  • Solution(s): Purple feeding spikes from EJ-12 download, and Fix-hound by Reizeron
Shrine of the Dead :heavy_check_mark:

"It is Almelexia's belief that the Shrine of the Dead can be reclaimed, and its power used for the good of Mournhold. Although traditional Temple doctrine disavows ancestor worship, the Lady believes that it has its place, and that the power to be gained from the ancestors is great."

  • Issue(s): This ancient Dunmer shrine for communing with their departed ancestors appears in game as an Imperial Shrine.
  • Solution(s): Ancient Altar replaces the shrine with a Dunmer-styled model.
Package for Caius Cosades :heavy_check_mark:

"My orders are to go to the town of Balmora in Vvardenfell District and report to a man named Caius Cosades. To find out where he lives, I should ask in Balmora at the cornerclub called South Wall. When I find Caius Cosades, I must give him a package of documents, and wait for further orders."

  • Issue(s): You don't get a "package of documents." The model is a single note.
  • Solution(s): FMI - Caius Big Package uses a new model for the package.
Shock salts :heavy_check_mark:

"The storm atronach is a powerful Daedric summoning associated with elemental lightning. Crystalline elemental shock compounds called shock salts may be salvaged from the remains of banished storm atronachs."

  • Issue(s): Storm Atronachs in Morrowind, Oblivion, and Skyrim drop Void Salts but no Shock Salts.
  • Solution(s): Morrowind Rebirth replaces "shock salts" with "void salts" in the dialogue entry.
Saltrice plantations in northern Vvardenfell :x:

"It seemed that Torik had been orphaned as a very young age and sent to live with his uncle, a saltrice plantation owner in Sheogorad in northern Vvardenfell."

  • Issue(s): There are no saltrice plantations in northern Vvardenfell.
  • Solution(s): None
Odai river suspension bridge :x:

"Eydis Fire-Eye tells me that the eggmine is located a short distance southwest of Balmora, in the bluffs west of the Odai River. The old suspension bridge across the Odai is just southeast of the mine entrance. I'm to follow the river south of Balmora until I see the bridge overhead."

  • Issue(s): These directions are incorrect. If the suspension bridge is above your head, you've gone too far (maybe it means "up ahead"?).
  • Solution(s): None
The Madstone of the Ahemmusa :heavy_check_mark:

"The Madstone of the Ahemmusa is a protection against the spells of witch-warriors. When you use it, and touch your enemy, it causes the voices of the ancestors to cry out in his head, confusing him, and fuddling his witcheries. I warn you, though; when you use the Madstone, the ancestors also cry out in your ears, so you, too, are made mad by their wailing. It is the Madstone. Perhaps it will not please a wizard, but it may greatly please a warrior."

  • Issue(s): The Madstone of the Ahemmusa item only affects the target, not the player.
  • Solution(s): The Madstone makes the enchantment target the player and plays the "spirit whispers" sound only when it is used. Accurate Madstone only makes the enchantment target the player as well. Muttering Madstone only plays the "spirit whispers" sound while the amulet is equipped.
Edd Theman, mages guild member :x:

"Edd Theman, also 'Fast Eddie', also 'Eddie the Rat', is a rare commodity, a former Telvanni wizard who has gone Imperial and joined the Mages Guild. A colorful but unreliable character, but he is an invaluable source of inside information on Great House Telvanni. He has a small house here in Balmora."

  • Issue(s): Edd Theman is not a member of the Mages Guild or affiliated with them in the game.
  • Solution(s): None
Ruby deposits :x:

"Rubies are transparent red gems that appear occasionally on the surface and more often in subterranean deposits on Vvardenfell."

  • Issue(s): There are no ruby deposits on Vvardenfell.
  • Solution(s): None
Dubdilla location :heavy_check_mark:

"So, you do not enjoy the blood hunger, little leech? Do you miss the warmth of the sun? I can obtain the cure for you, but you will help me first. You will find my daughter, Molag Grunda, in the dungeon Dubdilla below Mt. Assarnibibi. There she hides with her consort, the lowly atronach Nomeg Gwai. She believes hiding in a sorcerer's cave will shield her from my eyes. Foolish girl!"

  • Issue(s): Contrary to Molag Bal's description, Dubdilla is found in the Grazelands south of Tel Vos.
  • Solution(s): Half11's Dubdilla Location Fix moves the cave's entrance below Mount Assarnibibi to align with Molag Bal's spoken dialogue.
Tel Fyr location :heavy_check_mark:

"Permanent settlements in the Grazelands include Vos village and the towers of Tel Vos and Tel Fyr."

  • Issue(s): Tel Fyr is not in the Grazelands
  • Solution(s): LDM fixes the location referenced in dialogue.
Aggressive wild guar :heavy_check_mark:

"The two most common herd animals of the Ashlanders are the guar and the shalk. The guar is a large biped, trained as a beast of burden, and raised for meat and hides. Wild guard (sic) are encountered in the wilderness; they're usually quite peaceful. The shalk is a large, unaggressive beetle, raised for meat and resin from its shells."

  • Issue(s): Wild guar are aggressive, not peaceful.
  • Solution(s): FMI - Misc makes wild guar peaceful.
Temple attributes :heavy_check_mark:

Fellowship of the Temple "Those who follow the Tribunal must have the Personality to lead others and the Willpower to resist the world's temptations."

  • Issue(s): The Temple's favored attributes are Personality and Intelligence.
  • Solution(s): FMI - Misc changes the book wording to use "cunning" instead of "Willpower".
Shenk's Shovel :x:

"Shenk's Shovel, the tradehouse by the South Gate, has beds, food, and sundries. " "Good day. I'm Shenk, publican of the Shenk's Shovel here in Caldera. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking for someone in particular, I may be able to help."

  • Issue(s): Shenk does not sell misc items and Shenk's Shovel has no appearance of being a tradehouse.
  • Solution(s): None
Daedric ruin color :heavy_check_mark:

"How do you recognize a Daedric shrine? Well, they've got long, funny names, like Ashurnibibi or Zaintiraris. Some are well-known sites, like Ald Sotha and Bal Fell. And stone and architecture is unmistakable. Big, dark, grey-green stone ruins, funny angles, funny markings and patterns on the stone. Weird oval crooked doors. And inside, all funny angles."

Sixth House reference books :heavy_check_mark:

"Here's a list of cheap books; all of them will tell you something about the Sixth House and how it ended: 'The War Of The First Council,' 'Saint Nerevar,' 'Nerevar Moon-And-Star,' and 'The Real Nerevar.' Try the bookseller Dorisa Darvel over in the Commercial District. She'll have at least some of these titles."

  • Issue(s): Dorisa Darvel doesn't have any of these books for sale.
  • Solution(s): FMI - Alice's Package gives the books to Dorisa Darvel.
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